Hallway of Horror

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The only way forward is through a simple door. It is deadly quiet. Phaedra examines it and when she doesn’t find any traps, the wizard opens it with a creak. Jharrath sees a small corridor, and another door at the end. The walls of the hallway are covered in very old, almost faded paintings, depicting scenes where humanoids die in the most horrible ways. Some are incinerated by fire, others impaled by spears; there’s lighting and knives. A horrific scenario.

I see six ways to die when we enter, so be warned!

Upon his brother’s words, Alvra hurls a chair into the middle of the corridor, and… nothing happens. Phaedra moves towards the door. The moment she steps over the threshold, she’s engulfed in flames. Only her magical abilities save her from being burned from head to toes. When the flames disappear, she stuffs pieces of the shattered chair into the cracks of the floor, so her siblings can safely follow her. Cautiously she takes another step, and another, when suddenly spears shoot from both sides of the wall. With a loud click and some rumbling the trap resets itself. Phaedra counts six spears, including the two that hit her. When she tries to disable this device too, another spear is driven into her leg. She grunts and moves ahead.

Holding a chair as protection, the fighter walks sideways through the doorway, back-to-back with Lilith. The cleric is shielding herself with Spider Bound. Again the flames roar up, incineration the pieces of wood that Phaedra had wedged into the openings, and burn Alvra in its wake. Lilith is unharmed. Alvra’s chair is reduced to ashes. He picks up the seat of the chair he has thrown in earlier and together with his sister moves past the spear section. The deadly bolts again flash forward, finding their target in the female drow. This time Alvra is saved by his wooden shield.

Opening the second door, the scout quickly climbs up towards the ceiling and investigates this new corridor. At first she sees nothing out of the ordinary, but when she focuses, two sets of feral eye become visible. They are filled with hatred. When one of the creatures charges, she drops to the ground. It is an emaciated humanoid with filthy long teeth and claws. The beast hisses, frustrated that its surprise attack didn’t succeed. Jharrath doesn’t waste any time and slams two rays of fire into the undead. The other one stares at Phaedra, mentally ordering her to walk away with an enchanting gaze, but – strong willed as she is – she doesn’t feel compelled to do that at all. Lilith steps closer and attacks the vampire spawn, for that is what it is. Her magic flail wounds it badly.

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Then mist appears from both walls, and changes into two more vampire spawn. A total of four foes, and a welcome challenge for the fighter. Alvra attacks one of them with his sword, but doesn’t seem to do much damage. The scout’s spiked chain has the same limited effect. Seeing an opportunity, the original opponent jumps down from the ceiling and slams into Phaedra. Its cold touch fortunately has no effect on her. Jharrath counterattacks and a hail of stone rains down on the creatures. One of them desperately tries to grapple the cleric, and in a reflex she slams her weapon into its flesh. It dissolves into smoke. Lilith calls out to her deity and holds forth her holy symbol. She rebukes the undead creatures, which instantly cower before her. Together the siblings attack the vampire spawn, with sword, chain, magic missiles, Kellgore’s firebolts and flail. Again and again they strike out, until all vampires have dissolved. The remaining mist slowly trickles into the wall. How does one kill an already dead attacker? It seems like they are not totally destroyed yet. The wizard focuses and appears near the other drow. Would the three Principles be behind the next door?

The Black Chalice

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Dressed in nondescript outsider cloaks, the Xaniqos set out on their separate routes towards The Black Chalice.

Phaedra glides through the ghettos in her green cloak. She is treated with contempt by the nobles and has to move aside for every drow. Exposed to the whims of the passers-by, she keeps to the walls whenever she can and blends in. Her brother Alvra, bigger and more muscular than the scout  – the Wizard in his wake – isn’t bothered by the public. Orcs and kobolds leave them alone, figuring they are not worth the trouble. Face averted, Lilith tries to make her way to the establishment without giving away her identity. Act like an outsider! She has to remind herself almost every step. When the Cleric is almost run over by a merchant car, his rude

Get out of the way!

making her jump aside just in time, she comes extremely close to losing her temper. Especially House Vae merchants are very annoying – a fact which Lilith stores away safely in her memory. For later use. Finally all siblings arrive at the Black Chalice.

Silk Curtain

Inside the clientele is mixed:  drow, both males and females, undead and other creatures. There are no priestesses of Lolth, though. The food is of dubious composition. Strange snacks, narcotics and goblets of blood are distributed around. When the Draegloth passes Phaedra’s table, she greets him in a soft voice. He snarls.

What do you want?

Only after she reveals her face, the half demon-half drow relaxes. A soft chuckle, then:

What are you doing here?

Intrigued, he sits down at the drow’s table.

Well, as they are good sources of information, I go to all kind of inns regularly,

The Draegloth replies that, though he thinks all is foul in the city, he likes the Black Chalice because there is very little drow interference.

Do you know anything about foreigners – non-drow – living underneath the city? It seems House Eilservs has lost control over this ghetto.

Phaedra leans slightly forward after her question.

Have you seen a large tower, made of bones? It is owned by a male lich Morius. Rumors are that he is not content with living in the tower anymore. A lot of foreigners have disappeared – also drow, perhaps to be used for experiments. To make more undead. The Eilservs do nothing indeed, so be careful.

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From the corner of her eye, the Scout sees her sister enter the inn, a cloud of pent-up anger and frustration almost tangible around the Cleric. Lilith stomps towards the bar and orders a glass of wine. Suspicious of its contents, she first smells before taking a sip. In her rage, drinking and grinding her teeth is all she’s able to do, apart from strangling a by-stander to cool her anger. At another table many high-ranking people are socializing. There is much food, but only a few eat. A woman – a vampire – looks like she might be the inn’s owner, Nytha’ela. Phaedra turns her attention back to the half-demon.

Has Thangarth left already?

Yes, but I’m staying for a while, I have some business still.

Can I be of assistance?

No, but thank you for the offer. Until next time.

Then the powerful Draegloth grabs his scythe and walks out. Phaedra throws back her hood, moves towards the noble table and says in Drow:

Greetings!

Can I help you?

Would you mind if I joined you?

Yes I would!

the vampire indignantly says. When Phaedra doesn’t move, she hisses,

Are you dimwitted?

I’m so sorry, I meant no disrespect. I only have a quick question: if I wanted information, who would be the best person to ask?

An icily “Me” is the answer.

Rumors have it that undead giants are in the ghetto. Is that even possible?

You’re talking about the Principles?

Yes, have they set up a place here in the ghetto?

Yes.

Truth is I’m surprised House Eilservs allows this to happen. I have some business with these Principles.

Instantly the mood turns and becomes threatening.

You want to do business with them? What kind of business? Do sit down, ‘please’.

The vampire hisses and shows her teeth – Phaedra sits and says

I just want to know where they are. Do they work for you?

No, they arrived not long ago, though they act as if the city belongs to them!

And if I say my ‘business’ would not be positive?

That does make a difference, yes. I would like to see them destroyed.

Phaedra smiles, while Nytha’ela continues.

They entered here, didn’t pay homage to me at all and now break all the rules. They are backed up by House Shi’quos. A lot has changed lately.

What if I would take care of them?

Continuing her story, the vampire nods.

They have taken residence underneath the Sarcoma Keep, a mansion that has been empty for over a hundred years. It has been used several times by necromancers and undead, and is overgrown by vegetation. The keep is enormous, but ruinous.

The Xaniqos Scout thanks the lady for the information.

If I can be of assistance in the future…?

You may.

May I take my leave now?

You may.

With that the vampire turns back to her party.

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