Alas, our valiant wizard has been severely afflicted by the wicked ghoul’s bite and has fallen ill. Our Underdark adventure has been postponed until September.
Meanwhile the rest of us will be playing board games this weekend.
Have a good one!
Alas, our valiant wizard has been severely afflicted by the wicked ghoul’s bite and has fallen ill. Our Underdark adventure has been postponed until September.
Meanwhile the rest of us will be playing board games this weekend.
Have a good one!
Standing in the long corridor, Lilith casts a spell and creates a number of semi tangible, visible magical orbs. She sends one of the prying eyes into the cave. It returns shortly to her hand, and in her mind the cleric sees headstones, two mounds of bodies with their belongings intact, armor and weapons. It seems to be a lair. Then the images move towards a very ugly being; a dark goblin or a ghoul. Its battered robe ends in sharp claws and a long tongue protrudes from its mouth. The creature looks extraplanar -maybe undead- and is heavily muscled. Lilith suddenly loses sight of the creature when it jumps from view. The prying eye, its task done, disappears.
The cleric sends in another eye with the assignment to look out for the monster, and soon it returns, depicting that the ghoul is hiding high up in the stalactites! She gathers her siblings close and, calling out to the Spider Queen, buffs them with three spells. The effect is immediately noticeable: they feel stronger, have a stronger conviction and feel more protected.
A bunch of skeletons rattles near, and Jharrath unleashes a fireball in their midst. A nice explosion destroys five skeletons and anything of value they might have carried on their bodies. When the fire dies out, Phaedra charges down the hallway and damages a skeleton with her spiked chain. Five more stand up and attack the scout. Alvra steps forward and readies for action, but Lilith rebukes the undead. Within sixty feet all flee or cower in fear. Quickly she commands them to attack their master… but since she’s their new master… “Stupid creatures”, she mutters, and crushes bones with her flail.
Suddenly an energy ball streaks towards the Xaniqos, crackling with blue-black substance. The ball expands and Jharrath recognizes it as the evocation chaos hammer. When the chaos hammer hits, the only one who is temporarily affected is the wizard, who stayed behind. He casts darkness behind him and starts moving towards Alvra and Lilith.
Meanwhile Phaedra is battling the skeletons, aided by Alvra. Lilith gives the undead a new command and orders them to go to the master of the cave, but before they can abide, the ghoul appears -seemingly out of nowhere- next to the inadequately protected wizard. Its claw with long sharp nails lashes out and rakes into Jharrath’s flesh. The wizard is paralyzed and the smell of sulfur and soot fills the air. All his magical protection is gone. “I’m saving most of you for later,” the ghoul telepathically transmits to Jharrath, “but for now, just a bite…” Its teeth sink into the drow’s shoulder and start chewing.
The skeletons, now firmly under command of Lilith, start moving towards the ghoul. The cleric looks up and sees the ghoul, chewing on her brother. She calls upon her deity and sends forth a bolt of cold darkness from her left hand. Overwhelmed by the evil charge of the darkbolt, the beast is momentarily stunned.
Alvra, our foolish brother is being eaten alive! Hurry!
No longer under the ghoul’s influence, Jharrath comes to his senses and soon five mirror images appear next to him, mirroring his every move. Phaedra hears her sister’s call. She steps back and kills the last bone creature near her, then walks back towards Alvra. Together they see six Jharraths, very sick and heavily wounded. Blood oozes from multiple bite wounds, and shards of flesh dangle from his shoulder.
“What’s happening?”, the fighter yells to Lilith, readying for a charge. “Watch out. Ghoul!”, is her reply. As if on cue, the monster shakes off the cleric’s spell. Lilith’s second darkbolt misses, but her flame strike hits the target. Jharrath aids by summoning an earth element, which starts to grapple the ghoulish fiend. The opponents battle back and forth, and the drow tensely watch the fight when suddenly… they disappear. The ghoul has taken the elemental to another plane by shadow walk!
Phaedra takes a defensive stance, waiting for the monster to reappear; Alvra and Lilith ready their weapons. The wizard holds a Kelgore’s firebolt at his command. The siblings are on high alert, but minutes pass and nothing happens. The scout checks out the cave and sees corpses of gnolls, a drow female and a bugbear. Their equipment is near, and Phaedra notices a large javelin and two black gloves, the former owner’s hands still in them. The items look very good. She’s about to turn around, when she feels a foul presence. A filthy claw rakes through her flesh. She steps back, counterattacks and hits the fiend with a burst of light. The light seems to have no effect though.
Lilith cautiously searches the corridor and draws nearer to the entrance of the cave, a darkbolt sizzling over her hand. Her brothers follow her.
The ghoul takes a step forward and his tongue lashes out, but the drow elf disappears and becomes visible a bit further away. Phaedra calls out to her siblings, and the cleric rushes forward towards the opening. Her dark bolts have dissipated, so she takes out her flail. A large earth elemental appears next to the ghoul, summoned by Jharrath. It grapples the ghoul in close combat, while Phaedra makes a full retreat and runs for the corridor. Alvra stands shoulder to shoulder with Lilith, protecting his mistress. He notices how the ghoul moves without a sound, a real predator.
Their opponent touches the big elemental and again they disappear. Jharrath moves aside to make room for the fighter. Suddenly the beast reappears, surprising Alvra. Its attack hits in full force, and immediately the drow male is paralyzed. His magical defenses and buffs are gone. Again the wizard summons an earth elemental, and it hits the ghoul. When Lilith furiously attacks the beast too, she fumbles, and instead, the beast hits her. She’s paralyzed as well!
Jharrath hurls the Kelgore’s firebolt and a shard of red-hot rock streaks through the air, a nimbus of arcane energy crackles around it. It’s a hit. Phaedra looks at the ghoul -nimble and strong- and moves towards it. As her attack fails, the ghoul has no difficulty stepping towards Alvra. It drains energy from the fighter and hacks at him with its claws. Alvra lights go out, and he goes down hard.
While the monster is gloating over its victory, the medium earth elemental bull rushes the ghoul backward. Quickly Lilith focuses her will and fully heals her fighter brother. Alvra regains consciousness, winks at his mistress and then attacks the ghoul from the ground with his short sword. There is no time or strength left in Alvra to get up. Another Kelgore’s firebolt hits the ghoul, while the scout tumbles through. Again she attacks, but due to the high natural armor and high dexterity, she misses.
The ghoul, bleeding and battered, is now attacked simultaneously from four sides. A grimace distorts its face. It looks around, assesses the situation and, with a mighty jump, scampers away.
The Xaniqos look at each other, panting and dripping blood. The cleric calls her siblings close into a healing circle, with special care for the wizard. When they catch their breath, the fighter and scout set out to investigate the cave. Amongst the remains, Phaedra finds a chainmail, shield, cloak and leather armor, all magical, and a sharp dagger. Alvra checks out the items that Phaedra noticed earlier. The javelin is of excellent quality, the head formed like an electric bolt. The black gloves are well made and have a magical aura. He shows the javelin to Lilith, who lets Alvra keep the weapon. She tells the wizard to identify the gloves.
But it will take a long time to…
I said, immediately!
As you wish.
Jharrath bows slightly and prepares his spell. After an hour he reports:
These are Gloves of Endless Javelins, Mistress. Three times a day they can be used in a ranged attack.
Lilith hands the gloves, which will form an excellent combination with the Javelin of Lightning, also to her fighter brother.
They move away from the smelly cave and resume their journey. The terrain climbs slowly, ever upward, and after a long while their path takes a sharp turn. The scout peeks around the corner, very silent, and sees four statues with spiders. She takes a closer look and realizes they are back at the portal! Their relief is short-lived though, when they hear footsteps. Someone’s coming! A familiar hairy face greets them: the draegloth!
Laergath, what are you doing here?!,
Phaedra exclaims. His pelt is splattered with blood. With a wicked smile, the half demon – half drow replies.
We almost gave up hope and thought you would not come back. Lady Thandysha has sent me to find you. Of all search parties, none have returned. And don’t worry: this blood is not mine. In my search I came upon some others, but they are not looting anymore.
His grin is terrible to witness, the teeth pointed and still red.
I guess your reward will be great. Or your punishment. Come now, I will escort you back to town, because your mother can wait no longer. We have to be careful though. Scouting parties of House Shi’quos and others are still walking around. House Vae has had no news from their scouts either. And Thorntor is collecting a big army. We have to evade them.
The draegloth accompanies them safely back to Erelhei-Cinlu. His maneuvers to evade the other searching parties are successful, though it takes them several days to return.
Wary of the shadow spider, the Xaniqos continue their way over the unstable spider strands. Phaedra carefully picks a route through the sticky maze, while the others follow in her footsteps. When she hears unfamiliar voices, the scout urges the others to stay quiet. Lilith takes a moment to examine their surroundings and spots a plateau. It seems to be another entrance in the wall opposite the thoroughly destroyed former balcony, where smoke still smolders – the result of Jharrath’s devastating fireball. Phaedra crawls upwards towards the damaged ledge and takes a quick peek. The tunnel seems empty at first, but then something moves. What in Lolth’s name… Quickly she regroups with the others and signals them to keep ready.
Hideous skinless creatures appear at the rim of the ledge. With muscles stretched taut over skeleton and fluids oozing from their bodies, they start to climb down the twenty feet drop. “Quth-maren,” the cleric exclaims, “undead skinned drow. Be careful of their ooze: it’s acid!”. They turn to face this new threat, when the spider once again jumps into existence.
The wizard, accompanied by his mirror images, moves forward and climbs the strands, trying to reach a more strategic position. The spider launches a bite attack and its teeth sink into one of the shimmering images of the wizard. Up on the ledge a new opponent appears -an arcane guard- and four magic missiles fly straight into the fray. When they hit, only two of Jharrath’s mirror images remain.
“This fight is well coordinated,” the Xaniqos fighter observes through clenched teeth. No sooner have these words left his lips, than the spider takes advantage of his temporary slip of attention and paralyzes Alvra with a well-placed bite. Phaedra’s counterattack bounces off the spider’s hide, and the arachnid grapples her.
Lilith calls upon the Spider Queen to rebuke the undead warriors, but before she can activate that ability, one of the undead rests his horrifying gaze upon her and the normally strong willed fighter feels herself overcome with fear. A second undead tries to slice her open with his filthy claws, but can’t penetrate her armor.
From the side, the wizard launches an arch of lighting, which ravages the undead and wounds them heavily with electricity. Through the cleric’s spell resistance, she’s able to withstand the lightning arch; and Alvra is safe as well. Next, Jharrath takes out a candle and summons three earth elementals near the spider. Their combined weight is too much for the spider webs and they slowly topple out of sight, leaving a huge hole in the webbings. The spider is able to keep its footings, but has to release the scout in the process. Immediately, Phaedra lashes out and hits the eight-legged animal. When another round of the arcane guard’s magic missiles slams into the wizard, his last mirror image disappears.
“The only way you can enter Szith Morcane is either dead or as slaves!” A female voice rings out over the grunts and growls of the combatants. Upon the ledge, the Xaniqos see a female, wearing the symbol of a leering skull; it must be one of the Kiaransalee clerics, worshipers of the Lady of the Dead.
Strengthened by the proximity of his mistress, the flayed creature makes another clawed attack on Lilith, once again keeping his horrifying gaze on her. The wounds of the oozing creature slowly begin to heal. They have to get out of there! Phaedra tumbles past the shadow spider -hitting it hard- and touches the still immobile Alvra on landing. Jharrath casts darkness on himself and moves towards the plateau Lilith spotted earlier. He sees a deserted corridor and dashes into it. “Don’t run, you’ll make a perfect slave!” The mocking voice of the Kiaransalee cleric follows him, as well as a crossbow bolt. The enchantment instantly seizes the wizard, leaving him paralyzed. There’s only one mobile Xaniqos drow left!
Phaedra teleports and takes Alvra with her, slowly dragging him towards the plateau where Jharrath is standing still. In the blink of an eye, three more drow scouts mirror her movements. She maintains her connection to Alvra, leading him further and further from the battlefield. Jharrath struggles and breaks the enchantment, casting darkness to hide their actions and whereabouts.
A frustrated shout sounds through the battle scene. The Kiaransalee cleric is not happy to see her prey escape and calls upon her Goddess. And the Lady of the Dead answers: a roaring flamestrike slams into the middle of the three, or rather six, siblings, but searing only Jharrath. Phaedra pushes the fighter into the corridor, and then steps back onto the webs.
The Xaniqos cleric manages to break the will of the glaring Quth-maren. Shaking her head clear of the last remnants of the undead’s influence, she tries to dodge the slashes of one, while the other spits acid blood at her. It splashes against the stone and spider strands, where it mingles with Lilith’s blood. Looking up, she sees the arcane guard drawing near. In full retreat she follows her brothers and sister, while being attacked by the undead and the guard over and over again.
When Alvra comes to, he’s face down in a dark tunnel. His brother is heavily wounded, and both his sisters are battling on the web strands, while trying to flee to the relatively safety of the corridor. Another necromancer spell hits his eldest sister. Phaedra is driving the guard mad by teleporting away constantly when he comes too close. The fighter takes out his javelin and hurls it towards the Kiaransalee cleric on the other side of the crevice. Caught up in her spell casting, the necromancer is surprised by the attack. She pays in blood.
Summoned from another plane by the wizard, a large earth elemental appears and tries to grapple the arcane guard. As planned, its weight proves to be too much though, and both start falling through the net. The guard manages to hold on and climbs back up. In all consternation the spider advances on Lilith and paralyzes her with a bite of its poisonous fangs.
Covered in darkness, Phaedra sets out to retrieve the immobile cleric. Under attack by the quth-marens, she starts pushing her sister towards the plateau. Fortunately the undead miss. Alvra doesn’t though, and throws another javelin at the creatures, scoring a hit. Jharrath readies a fireball, waiting for his siblings to clear the webbing. The fighter bull-rushes the quth-marens, but loses his footing and lands on his back. There he continues fighting his opponent, who is stuck in the spider strands. Jharrath casts a spell on the other. Alas it seems to be resistant to fire. The spider removes Phaedra’s mirror images in a double attack. Quickly the scout shoves Lilith back another step. Jharrath lifts his arms and…
“Let them run!” Overseeing the battlefield, the Kiaransalee calls back her allies. “Stop the chase and let the worms run!” The attackers leave, making care to dodge Alvra’s harassing sword.
Limping and bleeding the drow of House Xaniqos manage to escape. Not a good day for the four adventurers. Still they finally managed to find Szith Morcane!
Though the Xaniqos have escaped the deadly trap this time, there are still possibly ten to twelve hostile drow on the loose. There is no trace of the fiendish ravens; strategically, the siblings have a good and defensible position, Alvra says. Tired and wary, they decide to spend the night in the pit and wake up feeling slightly better.
Lilith sends out one of her prying eyes to assess their situation. The orb returns to convey images of hills and meadows to the cleric, a landscape where nothing moves except small wildlife. There is no visible threat, there are no other drow. With this knowledge, they set out and head back towards the old watchtower area. The smell of burned flesh still permeates the air from the silo. Phaedra wearily enters the scorched area, and finds the battle scene undisturbed. Many footprints are still visible in the sand, the area is scorched and blood permeates the soil.
Clear tracks lead towards the mountains, deeply imprinted by the weight of heavy armor. They seem to be in a hurry! Another prying eye sets out to scout the area. The drow follow the trail for many hours, but Phaedra’s instinct and scouting skills tell her that they are only two miles as the crow flies from the portal through which they entered the Upper World. The landscape is becoming more and more overgrown with bushes and trees, the ground gets stony. When her sister loses the track, Lilith calls back the prying orb. In their vicinity are many small furry animals, but no houses or settlements; nothing is threatening. One more orb sets out with the specific instructions to search for caves and people, and its search proves successful. There’s a dark space up ahead that could be the entrance they are searching for.
Soon they find themselves on a much used path. Phaedra sees track from creatures that are not know to them; they are wider than those of rothé. As they follow the trail –Phaedra in the lead– the scout hears snorting and ducks behind the nearest tree. Fortunately it seems closer than it is, due to the mountain’s acoustic. Phaedra signals to the others, who have heard nothing unusual over the wood’s natural sounds, whereupon the cleric sends forth another magical orb. When it returns to her hand, it brings news: there are two jet-black red-eyed creatures ahead, waiting in front of an opening in the mountain.
Phaedra sneaks closer, while Jharrath casts his awareness forward, toward the beasts. He gets the impression that these are no natural inhabitants of the forest. They are different, more powerful and bigger, than the draft animal that was harnessed to the chariot in the village. The cleric calls back her sister, whereupon Jharrath shares his findings with the others.
After spending time in reverie, the cleric’s spells are renewed and Lilith is finally able to remove the curse that blinded her sister. She also restores both Alvra’s and Phaedra’s strength. When she finally sees their surroundings, the drow scout concludes they did a good job navigating: they’re only about four miles from Erelhei-Cinlu! They find their way back to the trail that leads to the mine and after two more hours, they see the walls of their city again. House Tormtor is manning the gates; the Xaniqos are admitted, with torn and dusty armors.
At home they are greeted by Quarra, and together the siblings go to the chapel, where Lilith gives a full report. Their eldest sister comments.
These places you mention are in the Boneyard. It is a big area with undead. Szith Morcane is an outpost of Maerimydra. Our Matron Mother is still working with the council to search for the prophecy. The other houses also want to chase after the rod Dark Fate. Stay close. And freshen up!
And they do exactly that. Alvra offers his help in repairing the wizard’s armor of dark scales. With a firm blow… he dents it beyond repair; apparently the armor is too frail for such a strong treatment.
Something went wrong… want me to try again?
but all of his efforts are in vain.
Jharrath rolls his eyes, disappointed.
Guess I’ll have to find a real specialist; thanks for the attempt anyway.
The fighter has more luck with fixing his sister’s broken armor.
Jharrath, will you use this piece of violet mushroom to make an antidote?
Of course, sister, but I think normal ones – if taken up front – will also help against the poisoning of darklight ore.
In the middle of the night there’s a big commotion at the door: the Matron Mother has returned home. Kyorl calls everyone to the throne room. Minotaurs guard the doors, while the Xaniqos family sits down for food and drinks. Lady Thandysha sits at the head of the table.
The future of House Xaniqos is at stake. The information on the scroll you found is extremely important. Several search parties have set out to find the rod, and House Tormtor is especially active. If that House succeeds, they will become even mightier. But with the information you have provided, we have a better chance at retrieving Dark Fate. I was planning on giving the assignment to Quarra, but I have a better use for her here. Can and dare you to take on this mission upon yourself, Lilith? Failure is NO option.
The cleric assures her mother that they are worthy and capable to go in search of the rod.
Quarra, revered elder sister, I’m sure your skills will be perfect for the diplomatic mission to the Kua Toa settlement.”
Yes, you will go together with Taldinyon,” her mother adds, “while you, Lilith, go to Sythe Morcane to search for this Dark Fate. Tonight I will ask Lolth for guidance, and tomorrow you’ll go on your way. You will not be alone in your search; other drow parties will be on the road as well. House Tormtor and House Shi’quos know a lot and they will be working together. Keep your diplomacy close at hand and don’t let yourself be overruled. Make sure there are no consequences for this House! And whatever happens, I must have this rod! Take whatever you need.
The whole household prays for a successful mission and the Spider Queen grants them four potions of holy water, while Jharrath – who has managed to set up quite a business – offers each a number of healing potions.
The next day, the siblings arrive at the Isle of Scribes after a two hours walk south. The area is swarming with Shi’quos guards, and Lilith checks the parchment. It is safely tucked away, next to the 500 platinum pieces she has the freedom to offer to Anybys Velifane. Matron Mother Thandysha still seemed troubled by the prophecy this morning.
Multiple wizard towers shimmer with a metal sheen. The tower of the archmage is not the highest among them, but it is the broadest – very elegant in obsidian stone and well over hundred feet tall. When they approach the entrance, the captain of the guard halts them. When asked for admittance, Rhuadin is detaining their access at first, but prodded by the cleric’s authoritarian air, he soon returns with the message
The Archmage will see you now. Leave your weapons with me, they’ll be safe.
A flamboyant drow leads them up a winding staircase towards the second floor. They are welcomed by a very handsome though haughty lady, dressed in a silk robe. She seems to be Thandysha’s age. Lilith introduces herself and explains the reason for their visit, after which she hands over the scroll. Archmage Velifane is intrigued and is about to enter her study, when she looks at Jharrath.
I could use an assistant.
Without hesitation, the Xaniqos wizard replies
My name is Jharrath and I’m an aspiring wizard with many potentials. I’m honored to be of service!
Together they disappear, while the others sit down for refreshments.
art by Carrie Best @ DeviantArt
The archmage’s study is an alchemist dream. Jharrath looks around in wonder and awe, while Velifane carefully unfolds the scroll. She gently touches it and then examines her fingertip with special spectacles.
Hmm darklight ore, highly unusual these days, how remarkable. And dangerous!
The archmage again bows over the parchment and chants a deviation spell. On her instructions, Jharrath carries several items – including a mirror – to a big table. The parchment is carefully spread out in the middle. Anybys focuses and casts a spell, unknown to the Xaniqos drow. Jharrath suddenly hears a male voice
You seeketh, and it wants to be found
It lies in a tomb deep underground
Ignorant guards of legs eight
Shield the world from darker fate
though the mirror image stays blank. Frustrated she mumbles I think we need to alert the Council.
An hour has passed, when they reappear in the reception room. In a distracted voice, the archmage recites:
Six hundred years ago, a war raged between drow. The war was triggered by Dark Fate, a rod infused with the intense hatred of a drider. Dark Fate found its way into the hands of drow cleric Alantria. It fed her hatred for drow, which ultimately resulted in a huge war. Alantria was defeated, but all was razed to the ground. Her body and the weapon have never been found. The rod has turned into a sentient being, with a mind of its own. If it falls in the hands of the wrong people, it could mean our doom! The discovery of this scroll is quite important, a matter of great urgency. Tell your Matron Mother that I’ll gather the Council within a tenday!
Jharrath offers his help for future necessities, which archmage Velifane accepts.
For a man, you were actually quite useful.
Lost in thought, she dismisses the siblings and adds a few punctuation corrections to the scroll. Now it reads:
At first glance, Jharrath doesn’t look very out of the ordinary. He is average height and average weight. He has long, thick hair reaching just below his shoulders, usually worn loose or in a partial tail. His body is reasonably muscular, but doesn’t look bulky and he looks quite agile. He has a sharp chin, a thin nose and smooth skin. His facial expression is most often sharply inquisitive, whether he’s in conversation or researching something, but he does on many occasions look bored as well, when there’s nothing to crack his brains over. His posture is solemn and thoughtful.
Jharrath comes across as sober and austere. Even when he’s busy with something he enjoys it’s hardly noticeable, except for a small smile that sometimes appears and the sharpness of his eyes, showing that his brain is at work. Jharrath is easily bored by menial tasks that don’t require his intellect. He is curious about many things, mostly that which is foreign to him. Anything he comes across that he’s not familiar with intrigues him and he likes to research those things at length.
Jharrath is silent and calm in his interaction with others, both when he is being appropriately submissive to his female superiors, and also when is being dominant to his inferiors. He doesn’t believe in ass kissing, but he finds rebelling just as alien. He knows his place in society in general and is content. He is ambitious in his search for knowledge and more power and wants to rise higher to prove his worth. He is cautious in battle and likes to know the strengths and weaknesses of his opponents and exploit those as best as he can. With people around him he adheres to drow hierarchy, but when he notices weakness among his peers, he definitely makes a mental note of it.
When it’s about family, Jharrath follows the normal drow mentality of family taking precedence over personal ambitions. Though he still wants to show his strength and worth to his Mother and siblings, the way he wants to make it happen is by making sure his family grows in the city.
Jharrath’s strength is his intelligence and his hunger for knowledge. He is not satisfied with learning basics, but wants to know as much as he can. In Sorcere this results in him stalking tutors for questions. He is also charismatic. Though mostly stoic, Jharrath can be friendly with people he deems of the same intellectual level. Within the family he is level-headed and tries to calm emotions when they rise high. His opinion is that emotional behavior is a lack of brain activity. When he is being disrespected he doesn’t respond in anger, but remains neutral. This doesn’t mean that Jharrath lets people walk all over him. He adheres to the saying ‘Revenge is a dish best served cold’.
From a young age Jharrath was sent to Sorcere. For as long as he could remember he was always a curious being and Sorcere suited him well. He found out quickly he had a knack for the Arts and tried his hardest to excel in it. After initial training, Jharrath chose to specialize in Conjuration. He had always been curious about the Planes of existence and the ability to summon creatures from different worlds had caught his interest.
He dropped his training in enchantment and necromancy spells. Jharrath finds enchantments too unpredictable in effect and limited in use. He dropped necromancy because he has a strong distaste of undead. He finds it filthy and he feels that the dead have died for a reason, so to rely on their skills again is laughable.
From that point he dedicated himself to training his skills in the Arts, especially those of his chosen school. He also kept reading books from a variety of subjects. From historic encyclopedia on the Underdark, as well as the World above, Geographic maps of various regions in Faerûn, tomes of arcane knowledge and studies on the different planes. He also started practicing alchemy, in an attempt to make some practical use of his knowledge. He enjoyed his time at Sorcere more than his time at home. Sorcere lacked domination by females, he got along well with tutors as he didn’t pose a threat to them yet, and the same went for his peers. Unlike other students, Jharrath was in no hurry to fulfill his ambition to rule Sorcere as an archmage. For the moment he is satisfied at biding his time and exercising patience, while others hurry to the top or their death.
Though he enjoyed his time at Sorcere more than his time at home, he still felt a strong urge to see his House do well, and when the call from his Mother came to return home, he did so, choosing to bring his personal collection of books on various subjects, his strategy game and his alchemical set. His desire to prove himself for his family now is priority for him.