Carrying their dead brother’s body and his belongings, the Xaniqos return home to Erelhei-Cinlu. The streets are swarming with Tormtor and Despana fighters, who guard the grand drow city, but none dare to stop the siblings. When they arrive at the mansion, Lilith orders the servants to take the wizard into the mausoleum and clean him up. She hopes the good news about the completed mission will balance Jharrath’s death: House Xaniqos is allowed to pick a portal in Looblishar!

They get rid of their battle-stained gear, freshen up and go downstairs to join their family for dinner. Lady Thandysha is present, as are Solafein, captain of the guard, and the house wizard K’yorl.

“I hope your brother has a good reason for not joining us?”
“He has indeed, Mother, he died,” Lilith replies.
Lady Thandysha nods. “I know, rumor is that the body of a noble has been carried into our estate”.
“And he smelled fishy!” Quarra snorts.
“And still we managed to free Blessed Seahaven of the vampire, so the trade commences once again!” Lilith’s words smoothly wipe the smug expression off her eldest sister’s face.

“Make sure the kua-toas take back the control over their village. The trade will be profitable enough to pay for Jharrath”s resurrection. I will lead the ritual myself in the temple of Erelhei-Cinlu, three days from now,” the Matron Mother says. “Until then you are free to do as you please.”

The siblings visit Nyttoris at the Arms & Armor and sell their loot. Lilith returns to her quarters, and finds a vestment of ebonsilk waiting for her. The beautiful magical garment is adorned with a large spider, and when the time of the resurrection has come, she wears it proudly.

When Phaedra and Lilith arrive at the temple, the Matron Mother is already there -as always dressed in finery- while Quarra is in full battle gear. Two more priestesses join, but no males are allowed inside. Alvra has to wait outside, together with Taldinyon and the guards.

The wizard’s body is gently placed upon the altar. Lady Thandysha sprinkles diamond dust as she circles the altar, working herself into a trance. She sends her prayers to Lolth and casts the resurrection spell.

A connection with the divine world opens up and Jharrath feels the telepathic link. He hears the voice of the Matron Mother, asking – no, demanding in a strong voice that he is to return to the world of the living. The wizard complies wholeheartedly. With hardly any resistance Jharrath is allowed to leave the plane of the dead and return to his body.

“Well, that was invigorating!” Jharrath is about to swing his legs over the side of the altar when he hears a raspy dark voice and is forcefully pushed back. A tentacled blob of melted wax appears, with eyes moving across the head. The filthy, writhing, oozing mass emits a foul stench. House Xaniqos is honored by a visit of a Yochlol, a handmaiden of Lolth!


The wizard stares in awe, beads of sweat on his brow from the exertion of the resurrection.

In a melodious voice, the handmaiden tells them that Lolth is proud of House Xaniqos, though they have never been really tested yet.
“Lolth grants your wish to bring this male back to life, but he had better be useful. In ten days, the Spider Queen expects a sacrifice, worthy of her respect. Do not displease her!”
“This altar will be dressed in the blood of our enemies,” Jharrath humbly replies.
Then the form is gone.

Lady Thandysha is ecstatic. “Today will be remembered as the glorious day that House Xaniqos was contacted by Lolth. This is fantastic: our House is rising, the Spider Queen is pleased with us!”
“Thank you, Matron Mother, for bringing me back. I will make you proud, I will make sure House Xaniqos is on the rise.”
“I never expected differently, my son.” Lady Thandysha traces his chin with her sharp nails, and a single drop of blood wells up. Jharrath swallows, and -after donning a spare robe from the temple- follows the six female drow.

Alvra, who has been guarding the temple doors, steps aside when Lady Thandysha appears in the door opening. She is practically beaming, and even Quarra seems happier than usual. They are followed closely by Lilith, Phaedra, and the two clerics. Somewhat later the wizard steps outside.
“Welcome back, brother. It seems you belong to the land of the living once again.” Jharrath’s grin says enough.

“Children, meet me tomorrow. I have an idea. From this day on, we will rise. We will not be the eighth house anymore.”

And with these words, the Matron Mother leads the way home.

The Temple of Blessed Seahaven


With full backpacks and a new supply of healing potions and wooden stakes, the siblings set out to Blessed Seahaven. After a couple of hours, they arrive at the large lake. Two kua-toas guard the stone arch that leads to the lake. Soon the peace and quiet will be over, so Lilith buffs Alvra with a strength spell, while she casts Iron silence on her own armor.

Phaedra races towards the kua-toas and attacks one of them with her spiked chain. The guard falls down and cries out in pain, heavily wounded. Before the other can react, Alvra’s javelin pierces his torso. A volley of magic missiles and an agile scout end the short fight.


The drow find a raft and silently peddle towards the temple. Several fins, belonging to sharks, break the surface –one very big, the others smaller– but nothing happens, and soon they arrive at the temple shore. They secure the raft and follow Phaedra to the secret door. A big-shouldered kua-toa patrols the premises -probably a monitor- while another watches the water. Quickly the cleric casts a spell to help them avoid the effect of possible harmful spells.

The scout kills one of the monitors, but the act is witnessed by the kua-toas in a spawning pool on the other side of the lake. A fireball soon ends the commotion, but the flames cannot be unnoticed for long. They have to get inside! Phaedra is able to open the secret door by operating a mechanism, and quickly the four drow enter the temple. Just in time, for on the other side of the door, the second guard tries to follow them.

Vuon’s bedroom is luxuriously decorated with silk tapestries and wooden furniture. A second room reveals a library. The tubes with carts are equipped with the kua-toan language system: chains made of shells that convey a sound –a message– when moved through water. Quickly they pass a smelly privy and enter the main room. A monitor, two whips and a vampire kua-toan High Priestess are waiting for them.


The latter holds forth her holy symbol and yells “Punish the infidels!”. The dark goddess Blibdoolpoolp decides to aid her priestess, for the whip’s strength is astonishing. After a vicious fight, where Phaedra gets pushed into a basin that leads to a lake and has to fend off a fiendish shark, where earth elementals pound and Alvra’s energy is drained, where searing lights and magic missiles find their target, the Xaniqos finally win. Lilith drives a wooden stake through the heart of the high priestess and ends her unnatural life. Their end of the bargain has been held: Vuon former second-in-command, Sloomike Goldskill, is no more.

Lilith calls her sister and brothers into a healing circle, restores the energy level of Alvra and gives him and Phaedra extra attention to heal their wounds. The siblings then gather the possessions of the dead: several necklaces, bracers, a shell vest, a couple of frost pincer staffs, some healing potions, magical amulets and rings.

Jharrath searches the sanitary room and detects a hidden space. There’s magic at work here! He calls in the help of his sister and together they try to dispel the magical illusion, but none of it works. In the end, the wizard calls forth two earth elementals and orders them to see what is behind the wall. When they return, they convey an image of a large coffin, a couple of scrolls and a chest.