Szith Morcane

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Wary of the shadow spider, the Xaniqos continue their way over the unstable spider strands. Phaedra carefully picks a route through the sticky maze, while the others follow in her footsteps. When she hears unfamiliar voices, the scout urges the others to stay quiet. Lilith takes a moment to examine their surroundings and spots a plateau. It seems to be another entrance in the wall opposite the thoroughly destroyed former balcony, where smoke still smolders – the result of Jharrath’s devastating fireball. Phaedra crawls upwards towards the damaged ledge and takes a quick peek. The tunnel seems empty at first, but then something moves. What in Lolth’s name… Quickly she regroups with the others and signals them to keep ready.

Hideous skinless creatures appear at the rim of the ledge. With muscles stretched taut over skeleton and fluids oozing from their bodies, they start to climb down the twenty feet drop. “Quth-maren,” the cleric exclaims, “undead skinned drow. Be careful of their ooze: it’s acid!”. They turn to face this new threat, when the spider once again jumps into existence.

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The wizard, accompanied by his mirror images, moves forward and climbs the strands, trying to reach a more strategic position. The spider launches a bite attack and its teeth sink into one of the shimmering images of the wizard. Up on the ledge a new opponent appears -an arcane guard- and four magic missiles fly straight into the fray. When they hit, only two of Jharrath’s mirror images remain.

“This fight is well coordinated,” the Xaniqos fighter observes through clenched teeth. No sooner have these words left his lips, than the spider takes advantage of his temporary slip of attention and paralyzes Alvra with a well-placed bite. Phaedra’s counterattack bounces off the spider’s hide, and the arachnid grapples her.

Lilith calls upon the Spider Queen to rebuke the undead warriors, but before she can activate that ability, one of the undead rests his horrifying gaze upon her and the normally strong willed fighter feels herself overcome with fear. A second undead tries to slice her open with his filthy claws, but can’t penetrate her armor.

From the side, the wizard launches an arch of lighting, which ravages the undead and wounds them heavily with electricity. Through the cleric’s spell resistance, she’s able to withstand the lightning arch; and Alvra is safe as well. Next, Jharrath takes out a candle and summons three earth elementals near the spider. Their combined weight is too much for the spider webs and they slowly topple out of sight, leaving a huge hole in the webbings. The spider is able to keep its footings, but has to release the scout in the process. Immediately, Phaedra lashes out and hits the eight-legged animal. When another round of the arcane guard’s magic missiles slams into the wizard, his last mirror image disappears.

“The only way you can enter Szith Morcane is either dead or as slaves!” A female voice rings out over the grunts and growls of the combatants. Upon the ledge, the Xaniqos see a female, wearing the symbol of a leering skull; it must be one of the Kiaransalee clerics, worshipers of the Lady of the Dead.

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Strengthened by the proximity of his mistress, the flayed creature makes another clawed attack on Lilith, once again keeping his horrifying gaze on her. The wounds of the oozing creature slowly begin to heal. They have to get out of there! Phaedra tumbles past the shadow spider -hitting it hard- and touches the still immobile Alvra on landing. Jharrath casts darkness on himself and moves towards the plateau Lilith spotted earlier. He sees a deserted corridor and dashes into it. “Don’t run, you’ll make a perfect slave!” The mocking voice of the Kiaransalee cleric follows him, as well as a crossbow bolt. The enchantment instantly seizes the wizard, leaving him paralyzed. There’s only one mobile Xaniqos drow left!

Phaedra teleports and takes Alvra with her, slowly dragging him towards the plateau where Jharrath is standing still. In the blink of an eye, three more drow scouts mirror her movements. She maintains her connection to Alvra, leading him further and further from the battlefield. Jharrath struggles and breaks the enchantment, casting darkness to hide their actions and whereabouts.

A frustrated shout sounds through the battle scene. The Kiaransalee cleric is not happy to see her prey escape and calls upon her Goddess. And the Lady of the Dead answers: a roaring flamestrike slams into the middle of the three, or rather six, siblings, but searing only Jharrath. Phaedra pushes the fighter into the corridor, and then steps back onto the webs.

The Xaniqos cleric manages to break the will of the glaring Quth-maren. Shaking her head clear of the last remnants of the undead’s influence, she tries to dodge the slashes of one, while the other spits acid blood at her. It splashes against the stone and spider strands, where it mingles with Lilith’s blood. Looking up, she sees the arcane guard drawing near. In full retreat she follows her brothers and sister, while being attacked by the undead and the guard over and over again.

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When Alvra comes to, he’s face down in a dark tunnel. His brother is heavily wounded, and both his sisters are battling on the web strands, while trying to flee to the relatively safety of the corridor. Another necromancer spell hits his eldest sister. Phaedra is driving the guard mad by teleporting away constantly when he comes too close. The fighter takes out his javelin and hurls it towards the Kiaransalee cleric on the other side of the crevice. Caught up in her spell casting, the necromancer is surprised by the attack. She pays in blood.

Summoned from another plane by the wizard, a large earth elemental appears and tries to grapple the arcane guard. As planned, it’s weight proves to be too much though, and both start falling through the net. The guard manages to hold on and climbs back up. In all consternation the spider advances on Lilith and paralyzes her with a bite of its poisonous fangs.

Covered in darkness, Phaedra sets out to retrieve the immobile cleric. Under attack by the quth-marens, she starts pushing her sister towards the plateau. Fortunately the undead miss. Alvra doesn’t though, and throws another javelin at the creatures, scoring a hit. Jharrath readies a fireball, waiting for his siblings to clear the webbing. The fighter bull-rushes the quth-marens, but loses his footing and lands on his back. There he continues fighting his opponent, who is stuck in the spider strands. Jharrath casts a spell on the other. Alas it seems to be resistant to fire. The spider removes Phaedra’s mirror images in a double attack. Quickly the scout shoves Lilith back another step. Jharrath lifts his arms and…

“Let them run!” Overseeing the battlefield, the Kiaransalee calls back her allies. “Stop the chase and let the worms run!” The attackers leave, making care tot dodge Alvra’s harassing sword.

Limping and bleeding they manage to escape. Not a good day for the four adventurers of House Xaniqos. Still they finally managed to find Szith Morcane!

Circling the Mountain

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Though the Xaniqos have escaped the deadly trap this time, there are still possibly ten to twelve hostile drow on the loose. There is no trace of the fiendish ravens; strategically, the siblings have a good and defensible position, Alvra says. Tired and wary, they decide to spend the night in the pit and wake up feeling slightly better.

Lilith sends out one of her prying eyes to assess their situation. The orb returns to convey images of hills and meadows to the cleric, a landscape where nothing moves except small wildlife. There is no visible threat, there are no other drow. With this knowledge, they set out and head back towards the old watchtower area. The smell of burned flesh still permeates the air from the silo. Phaedra wearily enters the scorched area, and finds the battle scene undisturbed. Many footprints are still visible in the sand, the area is scorched and blood permeates the soil.

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Clear tracks lead towards the mountains, deeply imprinted by the weight of heavy armor. They seem to be in a hurry! Another prying eye sets out to scout the area. The drow follow the trail for many hours, but Phaedra’s instinct and scouting skills tell her that they are only two miles as the crow flies from the portal through which they entered the Upper World. The landscape is becoming more and more overgrown with bushes and trees, the ground gets stony. When her sister loses the track, Lilith calls back the prying orb. In their vicinity are many small furry animals, but no houses or settlements; nothing is threatening. One more orb sets out with the specific instructions to search for caves and people, and its search proves successful. There’s a dark space up ahead that could be the entrance they are searching for.

Soon they find themselves on a much used path. Phaedra sees track from creatures that are not know to them; they are wider than those of rothé. As they follow the trail –Phaedra in the lead– the scout hears snorting and ducks behind the nearest tree. Fortunately it seems closer than it is, due to the mountain’s acoustic. Phaedra signals to the others, who have heard nothing unusual over the wood’s natural sounds, whereupon the cleric sends forth another magical orb. When it returns to her hand, it brings news: there are two jet-black red-eyed creatures ahead, waiting in front of an opening in the mountain.

Phaedra sneaks closer, while Jharrath casts his awareness forward, toward the beasts. He gets the impression that these are no natural inhabitants of the forest. They are different, more powerful and bigger, than the draft animal that was harnessed to the chariot in the village. The cleric calls back her sister, whereupon Jharrath shares his findings with the others.

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What is your favorite D&D Class?

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I’m conducting a little D&D research. Will you help me out?


And would you be so kind to tell me in the comments why you chose that specific class? What do you like so much about it?

Thank you kindly!
Dungeon DuTchess

Failure Is No Option!

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After spending time in reverie, the cleric’s spells are renewed and Lilith is finally able to remove the curse that blinded her sister. She also restores both Alvra’s and Phaedra’s strength. When she finally sees their surroundings, the drow scout concludes they did a good job navigating: they’re only about four miles from Erelhei-Cinlu! They find their way back to the trail that leads to the mine and after two more hours, they see the walls of their city again. House Tormtor is manning the gates; the Xaniqos are admitted, with torn and dusty armors.

At home they are greeted by Quarra, and together the siblings go to the chapel, where Lilith gives a full report. Their eldest sister comments.

These places you mention are in the Boneyard. It is a big area with undead. Szith Morcane is an outpost of Maerimydra. Our Matron Mother is still working with the council to search for the prophecy. The other houses also want to chase after the rod Dark Fate. Stay close. And freshen up!

And they do exactly that. Alvra offers his help in repairing the wizard’s armor of dark scales. With a firm blow… he dents it beyond repair; apparently the armor is too frail for such a strong treatment.

Something went wrong… want me to try again?

but all of his efforts are in vain.

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Jharrath rolls his eyes, disappointed.

Guess I’ll have to find a real specialist; thanks for the attempt anyway.

The fighter has more luck with fixing his sister’s broken armor.

Jharrath, will you use this piece of violet mushroom to make an antidote?

Of course, sister, but I think normal ones – if taken up front – will also help against the poisoning of darklight ore.

In the middle of the night there’s a big commotion at the door: the Matron Mother has returned home. Kyorl calls everyone to the throne room. Minotaurs guard the doors, while the Xaniqos family sits down for food and drinks. Lady Thandysha sits at the head of the table.

The future of House Xaniqos is at stake. The information on the scroll you found is extremely important. Several search parties have set out to find the rod, and House Tormtor is especially active. If that House succeeds, they will become even mightier. But with the information you have provided, we have a better chance at retrieving Dark Fate. I was planning on giving the assignment to Quarra, but I have a better use for her here. Can and dare you to take on this mission upon yourself, Lilith? Failure is NO option.

The cleric assures her mother that they are worthy and capable to go in search of the rod.

Quarra, revered elder sister, I’m sure your skills will be perfect for the diplomatic mission to the Kua Toa settlement.”

Yes, you will go together with Taldinyon,” her mother adds, “while you, Lilith, go to Sythe Morcane to search for this Dark Fate. Tonight I will ask Lolth for guidance, and tomorrow you’ll go on your way. You will not be alone in your search; other drow parties will be on the road as well. House Tormtor and House Shi’quos know a lot and they will be working together. Keep your diplomacy close at hand and don’t let yourself be overruled. Make sure there are no consequences for this House! And whatever happens, I must have this rod! Take whatever you need.

The whole household prays for a successful mission and the Spider Queen grants them four potions of holy water, while Jharrath – who has managed to set up quite a business – offers each a number of healing potions.

Anybys Velifane

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The next day, the siblings arrive at the Isle of Scribes after a two hours walk south. The area is swarming with Shi’quos guards, and Lilith checks the parchment. It is safely tucked away, next to the 500 platinum pieces she has the freedom to offer to Anybys Velifane. Matron Mother Thandysha still seemed troubled by the prophecy this morning.

Multiple wizard towers shimmer with a metal sheen. The tower of the archmage is not the highest among them, but it is the broadest – very elegant in obsidian stone and well over hundred feet tall. When they approach the entrance, the captain of the guard halts them. When asked for admittance, Rhuadin is detaining their access at first, but prodded by the cleric’s authoritarian air, he soon returns with the message

The Archmage will see you now. Leave your weapons with me, they’ll be safe.

A flamboyant drow leads them up a winding staircase towards the second floor. They are welcomed by a very handsome though haughty lady, dressed in a silk robe. She seems to be Thandysha’s age. Lilith introduces herself and explains the reason for their visit, after which she hands over the scroll. Archmage Velifane is intrigued and is about to enter her study, when she looks at Jharrath.

I could use an assistant.

Without hesitation, the Xaniqos wizard replies

My name is Jharrath and I’m an aspiring wizard with many potentials. I’m honored to be of service!

Together they disappear, while the others sit down for refreshments.

Anybys

art by Carrie Best @ DeviantArt

The archmage’s study is an alchemist dream. Jharrath looks around in wonder and awe, while Velifane carefully unfolds the scroll. She gently touches it and then examines her fingertip with special spectacles.

Hmm darklight ore, highly unusual these days, how remarkable. And dangerous!

The archmage again bows over the parchment and chants a deviation spell. On her instructions, Jharrath carries several items – including a mirror – to a big table. The parchment is carefully spread out in the middle. Anybys focuses and casts a spell, unknown to the Xaniqos drow. Jharrath suddenly hears a male voice

You seeketh, and it wants to be found
It lies in a tomb deep underground
Ignorant guards of legs eight
Shield the world from darker fate

though the mirror image stays blank. Frustrated she mumbles I think we need to alert the Council.

An hour has passed, when they reappear in the reception room. In a distracted voice, the archmage recites:

Six hundred years ago, a war raged between drow. The war was triggered by Dark Fate, a rod infused with the intense hatred of a drider. Dark Fate found its way into the hands of drow cleric Alantria. It fed her hatred for drow, which ultimately resulted in a huge war. Alantria was defeated, but all was razed to the ground. Her body and the weapon have never been found. The rod has turned into a sentient being, with a mind of its own. If it falls in the hands of the wrong people, it could mean our doom! The discovery of this scroll is quite important, a matter of great urgency. Tell your Matron Mother that I’ll gather the Council within a tenday!

Jharrath offers his help for future necessities, which archmage Velifane accepts.

For a man, you were actually quite useful.

Lost in thought, she dismisses the siblings and adds a few punctuation corrections to the scroll. Now it reads:

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