Failure Is No Option!

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After spending time in reverie, the cleric’s spells are renewed and Lilith is finally able to remove the curse that blinded her sister. She also restores both Alvra’s and Phaedra’s strength. When she finally sees their surroundings, the drow scout concludes they did a good job navigating: they’re only about four miles from Erelhei-Cinlu! They find their way back to the trail that leads to the mine and after two more hours, they see the walls of their city again. House Tormtor is manning the gates; the Xaniqos are admitted, with torn and dusty armors.

At home they are greeted by Quarra, and together the siblings go to the chapel, where Lilith gives a full report. Their eldest sister comments.

These places you mention are in the Boneyard. It is a big area with undead. Szith Morcane is an outpost of Maerimydra. Our Matron Mother is still working with the council to search for the prophecy. The other houses also want to chase after the rod Dark Fate. Stay close. And freshen up!

And they do exactly that. Alvra offers his help in repairing the wizard’s armor of dark scales. With a firm blow… he dents it beyond repair; apparently the armor is too frail for such a strong treatment.

Something went wrong… want me to try again?

but all of his efforts are in vain.

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Jharrath rolls his eyes, disappointed.

Guess I’ll have to find a real specialist; thanks for the attempt anyway.

The fighter has more luck with fixing his sister’s broken armor.

Jharrath, will you use this piece of violet mushroom to make an antidote?

Of course, sister, but I think normal ones – if taken up front – will also help against the poisoning of darklight ore.

In the middle of the night there’s a big commotion at the door: the Matron Mother has returned home. Kyorl calls everyone to the throne room. Minotaurs guard the doors, while the Xaniqos family sits down for food and drinks. Lady Thandysha sits at the head of the table.

The future of House Xaniqos is at stake. The information on the scroll you found is extremely important. Several search parties have set out to find the rod, and House Tormtor is especially active. If that House succeeds, they will become even mightier. But with the information you have provided, we have a better chance at retrieving Dark Fate. I was planning on giving the assignment to Quarra, but I have a better use for her here. Can and dare you to take on this mission upon yourself, Lilith? Failure is NO option.

The cleric assures her mother that they are worthy and capable to go in search of the rod.

Quarra, revered elder sister, I’m sure your skills will be perfect for the diplomatic mission to the Kua Toa settlement.”

Yes, you will go together with Taldinyon,” her mother adds, “while you, Lilith, go to Sythe Morcane to search for this Dark Fate. Tonight I will ask Lolth for guidance, and tomorrow you’ll go on your way. You will not be alone in your search; other drow parties will be on the road as well. House Tormtor and House Shi’quos know a lot and they will be working together. Keep your diplomacy close at hand and don’t let yourself be overruled. Make sure there are no consequences for this House! And whatever happens, I must have this rod! Take whatever you need.

The whole household prays for a successful mission and the Spider Queen grants them four potions of holy water, while Jharrath – who has managed to set up quite a business – offers each a number of healing potions.

The Lair of Fire

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A distant rumbling – much like a volcano – helps to camouflage the noise they might be making. When Phaedra comes closer, she notices the two shapes are no Duergar, but a kind of salamander with a human torso and snake-like lower body. One of these Flamebrothers sees the Scout and runs further down the corridor, but the Drow is quicker and drops down in front of it. Lilith charges to help her sister, but misses her attack. A magic missile sizzles through the air and hits one of the Flamebrothers, while Alvra is less lucky with his javelin. The beasts attack the Drow females and the fight rages back and forth. The creatures use both their tail and spear and Phaedra gets hit. The Drow intensify their attack and draw blood with flail, javelin and missile. When two more salamanders appear from the corridor, the Cleric activates her wand and releases a circle of hurtful energy. The wounded creature’s wounds are torn apart and it drops down, dead as a stone.

Jharrath presses onward and launches another magic missile, while the Fighter pierces the second guard with his magical javelin. When the Cleric subsequently releases her spell, a hissing, hurtling ribbon of pure darkness flies from her hand and strikes the salamander hard. Nothing remains – not even of the special javelin. This display of power chases away the new guards, who retreat into the delivery place, and gives them a moment of time to drink their fire-resisting potions. Not all do so though…

Lilith orders the Wizard to send an elemental into the next room to trigger an attack by the Flamebrothers. The sisters walk forward, accompanied by Alvra, and follow the summoned creature. While the salamanders are focused on the elemental, Alvra peeks into the room and sees that someone, or something, is watching the fight farther down. Phaedra shoots one of the Flamebrothers with her crossbow and scores a full hit. A spell of blindness hampers the salamander further, and together the Cleric and Fighter manage to kill it.

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Another one attacks Lilith, but the potion she took protects her against the fire damage – damn useful, these potions – and while it’s thus busy, one of the Wizard’s magic missile ends its life. The last Flamebrother is under heavy attack by the Scout, who strikes hard with her spike chain. The flame quickly runs out of the beast.

The earlier spectator turns out to be a Fire salamander, that joins in the fight. The beast is as tall as the Drow and has a large tail. It doesn’t much like the ray of frost the Wizard sends. When it tries to grapple Alvra, the little mouths on the Drow’s breastplate gingerly bite into the Fire salamander’s tail. Alvra manages to free himself, but suffers another spear attack by the beast, while the tail lashes out at the Cleric. The elemental’s time in the Underdark has run out, so Jharrath summons three new ones. In a vigorous attack these beings kill the Fire salamander.

In the next room they see the torn up body of a Duergar on the ground – the dwarf has been tortured and scorched. They have found what’s left of the group that went to pick up the magic staff for Thangarth. A rack contains weapons in good condition, and in the Duergar’s clothes Phaedra finds a heavy pouch with two hundred gold pieces.

Clan Steelshadow

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Well, that wasn’t too bad. We saved our honor, finished the quest and are very popular with a large mercenary Duergar clan. There are two options: either we have a nice conversation with Thangarth Steelshadow, or we simple ignore these bunch of about three hundred Duergar. By the way, brother, what kind of rod is that?

A rod of grievous wounds, mistress. It can be used five times a day and will hurt anyone around the wielder.

Right. Then I suggest you don’t stand too close when I’m using it. Hand it over.

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Lilith studies the white rod, which is covered in carvings of intricate design. In her mind she repeats the activating command word the Wizard has supplied. The Xaniqos are walking the dark and gloomy lesser streets of Dunspeirrin, on their way to the Steelshadow clan house. There are no nobles here, only ordinary people, the unemployed, slaves, beggars and injured soldiers.

Cut from the living rock, the big mansion looms up within the shadows of the Underdark. Four Duergar are guarding the large front door. One of them ushers them inside when they announce they have an appointment with Thangarth Steelshadow. Seems Murgol has kept his word and they are indeed expected. The Drow can keep their weapons – as long as they keep their hands in sight. The guard leads them through a big hall, down a smaller hallway and finally opens a door to the quarters of the clan master. A more luxurious room, furnished with a stone throne and big tables. Two Duergar are guarding their master. Alvra notices that their (magical) equipment is immaculate, their stance capable.

A Draegloth, easily taller than eight feet, is standing behind the throne of Thangarth Steelshadow. Apparently it is happy to see them, because it’s wearing a big smirk on its dog-like face, an impressive greataxe in its claws.

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A Draegloth has four arms: a pair of Drow arms and two longer arms that end in claws. It has crooked, muscled legs and a black dog’s face with white Drow hair. This half fiend is a mixture of Drow and Glabrezu. It has a gutteral dark, harsh voice and stays mostly on its own. Draegloths are used as bloodhounds. They love killing and rent themselves as mercenaries. Often they are rangers or rogues. The Drow formerly used them as Illithid hunters.

The half fiend – named Leargath – stares at the Xaniqos’ clothes, the acid on their piwafwis, Lilith’s Duergar armor and the nice brooches.

Of which house are you?

Lilith decides to answer truthfully.

We are of the House of Xaniqos.

The Draegloth nods at the clan leader, confirming the Drow speak the truth.

Do you perhaps have a particular interest in attacking my groups?

Thangarth’s dark voice cuts in. The Cleric retorts that her group was challenged and insulted, and that when they fought back, the Duergar Cleric ran off. She suggests it might be better if they make a deal that is profitable for both parties, in stead of fighting. Thangarth considers Lilith’s words.

Phaedra asks after the kind of business the Steelshadow Clan conducts.

We are in the trade business, we deal in mithril – in magical armors made of mithril. And since negotiations often take too long and are boring, it might even be possible that we sometimes loot merchants.  We sell our goods in Dunspeirrin and Looblishar. I have an ‘offer’ to make and we might have a problem if you don’t accept it. Meaning YOU will have a problem. During our recent escapades we encountered a lair of fire salamanders lead by an Efreeti there. He approached us before any bloodshed could happen and we made a deal with them: in exchange for mithril, they would create a special weapon for me: a staff. It doesn’t look special to an outsider, but one can summon elementals with it.

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Efreets originate from the Elemental Plane of Fire and are very malignant. They visit the material planes to harvest raw materials. They are in a neverending war with Djinni. An Efreet is made of basalt and congealed flames, is very tall and speaks undercommon. They are known for their tricks, have magical abilities and are proficient in illusions.

The group, carrying the last load of mithril to the fire salamanders lair and pick up the enchanted staff, was slaughtered and my search party hardly managed to get back alive. I want you to retrieve the weapon and kill this cursed Efreet, or send it back to its plane!

And what is in it for us?

Lilith asks.

You mean apart from your lives? Remember, you still have a bounty on your head! Your reward will be mithril.

Lilith employs her diplomatic skills and on behalf of the House of Xaniqos asks for the rights to deal in mithril with the Steelshadow clan. After a moment of consideration, Thangarth Steelshadow agrees. Then the Cleric requests to speak to the survivor of the search party. The Duergar appears – part of his skin burned – and draws them a map on a piece of parchment. They will have to go deep into the Underdark; the lair is on a not entirely solidified volcano.