They have an Efreeti!

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One of the Fire Elementals attacks Jharrath, while the other goes for the Cleric. Flames lick hungrily at her piwafwi, but fortunately the potion against fire saves her. This is not the case with the Wizard, who – stepping back – underestimates the reach of the monster and receives a second blow. He is severely wounded by the swing and the fire and his knees start to buckle. Phaedra and Alvra attack the flaming opponent to draw its attention away from Jharrath. Boldly the Fighter steps onto the solidified lava and lashes out at the Elemental – and kills it! The Wizard drinks a potion to recover some of his health.

Meanwhile Lilith again is hit by the second Elemental. She counterattacks and searing lights flow from her hands, straight into the monstrous giant, after which she takes herself to temporary safety and drinks a healing potion too.

A fierce fight develops between the four Drow and the Fire Elemental. A fight in which Alvra gets stuck with one foot in the lava, where hits are scored and misses are regretted, where mirror Scout images appear and the Cleric’s piwafwi disappears – Lilith can save her house insignia though. Phaedra’s piwafwi is scorched as well. A magic missile finally brings the monster down. One of Lilith’s potions returns a bit of vitality to the Fighter.

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Warily the four walk under the arch into the next chamber and see two Flamebrothers and a Salamander working the anvil. In an open casket mithril shines and shimmers. They decide to attack from a distance and take out their crossbows; Lilith under the protection of an Armor of darkness spell. Jharrath casts black tentacles near the creatures and manages to capture one of the Flamebrothers and the salamander. The other Flamebrother stays free but to no use: together the foursome attack and a javelin thrown by Alvra finishes off one, while Phaedra shoots the other.

Lilith activates her Spiderbound Buckler and her shield transforms itself into a small spider. A Yochlol spell wills her body to form eight tendrils. The Salamander goes under in a shower of javelin, crossbow, soundburst spell and the by now famous magic missiles from the wand of the Wizard.

When they walk towards the anvil, Phaedra finds a chest with gold pieces and pearls, but nothing that resembles a mithril staff. When she walks towards a wooden oblong case, a thundering voice calls out.

I wouldn’t do that if I were you!

The Cleric has had it with this expedition and sends her spider towards the case. When nothing happens, she walks towards it herself and picks it up. Immediately a twelve feet long floating red torso appears. An Efreeti! Its two large hands come together in a spell craft gesture and fire erupts all around them in a twenty foot radius – like fireworks. Thanks to their quick reflexes they manage to shield their eyes from it while their potions shield them from the fire. The Xaniqos stay safe except for Alvra, who is blinded by the bright eruption. The Fighter activates a globe of darkness as counter measure, so he’s not at a disadvantage.

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The fight rages back and forth. The Efreeti starts changing and becomes huge. Lilith attacks with her tentacles and scores several hits. The Scout’s spiked chain adds to the creature’s damage. A medium Shadow Viper appears and attacks, guided by Jharrath. When Alvra hears the monster scream, he lashes out and manages to hit the Efreeti. Enraged, it punches down on Lilith with a giant fist and floats upwards.

Unable to reach the Efreeti at this height, the Cleric holds the case with the staff safely against her chest, calls back her spider and walks towards the arch that leads back to the entrance: they have what they came for. Phaedra grabs the gems from the chest and joins her sister, yelling

Retreat!

to the still blinded Fighter. A shimmering wall of fire erupts in front of the sisters, blocking their escape. Jharrath fires another magic missile at the hovering form and Alvra – once his blindness lifts – hurls a javelin and manages to break the Efreeti’s concentration: the curtain of fire disappears. Heavily wounded and angry, the monster’s last words

I will be back!

bounce against the walls of the suddenly empty cave.

Besides the three green emeralds, two star rubies and three silver pearls she already found, Phaedra discovers another five hundred gold pieces in the chest. They decide to take these with them, but leave the large supply of mithril. Lilith finds a magic flail, which glows with fire, and of course a beautiful staff in the wooden case. The potion lasts long enough for them to escape the tunnels of fire.

When they report back to Thangarth, he is very happy to hear about the retrieval of his staff, which – as turns out – can call forth a Fire Elemental. The clan master is delighted to hear the Efreeti has been chased away and tells them they can keep all they have found. The Steelshadows will retrieve the mithril themselves. Thangarth hands Lilith a map with the location of the portal that will take the Xaniqos back to the vicinity of Looblishar. The use of the portal is payed by the Steelshadow clan. And though trade will always be possible, Thangarth hopes he will never lay eyes on them again.

The Lair of Fire

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A distant rumbling – much like a volcano – helps to camouflage the noise they might be making. When Phaedra comes closer, she notices the two shapes are no Duergar, but a kind of salamander with a human torso and snake-like lower body. One of these Flamebrothers sees the Scout and runs further down the corridor, but the Drow is quicker and drops down in front of it. Lilith charges to help her sister, but misses her attack. A magic missile sizzles through the air and hits one of the Flamebrothers, while Alvra is less lucky with his javelin. The beasts attack the Drow females and the fight rages back and forth. The creatures use both their tail and spear and Phaedra gets hit. The Drow intensify their attack and draw blood with flail, javelin and missile. When two more salamanders appear from the corridor, the Cleric activates her wand and releases a circle of hurtful energy. The wounded creature’s wounds are torn apart and it drops down, dead as a stone.

Jharrath presses onward and launches another magic missile, while the Fighter pierces the second guard with his magical javelin. When the Cleric subsequently releases her spell, a hissing, hurtling ribbon of pure darkness flies from her hand and strikes the salamander hard. Nothing remains – not even of the special javelin. This display of power chases away the new guards, who retreat into the delivery place, and gives them a moment of time to drink their fire-resisting potions. Not all do so though…

Lilith orders the Wizard to send an elemental into the next room to trigger an attack by the Flamebrothers. The sisters walk forward, accompanied by Alvra, and follow the summoned creature. While the salamanders are focused on the elemental, Alvra peeks into the room and sees that someone, or something, is watching the fight farther down. Phaedra shoots one of the Flamebrothers with her crossbow and scores a full hit. A spell of blindness hampers the salamander further, and together the Cleric and Fighter manage to kill it.

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Another one attacks Lilith, but the potion she took protects her against the fire damage – damn useful, these potions – and while it’s thus busy, one of the Wizard’s magic missile ends its life. The last Flamebrother is under heavy attack by the Scout, who strikes hard with her spike chain. The flame quickly runs out of the beast.

The earlier spectator turns out to be a Fire salamander, that joins in the fight. The beast is as tall as the Drow and has a large tail. It doesn’t much like the ray of frost the Wizard sends. When it tries to grapple Alvra, the little mouths on the Drow’s breastplate gingerly bite into the Fire salamander’s tail. Alvra manages to free himself, but suffers another spear attack by the beast, while the tail lashes out at the Cleric. The elemental’s time in the Underdark has run out, so Jharrath summons three new ones. In a vigorous attack these beings kill the Fire salamander.

In the next room they see the torn up body of a Duergar on the ground – the dwarf has been tortured and scorched. They have found what’s left of the group that went to pick up the magic staff for Thangarth. A rack contains weapons in good condition, and in the Duergar’s clothes Phaedra finds a heavy pouch with two hundred gold pieces.

Clan Steelshadow

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Well, that wasn’t too bad. We saved our honor, finished the quest and are very popular with a large mercenary Duergar clan. There are two options: either we have a nice conversation with Thangarth Steelshadow, or we simple ignore these bunch of about three hundred Duergar. By the way, brother, what kind of rod is that?

A rod of grievous wounds, mistress. It can be used five times a day and will hurt anyone around the wielder.

Right. Then I suggest you don’t stand too close when I’m using it. Hand it over.

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Lilith studies the white rod, which is covered in carvings of intricate design. In her mind she repeats the activating command word the Wizard has supplied. The Xaniqos are walking the dark and gloomy lesser streets of Dunspeirrin, on their way to the Steelshadow clan house. There are no nobles here, only ordinary people, the unemployed, slaves, beggars and injured soldiers.

Cut from the living rock, the big mansion looms up within the shadows of the Underdark. Four Duergar are guarding the large front door. One of them ushers them inside when they announce they have an appointment with Thangarth Steelshadow. Seems Murgol has kept his word and they are indeed expected. The Drow can keep their weapons – as long as they keep their hands in sight. The guard leads them through a big hall, down a smaller hallway and finally opens a door to the quarters of the clan master. A more luxurious room, furnished with a stone throne and big tables. Two Duergar are guarding their master. Alvra notices that their (magical) equipment is immaculate, their stance capable.

A Draegloth, easily taller than eight feet, is standing behind the throne of Thangarth Steelshadow. Apparently it is happy to see them, because it’s wearing a big smirk on its dog-like face, an impressive greataxe in its claws.

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A Draegloth has four arms: a pair of Drow arms and two longer arms that end in claws. It has crooked, muscled legs and a black dog’s face with white Drow hair. This half fiend is a mixture of Drow and Glabrezu. It has a gutteral dark, harsh voice and stays mostly on its own. Draegloths are used as bloodhounds. They love killing and rent themselves as mercenaries. Often they are rangers or rogues. The Drow formerly used them as Illithid hunters.

The half fiend – named Leargath – stares at the Xaniqos’ clothes, the acid on their piwafwis, Lilith’s Duergar armor and the nice brooches.

Of which house are you?

Lilith decides to answer truthfully.

We are of the House of Xaniqos.

The Draegloth nods at the clan leader, confirming the Drow speak the truth.

Do you perhaps have a particular interest in attacking my groups?

Thangarth’s dark voice cuts in. The Cleric retorts that her group was challenged and insulted, and that when they fought back, the Duergar Cleric ran off. She suggests it might be better if they make a deal that is profitable for both parties, in stead of fighting. Thangarth considers Lilith’s words.

Phaedra asks after the kind of business the Steelshadow Clan conducts.

We are in the trade business, we deal in mithril – in magical armors made of mithril. And since negotiations often take too long and are boring, it might even be possible that we sometimes loot merchants.  We sell our goods in Dunspeirrin and Looblishar. I have an ‘offer’ to make and we might have a problem if you don’t accept it. Meaning YOU will have a problem. During our recent escapades we encountered a lair of fire salamanders lead by an Efreeti there. He approached us before any bloodshed could happen and we made a deal with them: in exchange for mithril, they would create a special weapon for me: a staff. It doesn’t look special to an outsider, but one can summon elementals with it.

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Efreets originate from the Elemental Plane of Fire and are very malignant. They visit the material planes to harvest raw materials. They are in a neverending war with Djinni. An Efreet is made of basalt and congealed flames, is very tall and speaks undercommon. They are known for their tricks, have magical abilities and are proficient in illusions.

The group, carrying the last load of mithril to the fire salamanders lair and pick up the enchanted staff, was slaughtered and my search party hardly managed to get back alive. I want you to retrieve the weapon and kill this cursed Efreet, or send it back to its plane!

And what is in it for us?

Lilith asks.

You mean apart from your lives? Remember, you still have a bounty on your head! Your reward will be mithril.

Lilith employs her diplomatic skills and on behalf of the House of Xaniqos asks for the rights to deal in mithril with the Steelshadow clan. After a moment of consideration, Thangarth Steelshadow agrees. Then the Cleric requests to speak to the survivor of the search party. The Duergar appears – part of his skin burned – and draws them a map on a piece of parchment. They will have to go deep into the Underdark; the lair is on a not entirely solidified volcano.