A couple of hours of brisk walking takes them to Blessed Seahaven. Near the settlement are a couple of docks. Rowing boats in all sizes gently bob up and down. The scene seems a bit chaotic but is actually organized in typical drow fashion. Lilith searches for the galley of Nyttoris. It is a 10 feet long merchant ship with sails.
They are welcomed by the boatsman of the galley. ‘Welcome aboard, Mistress! Master Nyttoris said you would come. Normally I don’t work for Nyttoris, but his regular captain died.’ Lilith doesn’t sense any deception in his words and shows him the Shi’quos sea map. They board the galley and settle in. Four bugbear slaves are chained to either side of the boat. With a heartfelt ‘Let us hope for good speed,’ the slaves start rowing and they set out onto the Glimmersea.
The ship glides over the dark waters, while stalactites dominate from far above. After an hour, captain Durlann positions himself behind the sails and lifts his arms. The captain’s runes start glowing and a gust of wind stirs their clothes. The sails fill with wind and the boat gathers speed, aided by the bugbears’ rowing. Durlann rests the slaves on a regular basis but doesn’t hesitate to use the whip to keep them active. Jharrath is interested in the magic runes and engages the captain in conversation. He learns that the captain is a sorcerer, searching for adventures and most likely the scrutiny of the female clerics.
They pass little islands and fishing boats. The sea is immense and dark. Lilith studies the sea map and notices that the captain takes the short, risky route and keeps to the shallow waters of near islands. The night passes uneventful, though the cleric is tormented by a feverish dream sent by Lolth. She gets the impression that the misfortune that befalls them, comes from the lack of worshiping by the inner circle. Lilith passes her reverie and calls her siblings to her. ‘I received a message from the Spider Queen. From now on, we worship daily, and we worship together.’ The others do not understand this sudden change in proceedings but concede to the cleric’s command.
They sail over the Glimmersea. Phaedra, who stands guard, notices how the water on the starboard side of the boat is moving a couple of times. Something seems to be swimming alongside the ship. Lilith is also gazing over the sea. She suddenly sees a large shadow in the water. The aquatic has a big head with scales and ridges on its back. The sisters call the captain and describe the beast.
‘Then I might advise bracing yourselves. It might be a dragon of the sea or a dragon turtle!’
By this time, all have gathered near the railing. They see a huge beast, thirty feet below the water level. One second it is visible, the next it is gone.
The dragon turtle emerges underneath the boat and lifts it with its massive head. The ship shakes and groans, and then slowly topples. Everyone is panicking. Lilith smacks against the railing on the lower end, where water is streaming in. The cleric is in danger of being knocked overboard, but Alvra manages to grab her before she goes over.
The captain and the mate cut the bugbears loose. They hope the dragon is hungry and want to offer the bugbears first. All hang on for dear life, as the dragon turtle takes a huge bite from the boat, eating a bugbear in the process. The turtle turns and heads towards the ship once more. It swims upwards and bashes into the boat, so it rocks upright again. On one side, the railing is gone, and so are the four bugbears. All four Xaniqos are still in the boat, but the boatsman is unconscious. Lilith has positioned herself near the railing and stares intently at the water.
‘We need to get to shallower waters,’ the captain yells. Phaedra sees stalagmites in the distance and points. ‘There might be land in that direction!’ Durlann concentrates on the sails and the boat slowly starts to move. Then an urgent scream from the scout: an underwater current takes pure steam to the surface. The ship slowly gains speed, too slowly. The green dragon turtle comes closer, sensing its prey is trying to escape. It goes in for the kill and attacks the ship, lifting its head above the water.
This is the exact moment Lilith has been waiting for. When the dragon’s head is close, she releases her spell. The full and immense force of the spell hits the dragon and the monster disappears completely. Not a trace of it is left! The Xaniqos cleric has instantly slain the turtle. Captain Durlann is very impressed by the destruction spell.