The Temple of Blessed Seahaven

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With full backpacks and a new supply of healing potions and wooden stakes, the siblings set out to Blessed Seahaven. After a couple of hours, they arrive at the large lake. Two kua-toas guard the stone arch that leads to the lake. Soon the peace and quiet will be over, so Lilith buffs Alvra with a strength spell, while she casts Iron silence on her own armor.

Phaedra races towards the kua-toas and attacks one of them with her spiked chain. The guard falls down and cries out in pain, heavily wounded. Before the other can react, Alvra’s javelin pierces his torso. A volley of magic missiles and an agile scout end the short fight.

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The drow find a raft and silently peddle towards the temple. Several fins, belonging to sharks, break the surface –one very big, the others smaller– but nothing happens, and soon they arrive at the temple shore. They secure the raft and follow Phaedra to the secret door. A big-shouldered kua-toa patrols the premises -probably a monitor- while another watches the water. Quickly the cleric casts a spell to help them avoid the effect of possible harmful spells.

The scout kills one of the monitors, but the act is witnessed by the kua-toas in a spawning pool on the other side of the lake. A fireball soon ends the commotion, but the flames cannot be unnoticed for long. They have to get inside! Phaedra is able to open the secret door by operating a mechanism, and quickly the four drow enter the temple. Just in time, for on the other side of the door, the second guard tries to follow them.

Vuon’s bedroom is luxuriously decorated with silk tapestries and wooden furniture. A second room reveals a library. The tubes with carts are equipped with the kua-toan language system: chains made of shells that convey a sound –a message– when moved through water. Quickly they pass a smelly privy and enter the main room. A monitor, two whips and a vampire kua-toan High Priestess are waiting for them.

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The latter holds forth her holy symbol and yells “Punish the infidels!”. The dark goddess Blibdoolpoolp decides to aid her priestess, for the whip’s strength is astonishing. After a vicious fight, where Phaedra gets pushed into a basin that leads to a lake and has to fend off a fiendish shark, where earth elementals pound and Alvra’s energy is drained, where searing lights and magic missiles find their target, the Xaniqos finally win. Lilith drives a wooden stake through the heart of the high priestess and ends her unnatural life. Their end of the bargain has been held: Vuon former second-in-command, Sloomike Goldskill, is no more.

Lilith calls her sister and brothers into a healing circle, restores the energy level of Alvra and gives him and Phaedra extra attention to heal their wounds. The siblings then gather the possessions of the dead: several necklaces, bracers, a shell vest, a couple of frost pincer staffs, some healing potions, magical amulets and rings.

Jharrath searches the sanitary room and detects a hidden space. There’s magic at work here! He calls in the help of his sister and together they try to dispel the magical illusion, but none of it works. In the end, the wizard calls forth two earth elementals and orders them to see what is behind the wall. When they return, they convey an image of a large coffin, a couple of scrolls and a chest.

 

Back home

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After weeks of traveling, the walls of Erelhei-Cinlu, skilfully lighted with the purple glow of fungi, are a welcome sight. Eager to get home and leave the hardships of their travels behind, they stride towards the bridge.

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The streets are filled with Tormtor drow. At the gate, they are welcomed -or more accurate- halted by a cleric of House Despana. Marcella Despana seems shocked to see the Xaniqos alive and well, tries to hide her astonishment behind a sneering smile and says:

Look who we have here. I’m amazed you dare to show your face after all the other parties have been butchered!

What are you implying, Marcella? How dare you blame us for the incompetence of your own soldiers. Move!

Lilith furiously retorts. She pushes her way forward, and grudgingly the Despana priestess steps aside.

There are exceedingly many patrols in the city and as they work their way towards the Xaniqos estate, again they are halted. This time it is a captain of their own house, though unfamiliar.

Impostors!

is his reaction when they tell him they are the lost searching party of House Xaniqos. Phaedra whacks the soldier over the head because of this impertinence.

What is your name, male?

Ninfór, Mistress.

Well, Ninfór, I am Lilith, high priestess of House Xaniqos, and I am ordering you to get out of the way!

If looks could kill, the drow would have turned to ashes. The captain reassesses the situation, and now notices the battle scars and the travel dust. His tone of voice changes into one of respect.

May we accompany you, Mistress Lilith?

Yes, but keep your distance.

The Xaniqos cleric’s patience is wearing very thin. They walk in silence for a while, when the captain respectfully coughs.

Now what?!

Pardon me, but you are walking the wrong way, Mistress. The noble estates have all been abandoned because of what has happened. Every house is on edge. The Matron Mother decided to move back to our District.

The siblings continue into the district under Xaniqos command: the District of the Outcasts. They walk past groups of foreigners and beggars and pass various inns. Finally, they arrive at a grand and beautiful estate of two stories high. The drow who are guarding the entrance to the courtyard, are also strangers. A lot has changed during the month they were gone. Lots of new blood; House Xaniqos must be doing well.

In the courtyard, the familiar statue of Lolth is going through its never-ending cycle of transition from drow to spider and back. One of the guards leads them up a big staircase and asks them to wait. A couple of minutes later their House wizard descends, a glimpse of a smile on his face. He must be really pleased to see them!

K’yorl, it is good to finally see a familiar face!

And I am glad to see you all in good health, mistress Lilith. It has been a while. Lady Thandysha will be back later tonight. Do you want to freshen up in the meantime, eat and rest?

When Lilith inquires after the new recruits, the wizard explains that House Xaniqos has expanded, taking over several smaller houses that owed them allegiance, bolstering their ranks.

Kyorl

Servants escort the siblings to separate bathhouses. Somewhat later they reappear, dressed in soft house robes. Laergath is nowhere to be seen. In the kitchen, all thoughts of travel rations disappear with a second serving. After dinner, the cleric asks a servant to take care of her armor and then proceeds to the chapel, where she prays to Lolth. Upstairs, Jharrath inspects his room, which is next to the room of Alvra. All of their equipment and furniture seems to be intact.

At the end of the day, the long-awaited call comes. The four adventurers are expected in the reception room. The Matron Mother is sitting on a small platform at the head of the table, two minotaurs as her bodyguard. Lilith takes a seat next to her mother, flanked by Phaedra.

It is good to be back, Mother.

And it is good to see you again, I hope you have good news!

the lady Thandysha replies in private. Then a new voice joins their conversation.

Ah Lilith, there you are. Welcome back. I am very curious to hear why you have been gone so long!

Quarra -the only one in battle armor and flail in hand- takes the opposite seat. K’yorl, Alvra and Jharrath also join them.

Welcome, everyone.

The authoritarian voice of Lady Thandysha booms through the throne room.

Now tell us all about what happened to you these last few weeks.

Lilith starts with the bad news: they haven’t been able to retrieve the rod Dark Fate. Quarra snorts, but Lilith ignores her and continues with her story. The betrayal of Amalika, the discovery of the killers of House Tormtor and their punishment, the Hidden Dell, and the blaspheming drow in Sith Morcane. The Matron Mother is not happy to hear that the rod has not been found.

House Despana is acting very arrogant towards House Xaniqos. After finding the bodies of the large search party of house Tormtor, a few claim that House Xaniqos has been involved in the murder.
Many council members distrust each other, worrying the other house might have acquired the rod for personal gain. There have not been direct accusations yet, but several imply House Xaniqos is to blame. We have to think well about our next step.
Thank you, Lilith. Notwithstanding your failure, you managed to return. A feat that the other houses did not accomplish. And though you did not find the rod, you again managed to deliver a blow to House Shi’quos.

The cleric nods at Phaedra, Alvra and Jharrath.

Well, I could have had worse travel companions.

Quarra, realizing that things have taken a positive turn for her sister and her party yet again, seethes with anger. With clenched teeth she says:

I am glad you made it back to further enhance the glory of House Xaniqos.

With a straight face, Lilith asks Quarra if she can think of more ideas that can help their House, but the elder sister has to ponder on that.

Lady Thandysha ends the dinner gathering:

Take a reverie and return to me in a couple of days. Make sure you wear your armor. I’ll send for you once I have taken your news into consideration. I will call for a council meeting. You may go out in the city, but don’t go out alone. Be careful. The rod was not where it was supposed to be. Somebody else took it, or it was never there!

The Infernal Ghoul

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Standing in the long corridor, Lilith casts a spell and creates a number of semi tangible, visible magical orbs. She sends one of the prying eyes into the cave. It returns shortly to her hand, and in her mind the cleric sees headstones, two mounds of bodies with their belongings intact, armor and weapons. It seems to be a lair. Then the images move towards a very ugly being; a dark goblin or a ghoul. Its battered robe ends in sharp claws and a long tongue protrudes from its mouth. The creature looks extraplanar -maybe undead- and is heavily muscled. Lilith suddenly loses sight of the creature when it jumps from view. The prying eye, its task done, disappears.

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The cleric sends in another eye with the assignment to look out for the monster, and soon it returns, depicting that the ghoul is hiding high up in the stalactites! She gathers her siblings close and, calling out to the Spider Queen, buffs them with three spells. The effect is immediately noticeable: they feel stronger, have a stronger conviction and feel more protected.

A bunch of skeletons rattles near, and Jharrath unleashes a fireball in their midst. A nice explosion destroys five skeletons and anything of value they might have carried on their bodies. When the fire dies out, Phaedra charges down the hallway and damages a skeleton with her spiked chain. Five more stand up and attack the scout. Alvra steps forward and readies for action, but Lilith rebukes the undead. Within sixty feet all flee or cower in fear. Quickly she commands them to attack their master… but since she’s their new master… “Stupid creatures”, she mutters, and crushes bones with her flail.

Suddenly an energy ball streaks towards the Xaniqos, crackling with blue-black substance. The ball expands and Jharrath recognizes it as the evocation chaos hammer. When the chaos hammer hits, the only one who is temporarily affected is the wizard, who stayed behind. He casts darkness behind him and starts moving towards Alvra and Lilith.

Meanwhile Phaedra is battling the skeletons, aided by Alvra. Lilith gives the undead a new command and orders them to go to the master of the cave, but before they can abide, the ghoul appears -seemingly out of nowhere- next to the inadequately protected wizard. Its claw with long sharp nails lashes out and rakes into Jharrath’s flesh. The wizard is paralyzed and the smell of sulfur and soot fills the air. All his magical protection is gone. “I’m saving most of you for later,” the ghoul telepathically transmits to Jharrath, “but for now, just a bite…” Its teeth sink into the drow’s shoulder and start chewing.

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The skeletons, now firmly under command of Lilith, start moving towards the ghoul. The cleric looks up and sees the ghoul, chewing on her brother. She calls upon her deity and sends forth a bolt of cold darkness from her left hand. Overwhelmed by the evil charge of the darkbolt, the beast is momentarily stunned.

Alvra, our foolish brother is being eaten alive! Hurry!

No longer under the ghoul’s influence, Jharrath comes to his senses and soon five mirror images appear next to him, mirroring his every move. Phaedra hears her sister’s call. She steps back and kills the last bone creature near her, then walks back towards Alvra. Together they see six Jharraths, very sick and heavily wounded. Blood oozes from multiple bite wounds, and shards of flesh dangle from his shoulder.

“What’s happening?”, the fighter yells to Lilith, readying for a charge. “Watch out. Ghoul!”, is her reply. As if on cue, the monster shakes off the cleric’s spell. Lilith’s second darkbolt misses, but her flame strike hits the target. Jharrath aids by summoning an earth element, which starts to grapple the ghoulish fiend. The opponents battle back and forth, and the drow tensely watch the fight when suddenly… they disappear. The ghoul has taken the elemental to another plane by shadow walk!

Phaedra takes a defensive stance, waiting for the monster to reappear; Alvra and Lilith ready their weapons. The wizard holds a Kelgore’s firebolt at his command. The siblings are on high alert, but minutes pass and nothing happens. The scout checks out the cave and sees corpses of gnolls, a drow female and a bugbear. Their equipment is near, and Phaedra notices a  large javelin and two black gloves, the former owner’s hands still in them. The items look very good. She’s about to turn around, when she feels a foul presence. A filthy claw rakes through her flesh. She steps back, counterattacks and hits the fiend with a burst of light. The light seems to have no effect though.

Lilith cautiously searches the corridor and draws nearer to the entrance of the cave, a darkbolt sizzling over her hand. Her brothers follow her.

The ghoul takes a step forward and his tongue lashes out, but the drow elf disappears and becomes visible a bit further away. Phaedra calls out to her siblings, and the cleric rushes forward towards the opening. Her dark bolts have dissipated, so she takes out her flail. A large earth elemental appears next to the ghoul, summoned by Jharrath. It grapples the ghoul in close combat, while Phaedra makes a full retreat and runs for the corridor. Alvra stands shoulder to shoulder with Lilith, protecting his mistress. He notices how the ghoul moves without a sound, a real predator.

Their opponent touches the big elemental and again they disappear. Jharrath moves aside to make room for the fighter. Suddenly the beast reappears, surprising Alvra. Its attack hits in full force, and immediately the drow male is paralyzed. His magical defenses and buffs are gone. Again the wizard summons an earth elemental, and it hits the ghoul. When Lilith furiously attacks the beast too, she fumbles, and instead, the beast hits her. She’s paralyzed as well!

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Jharrath hurls the Kelgore’s firebolt and a shard of red-hot rock streaks through the air, a nimbus of arcane energy crackles around it. It’s a hit. Phaedra looks at the ghoul -nimble and strong- and moves towards it. As her attack fails, the ghoul has no difficulty stepping towards Alvra. It drains energy from the fighter and hacks at him with its claws. Alvra lights go out, and he goes down hard.

While the monster is gloating over its victory, the medium earth elemental bull rushes the ghoul backward. Quickly Lilith focuses her will and fully heals her fighter brother. Alvra regains consciousness, winks at his mistress and then attacks the ghoul from the ground with his short sword. There is no time or strength left in Alvra to get up. Another Kelgore’s firebolt hits the ghoul, while the scout tumbles through. Again she attacks, but due to the high natural armor and high dexterity, she misses.

The ghoul, bleeding and battered, is now attacked simultaneously from four sides. A grimace distorts its face. It looks around, assesses the situation and, with a mighty jump, scampers away.

The Xaniqos look at each other, panting and dripping blood. The cleric calls her siblings close into a healing circle, with special care for the wizard. When they catch their breath, the fighter and scout set out to investigate the cave. Amongst the remains, Phaedra finds a chainmail, shield, cloak and leather armor, all magical, and a sharp dagger. Alvra checks out the items that Phaedra noticed earlier. The javelin is of excellent quality, the head formed like an electric bolt. The black gloves are well made and have a magical aura. He shows the javelin to Lilith, who lets Alvra keep the weapon. She tells the wizard to identify the gloves.

But it will take a long time to…

I said, immediately!

As you wish.

Jharrath bows slightly and prepares his spell. After an hour he reports:

These are Gloves of Endless Javelins, Mistress. Three times a day they can be used in a ranged attack.

Lilith hands the gloves, which will form an excellent combination with the Javelin of Lightning, also to her fighter brother.

They move away from the smelly cave and resume their journey. The terrain climbs slowly, ever upward, and after a long while their path takes a sharp turn. The scout peeks around the corner, very silent, and sees four statues with spiders. She takes a closer look and realizes they are back at the portal! Their relief is short-lived though, when they hear footsteps. Someone’s coming! A familiar hairy face greets them: the draegloth!

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Laergath, what are you doing here?!,

Phaedra exclaims. His pelt is splattered with blood. With a wicked smile, the half demon – half drow replies.

We almost gave up hope and thought you would not come back. Lady Thandysha has sent me to find you. Of all search parties, none have returned. And don’t worry: this blood is not mine. In my search I came upon some others, but they are not looting anymore.

His grin is terrible to witness, the teeth pointed and still red.

I guess your reward will be great. Or your punishment. Come now, I will escort you back to town, because your mother can wait no longer. We have to be careful though. Scouting parties of House Shi’quos and others are still walking around.  House Vae has had no news from their scouts either. And Thorntor is collecting a big army. We have to evade them.

The draegloth accompanies them safely back to Erelhei-Cinlu. His maneuvers to evade the other searching parties are successful, though it takes them several days to return.