The Temple of Blessed Seahaven

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With full backpacks and a new supply of healing potions and wooden stakes, the siblings set out to Blessed Seahaven. After a couple of hours, they arrive at the large lake. Two kua-toas guard the stone arch that leads to the lake. Soon the peace and quiet will be over, so Lilith buffs Alvra with a strength spell, while she casts Iron silence on her own armor.

Phaedra races towards the kua-toas and attacks one of them with her spiked chain. The guard falls down and cries out in pain, heavily wounded. Before the other can react, Alvra’s javelin pierces his torso. A volley of magic missiles and an agile scout end the short fight.

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The drow find a raft and silently peddle towards the temple. Several fins, belonging to sharks, break the surface –one very big, the others smaller– but nothing happens, and soon they arrive at the temple shore. They secure the raft and follow Phaedra to the secret door. A big-shouldered kua-toa patrols the premises -probably a monitor- while another watches the water. Quickly the cleric casts a spell to help them avoid the effect of possible harmful spells.

The scout kills one of the monitors, but the act is witnessed by the kua-toas in a spawning pool on the other side of the lake. A fireball soon ends the commotion, but the flames cannot be unnoticed for long. They have to get inside! Phaedra is able to open the secret door by operating a mechanism, and quickly the four drow enter the temple. Just in time, for on the other side of the door, the second guard tries to follow them.

Vuon’s bedroom is luxuriously decorated with silk tapestries and wooden furniture. A second room reveals a library. The tubes with carts are equipped with the kua-toan language system: chains made of shells that convey a sound –a message– when moved through water. Quickly they pass a smelly privy and enter the main room. A monitor, two whips and a vampire kua-toan High Priestess are waiting for them.

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The latter holds forth her holy symbol and yells “Punish the infidels!”. The dark goddess Blibdoolpoolp decides to aid her priestess, for the whip’s strength is astonishing. After a vicious fight, where Phaedra gets pushed into a basin that leads to a lake and has to fend off a fiendish shark, where earth elementals pound and Alvra’s energy is drained, where searing lights and magic missiles find their target, the Xaniqos finally win. Lilith drives a wooden stake through the heart of the high priestess and ends her unnatural life. Their end of the bargain has been held: Vuon former second-in-command, Sloomike Goldskill, is no more.

Lilith calls her sister and brothers into a healing circle, restores the energy level of Alvra and gives him and Phaedra extra attention to heal their wounds. The siblings then gather the possessions of the dead: several necklaces, bracers, a shell vest, a couple of frost pincer staffs, some healing potions, magical amulets and rings.

Jharrath searches the sanitary room and detects a hidden space. There’s magic at work here! He calls in the help of his sister and together they try to dispel the magical illusion, but none of it works. In the end, the wizard calls forth two earth elementals and orders them to see what is behind the wall. When they return, they convey an image of a large coffin, a couple of scrolls and a chest.

 

Ambushed!

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The drow hit the road in the dead of night, when the evil sun’s glare isn’t as fierce. Keeping to cover as often as possible, they travel the lands, past neglected and overgrown farmhouses. Phaedra falls back to keep an eye on possible pursuit. It’s a cold, windy and cloudy night. The Upperworld is quite unpleasant. After a while, they arrive at the end of the shrubbery. Up ahead the farmland is dotted with ruins. In the distance the rolling hills give way to higher mountains.

Jharrath and Theo exchange small talk. Apparently the Friezford drow uphold trade through the portal. Lilith checks the air, where patrolling ravens once again come closer. They feel evil. The Xaniqos run towards one of the ruins to hide, but apparently it’s too late: they have been spotted. Immediately the ravens fly southward – without a doubt straight towards the Hidden Dell, as Theo informs them. The drow cautiously follow the black birds over the deserted fields, ot of options for cover.

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Then a voice rings out from one of the ruins to their left. Elven chanting finds a way to Lolth, calling down a flame strike in their middle. Nimble Phaedra escapes without as much as a single blister, but the other drow all take damage. Their unfortunate guide is charred beyond recognition and slowly topples forward. Arrows buzz through the air, one striking the wizard in his chest, another piercing Phaedra’s armor. She quickly turns around and discovers both cleric and bowman. Both are dressed from head to toes in black.

Jharrath surrounds himself with five mirror images. He takes out a bit of bat guana and sends a fireball sizzling towards the silo, where the —soon to be severely injured— archer hides. He then takes position between his brother and sister.

The scout runs and crouches behind a wall, finding a bit of cover – or at least, that’s what she thought. Someone suddenly pops up, apparently coming out of invisibility, and fires a crossbow at Phaedra. She duplicates his tactics and disappears before the bolt can find her as a target. Taking out her spiked chain, she lashes out repeatedly. The drow’s rapier counterstrikes, and the two opponents battle back and forth. When her spiked chain doesn’t give her the results she wishes for, she exchanges it for her crossbow. The male charges and… Phaedra disappears from view, only to reappear a bit further on. The drow grins, seemingly enjoying the challenge. In sign language he says, If you surrender, you can always join us. The Xaniqos drow answers by blinding the dark elf.

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Further to the left, Lilith serves the unknown and hostile cleric a portion of her own medicine: a flame strike sears from the skies and strikes the female head on. A shriek gives voice to the hit, leading Alvra’s javelin her way as well.

More arrows cross the open area, passing through two of Jharrath’s mirror images. The second archer aims a wand at herself, then puts it away. The boost is successful, because her next arrow finds a crack in Lilith’s armor. The Xaniqos priestess roars and charges full towards her attacker. The drow archer didn’t exactly see that coming. Quickly she trades the bow for her rapier and aims it at Lilith, while an additional arrow from the silo finds its way into Lilith’s back. The cleric sends a stream of searing lights towards her attacker, following through with a spell, inflicting more damage to the heavily wounded drow archer. When the opponent tries to tumble past Lilith, almost stabbing her in the neck, the priestess attacks with another spell and kills her.

Alvra follows the course his javelin took earlier and finds another archer behind a wall. And though his attack is well coordinated, it still misses. Something else seems to be aiding these drow. The hostile cleric once again calls upon Lolth and a dagger appears out of thin air, poking down on the Xaniqos fighter. He shrugs off the effects and concentrates on dislodging the bow from the archer’s hands. He succeeds, but gets hit again and again. He takes a moment to step back and take a healing potion.

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A huge earth elemental appears near the enemy cleric, summoned by Jharrath. She tries to dispel the creature, but it hits back and does more damage to the female. With the help of her wand, she disappears from view, but the elemental is not dazes by her act. He pummels down with his bludgeoning fists. Again the hostile cleric disappears.

The wizard directs his attention towards the archer in the blackened silo and ends his life with a fireball. He cautiously finds his way towards the part of the ruin where the scout is battling, but his joy in the successful attack is rather short lived. Once again he takes an arrow and hits the ground, unconscious. Lilith marches towards her fallen brother, receiving more arrows in the process.

Phaedra quickly pours a healing potion down Jharrath’s throat and then faces the male fighter again. Silently she sneaks towards him, moves behind him and comes out of her invisibility. In two well placed attacks, she kills her opponent.

Two new elementals come to Alvra’s aid – the fighter is definitely having a bad day. Together they finally manage to put his bastard sword wielding enemy down.

Silence returns, only disturbed by the panting of the Xaniqos siblings. Of the wounded cleric, not a sign.

The Slave Market

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The date of the big feast draws nearer and the drow siblings start to feel at home in the Xaniqos Manor. Lilith, who has increased her status as a full noble of the house, is kept busy with social meetings and other activities that befit her station. At some point Phaedra pulls the cleric aside and tells her that she’s been keeping tails on Blessed Seahaven.

Something fishy is going on. There are Kua-toas present who don’t follow Blid Dool Poolp, and there are Shar’ans about. Do you want to check it out?

The cleric gladly takes the opportunity to get away from her social obligations for a while. Together they go in search of their brothers. Jharrath is in his room, but to get Alvra, they have to go to the training grounds. Many Xaniqos soldiers are training, and their brother is practicing with javelins: broken sandbags and splintered wooden dummies are silent witnesses of the fighter’s prowess.

You have ten minutes to freshen up and be ready,

Lilith orders. Everyone seems to be training fanatically. A group of eight drow is drilled in crossbow tactics. All goes smoothly and it is a sight to behold. Orcs hastily help don Alvra’s gnashing armor.

The four leave for the Ghetto of Chattel; both Alvra and Phaedra have been there more often. It is an interesting area, though some parts are not that safe. There are many slave traders, even mindflayers. Their miserable wares stare blindly into the distance; among them orcs, goblins, and even drow, some duergar, ogres and giant ettins.

When the Xaniqos continue uphill, they arrive at a big square. A cacophony of sounds greets them, where traders shout in undercommon, people talk and pull their weapons. The market is rather organized. In the middle of the square a group of six slaves is being sold, their fighting spirit broken. Only the bite of a whip can bring back some power to their dull eyes.

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Among the visitors are a couple of kua-toas. They are not participating in the trade, but observe everything closely. Phaedra signals to her sister and quietly mingles with the crowd. Drow guards of House Vae patrol in groups of four. They seem to mind their own business, as long as no one asks for their assistance.

The slave traders with cheaper ‘wares’ bid against each other in loud voices. Lilith heads towards a dais where the more exclusive slaves are sold, but is not allowed any closer. House Tormtor seems to be looking for fighters. The cleric is told she can make an appointment if she wants special slaves, like spell casters.

Phaedra notices that an elderly drow often is assisting in the higher deals. The male takes notes with a large feather pen in a book, which a slave carries. He keeps an eye on all that is going on. Phaedra walks towards the ancient one and waits until he notices her. He doesn’t seem to wear a House insignia.

Greetings, Sir, do you keep track of the higher purchases?

Yes, I do.

And do only Erelhei-Cinlu inhabitants do the buying?

No, other cities as well. Looblishar loses as many slaves as they buy.

Does Blessed Seahaven also buy slaves?

No, they have never kept slaves.

But do other kua-toas buy them?

Yes, actually there’s a meeting scheduled tomorrow.

Phaedra continues:

And if we wanted a private audience at our House, could that be arranged?

Yes.

Thank you, I’m much obliged.

With that, the scout returns to her siblings and quickly informs them of her discoveries.