Back at the Xaniqos mansion, they quickly pack and set out on their second task: collecting blood moss. According to the map, there are three options for their travels: follow the inner sea, travel through the swamps or take the broader but longer trading route. They decide on the latter.
As always, Phaedra scouts ahead. Their trek through Erelhei-Cinlu isn’t very eventful, and Phaedra finds them a fine route in between the Upper and Middle Underdark. They pass many caves and spend the night in an uninhabited one. Lilith takes first watch and her sister the second, but nothing happens.
On the second day, the scout spots two very big humanoids in the distance, who move awkwardly. When she focuses, she sees that the figures are twice the size of a drow, and are covered in spines. She returns to the others, and the cleric decides to move back to a side corridor they passed earlier. No use in engaging in a confrontation if it is not necessary. Alvra casts darkness in the corridor to hide them. Soon they hear heavy footsteps passing, and the jingle of armor.
Phaedra waits until the sounds fade completely and sets out in the direction of their goal. They arrive at a wide high cave, illuminated by the fungi. The ground stretches before them, soft and packed with dense moss. Jharrath informs them that they probably should find a smaller cave for locating the blood moss.
They follow airborne spores towards their origin and find the entrance to a cave complex. The ground turns wetter and kind of oozy. “We’re getting closer,” the wizard whispers. The entrance is about 5 feet wide. When Phaedra passes, she notices that mushrooms react to her presence by releasing even more spores. She treads carefully. Soon the cave becomes wider, and there’s a path winding through. The vegetation is becoming wilder, with jelly and spores. The scout steps into a puddle of green gunk, that quickly changes into a gelatinous cube. It tries to trap her, but her quick reflexes save her.
Lilith walks past the stuff, deeper into the cave, keeping her distance from the green ooze. Jharrath takes out a candle and summons an earth elemental. The stone beast pummels the jelly. The acid splashes but doesn’t harm the elemental. Phaedra knows her weapons are vulnerable to the acid, so she tumbles back and looks around, searching for blood moss. She moves on towards the next cave. Alvra stays in the original corridor and keeps checking the main hall.
The cube reaches for the cleric, and quickly she jumps aside. Lilith calls forth a darkbolt, but it fizzles out. Again the ooze reaches for her, but the earth elemental pummels the creature until once again it is a harmless looking puddle. Jharrath signals “It might be dead, but I can’t be sure.” He orders the elemental to step on the ooze. Nothing happens; it is indeed beaten.
Phaedra turns another corner. Fungi grow thick and high on the walls, and some kind of path meanders through the space. There’s a heap of rotting vegetation in the middle. And it moves! Jharrath steps forward to stand next to Phaedra, and they are joined by the elemental. the wizard recognizes the mound with vegetation arms: a huge shambling mound, fungi colored.
It is intelligent, carnivorous and predatory. Two huge, armlike appendages stretch towards Phaedra, wrap around her and slam her against the ground. Then they grapple her and pull her towards the mound. Lilith moves forward and shoots searing lights into the beast. It won’t release her sister though. Phaedra can’t get loose but keeps attacking the tentacles. Jharrath moves out of the earth elemental’s way and fires his wand of scorching rays at the huge plant. The shambling mound slowly squeezes the life out of Phaedra, so Lilith steps closer and heals her sister. Working together, Jharrath, the elemental and the scout attack the same tentacle. It unwraps itself, too damaged to hold on, but the other appendage is still squeezing. Again Lilith casts a healing spell, now affecting her whole party positively. Finally, after a charge from Alvra, more searing lights of the cleric, and a new elemental attacking, Phaedra can tumble away from the monstrous plant. Pummeled by the elemental, burned by Jharrath scorching rays and an attack by Alvra’s sword, the beast finally lies down and dies. Lilith again has to heal Alvra, who is badly wounded by the fight, plus hands him a very strong healing potion.
Lilith buffs her siblings with a strong conviction spell, which should raise their resilience. Behind the remains of the shambling mound, they see red fungi. It looks like the blood moss they are after, but it is not dense enough. Mist wafts on the underground current, phosphorescent fungi and red moss is all around. Phaedra again takes the lead.
At the side of the room, huge mushrooms grow from the wall. There is moss in every color. The smell of lemon, bread, and decay is heavy on the air. Then another cave opens, with at the far end a thick blanket of blood moss. The room seems poisonous. There are a lot of spores afloat in the air. And when the spores almost settle on the ground, another gust of wind blows them into the air once more.
The drow halt at the entrance of the blood moss cave. The earth elemental is unaffected by the floating spores and walks in. Suddenly tentacles shoot from a heap of leaves. Another shambling mound, though this one is slightly smaller and doesn’t have a fungi color. The elemental gets into a fight with the plant and, aided by the drow, kills it. Quickly Jharrath summons more elementals and places them at strategic points throughout the room. At the back, a third mound appears and captures one of the elementals. Lilith and Phaedra take out their crossbows and shoot at the plant.
Yet another creature appears at the back of the room: a huge glistening treelike creature, oozing acid. Phaedra doesn’t recognize it, beyond that it seems to be a sentient being.
The creature attacks the elementals, and Lilith immediately counters with a flame strike. A column of fire roars down on top of the ent, and one of Alvra’s javelins scores a hit. The creature roars and releases a 60 feet cone of spores, enveloping the cleric, wounding her severely. She retreats to heal herself, while her siblings keep up the fight with crossbow, spiked chain, javelin, sword and kellgore’s fire bolts. When she is recovered enough, the cleric calls down another flame strike on the treant. She then attacks the respawning shambling mound with her flail and does extra fire damage. Three more summoned earth elementals kill the vegetation.
Alvra is under attack and becomes engulfed in the tree-like being, the roots dealing acid damage. Lilith attacks the ent with her flail and the added fire damage sets the ent ablaze, which ends its life. An almost respawning shambling mound withers and dies.
In the treant’s carcass, they find a drow mission blade, that has protection against acid.
Lilith and Alvra leave the spores zone, where Lilith does a full heal on Alvra. Jharrath, Alvra, and Phaedra shovel the blood moss in a bag. They search the remains of the shambling mounds and find a collection of gold and gems – obviously of no use to these creatures.