Failure Is No Option!

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After spending time in reverie, the cleric’s spells are renewed and Lilith is finally able to remove the curse that blinded her sister. She also restores both Alvra’s and Phaedra’s strength. When she finally sees their surroundings, the drow scout concludes they did a good job navigating: they’re only about four miles from Erelhei-Cinlu! They find their way back to the trail that leads to the mine and after two more hours, they see the walls of their city again. House Tormtor is manning the gates; the Xaniqos are admitted, with torn and dusty armors.

At home they are greeted by Quarra, and together the siblings go to the chapel, where Lilith gives a full report. Their eldest sister comments.

These places you mention are in the Boneyard. It is a big area with undead. Szith Morcane is an outpost of Maerimydra. Our Matron Mother is still working with the council to search for the prophecy. The other houses also want to chase after the rod Dark Fate. Stay close. And freshen up!

And they do exactly that. Alvra offers his help in repairing the wizard’s armor of dark scales. With a firm blow… he dents it beyond repair; apparently the armor is too frail for such a strong treatment.

Something went wrong… want me to try again?

but all of his efforts are in vain.

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Jharrath rolls his eyes, disappointed.

Guess I’ll have to find a real specialist; thanks for the attempt anyway.

The fighter has more luck with fixing his sister’s broken armor.

Jharrath, will you use this piece of violet mushroom to make an antidote?

Of course, sister, but I think normal ones – if taken up front – will also help against the poisoning of darklight ore.

In the middle of the night there’s a big commotion at the door: the Matron Mother has returned home. Kyorl calls everyone to the throne room. Minotaurs guard the doors, while the Xaniqos family sits down for food and drinks. Lady Thandysha sits at the head of the table.

The future of House Xaniqos is at stake. The information on the scroll you found is extremely important. Several search parties have set out to find the rod, and House Tormtor is especially active. If that House succeeds, they will become even mightier. But with the information you have provided, we have a better chance at retrieving Dark Fate. I was planning on giving the assignment to Quarra, but I have a better use for her here. Can and dare you to take on this mission upon yourself, Lilith? Failure is NO option.

The cleric assures her mother that they are worthy and capable to go in search of the rod.

Quarra, revered elder sister, I’m sure your skills will be perfect for the diplomatic mission to the Kua Toa settlement.”

Yes, you will go together with Taldinyon,” her mother adds, “while you, Lilith, go to Sythe Morcane to search for this Dark Fate. Tonight I will ask Lolth for guidance, and tomorrow you’ll go on your way. You will not be alone in your search; other drow parties will be on the road as well. House Tormtor and House Shi’quos know a lot and they will be working together. Keep your diplomacy close at hand and don’t let yourself be overruled. Make sure there are no consequences for this House! And whatever happens, I must have this rod! Take whatever you need.

The whole household prays for a successful mission and the Spider Queen grants them four potions of holy water, while Jharrath – who has managed to set up quite a business – offers each a number of healing potions.

Recapturing Slaves

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Back at the mansion, Solaufein is already waiting for the young drow. He immediately sends them back out for the next assignment: finding a group of 40 or 50 goblin slaves that escaped from the previous House owners. They have been located by the scouts of house Xaniqos somewhere not far outside the city.

To leave Erelhei-Cinlu, they have to pass through the ghettos to make it to the Great Gates. On either side are statues of a male and female drow, with an image of Lolth above. Drow can travel into the city for free, non-drow have to pay their way in.

On the other side of the gates, there is a big cavern, with a small lake to the left. Lilith orders her younger sister to find the band of goblins. They march to the right for a while, where Phaedra finds a bloodstained piece of cloth. Seems they are on the right track. She soon discovers a cave and moves in stealthily. There is only one entrance and no guard. The scout sneaks closer still and then hears voices argue about the leadership of the group. She sees one taller – rather dumb looking – goblin and a group of smaller ones. Only a few of them are armed with crude weapons. Then Phaedra is discovered. The other drow quickly move in and are met by scared goblins, little ones in front.

Alvra asks Lilith if he is allowed to take action, which the cleric allows. He twirls his two-bladed sword and thus manages to intimidate the leader, who drops his spears and flees to the back. From there he tries to negotiate with the fighter. Alvra grants him his life and tells everyone to drop their ‘weapons’. In reply the leader hurls a javelin at the drow, and hits. ‘That’s it, attack the worms!’ Lilith growls en walks menacingly forward. Some retreat.

The wizard hurls fire at the leader and succeeds in hurting him. After a charge of Alvra, there is a headless corps decorating the cave. The others quickly surrender. Meanwhile Phaedra enters the cavern to check the rearguard, where she is attacked by a goblin who was defending the females and young. He ends up with a spiked chain in his skull. Phaedra then leads thirteen goblins from the cave.

They walk back to Erelhei-Cinlu in formation, the remaining thirty new slaves in tow. Upon the arrival at House Xaniqos, captain of the guard Solaufein takes over the goblins and leads them to the slave quarters under the mansion. The four drow proceed to the central hall to report to the Matron Mother and walk into a mass praying. Irritated by the low tasks they have received so far, Lilith remains erect at the entrance of the room. Perhaps not such a bright idea.

Indignant, the Matron Mother allows her eldest daughter to punish the disobedient cleric and Quarra makes the whole group go down on their knees to pray… long! After that they are dismissed without even a comment on the completed task. Lilith praises Alvra for his excellent fighting and heals him as a reward. Though a bit grudgingly. All four then go to their rooms to pray and prepare for the next day. Seems Lolth was satisfied after all, since all feel better prepared for the upcoming events.


Nyttoris Arms & Armor

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After the hasty withdrawal, they find themselves in a kind of art gallery with only one exit. Captain of the Guard Solaufein, in heavy armor with a large sword and a shield on his back, is already waiting for them. He gives directions to ‘Nyttoris Arms & Armor’, where they are to pick up the weapons. The shop is situated in the Ghetto of Artisans in the south-west of Erelhei-Cinlu. Solaufein warns them about Nyttoris’ shrewdness and tells them not to fall for his tricks: all has already been paid for! Two minotaur guards open the gates into the city.

On their way to the Ghetto of Artisans the four drow see a lot of different houses, all very imposing and beautiful. To cross into the main part of the city, they have to pass the Flying Bridge – the bridge between the Noble Quarters and the rest of the town. The bridge is magnificent with lots of images of Lolth. A squad of drow stands guard but lets them pass, their eyes averted. The Noble Gate into the city is manned by a hundred highly trained elite troops, but again they pass unchallenged. Not many male drow would dare to stop a female drow cleric. It has its advantages 😉

Once past the gate, they find themselves in the Ghetto of Performers, where a drow female of the House of Vae, wearing a superior smirk, passes by with a number of house slaves. They lead new ’employees’ by leashes. Apparently she has just bought new slaves. Then they cross into the Ghetto of Artisans, where fine arts thrive. The group makes its way to ‘Nyttoris Arms & Armor’, housed in a big building. Lots of sounds are coming from an open door that leads to the entrance hall.

Inside Lilith almost trips over a troglodyte. What the…?! Annoyed she growls for it to make way and when it does not react immediately, the cleric simply kicks it aside. During a second, the troglodyte shows the tiniest bit of protest, but after a deadly glare the animal averts its eyes and crawls away.

They enter a shop where many of the species are working on various tasks and mages cast spells on armor. Then a small and slender drow approaches: Nyttoris. Irritated by the insolent troglodyte, Lilith is not in the mood for small talk and quickly gets to business.

Nyttoris hands Alvra a magnificent two bladed sword. Alvra spins the weapon expertly and then attacks a troglodyte to test it. Apparently the sword passes the test, since the reptile is cut in half. The drow fighter thanks Nyttoris, after which the other troglodytes clean up the mess. Then Lilith becomes the owner of a masterwork flail, while Phaedra receives a sparkling spike chain. A dashing rapier brings a smile to Jharrath’s face. All are content.

Lilith thanks Nyttoris for his excellent craftsmanship and tells him she will recommend his services to the Matron Mother. As they walk away, they hear a shout for mercy being cut off. Seems Nyttoris has been informed of the insulting behavior of his former servant.

The Calling

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Welcome to this Dungeons & Dragons 3.5 adventure in the strange and fascinating world of the Drow Elves…

THE UNDERDARK

It all starts when four siblings of the house of Xaniqos receive an urgent message to return home immediately. They leave their various academies – scout Phaedra, wizard Jharrath, fighter Alvra and cleric Lilith – and hurry towards their new home in Erelhei-Cinlu.

Like all drow cities, Erelhei-Cinlu is situated underground and is built on an island. Only one bridge leads from the city into the Underdark. There is a wall all around it and in the west another bridge leads to the Noble Estates. This area is backed up by a huge cliff.

In the early morning the four are supposed to report to the Matron Mother in the hall near the altar of Lolth. Jharrath hurries down the stairs, a drow of average height with a smooth stoic face and straight shoulder long hair. Dressed in a gray robe with long sleeves, boots and some simple jewelry, he walks towards the central room. His eldest brother Alvra follows on his heels, a long and muscled lean drow, sturdy and – like his brother – stoic, even a bit surly, dressed in a chain shirt and a piwafwi. His eyes are bright red.

Downstairs the rest of the family is already gathered. A petite female with silver hair and amber eyes is among them: their sister Phaedra, third daughter of the House of Xaniqos. In her short dress, high boots and gloves she looks quite beautiful. She is wearing a spider on a choker around her neck. Next to her is their other sister and second daughter, Lilith. Slim yet wiry, with a pure black skin and lavender almond-shaped eyes, she is dressed in tight-fitting black long skirts with high splits and a leather bustier with red silk accents and a family brooch. She wears a leather band around her neck and and holds her long white hair back with hairpins, so it tumbles down her back in a nonchalant mass.

Their mother Thandysha is waiting impatiently, flanked by her eldest daughter Quarra, a very tall and heavily muscled imposing drow female. Very arrogant too. Next to her are Taldinyon – weapon master – and the house wizard K’yorl.

Above a basin of water, there is a beautiful statue of Spider Queen Lolth. When Lilith looks at it, she sees the image waver between the ageless beauty of Lolth and the horror of a drider. The cleric doesn’t have much time to wonder over this phenomenon, since the Matron Mother Thandysha speaks up.

House Xaniqos is moving up after the ‘acquisition’ of house Everhate with all remaining assets. I need every hand – even worthless ones like yours – to strengthen our new position as eighth House of Erelhei-Cinlu and take Xaniqos to a higher level.

We are lacking slaves and have problems at the rothé island. Furthermore we lost the Weapon Maker during the takeover. Go into the city and pick up the weapons we already paid for!

The two female and two male drow bow their heads and rush out the hall to do her bidding immediately. It is not healthy to make a Matron Mother wait.