What is your favorite D&D Class?

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I’m conducting a little D&D research. Will you help me out?


And would you be so kind to tell me in the comments why you chose that specific class? What do you like so much about it?

Thank you kindly!
Dungeon DuTchess

Warehouse #352

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It’s good to see commandant Djuhah again, that makes things so much smoother. Two guards stay behind to take care of the prisoner and the bodies, while the other guards join the party. Together they set out towards the Trades District, travelling in an open coach. Since it is getting rather crowded in the coach, Darryl hangs on to the side.

The Trades District sounds more chic than it is: a collection of shabby buildings and sand roads, which are mostly deserted. The coach pulls up near #352. The brothers get out to scout ahead, leaving the Paladin and Cleric behind: sneaking is not one of their virtues. After a short while, the halflings find themselves staring up at a warehouse two stories high with a slightly pointed roof. Narrow corridors flank the house. There are windows on either side at the first floor.

With his keen eye sight, Larryl spots someone kneeling on the left side of the roof, while his brother thinks all is clear on the right side. Via an evading route Larryl nears the building and climbs up towards the first floor: the window shutters are open.

Finding enough hand holds, he climbs to the top of the warehouse and crawls towards the guy on the roof. He has to prevent the sentinel from alerting the rest of the gang and sees no other option than to take him down. When Larryl is real close, he attacks and hurts the guy very badly. In a second attack he finishes him off. The roof cleared, he cleans his weapon and climbs down to return to Tonks and Magnys, who are waiting impatiently.

Meanwhile Darryl climbs up the right wall of the warehouse. The window is secured by bars. Peeping through, he sees a kind of balcony with a wooden balustrade. He jumps down and meets with the rest. Quickly the brothers explain the situation to the others. They will have to get in through one of the windows and open the front door from the inside. Larryl and Darryl then go back to assess the situation on the windows.

After a thorough inspection, Larryl notices that a bar in front of the first window on the left side has come loose. Very quietly he gets it out of the way and – followed on his heels by his brother – he enters the building.

They step onto the wooden balcony Darryl has seen on his first climb. The landing winds itself all around on first floor level. Larryl walks boldly towards the guard, who whispers

Who is it?

It’s Larry, Darryl is right behind me.

The suspicious guard is still aiming his bow at our friends. They try talking their way in. Meanwhile another guard comes up the stairs.

Doesn’t Mutamin tell you anything? We are new recruits, we were scouting the Inn. I’m unarmed, lower your bow!

Larryl shows him the heavy money pouch and the gold tinkles softly. Both guards relax a bit and they exchange some smalltalk. Suddenly the door at the bottom of the stairs opens and a man walks in, fully armored.

What is happening here?!

Seems play time is over. Darryl jumps into action and charges with a flying kick against the second guard. When the guard defends himself, Darryl attacks with a flurry and kills him.

Larryl stabs the first guard with his kukri and then shoves him off the balcony. The guard tries to escape down the stairs but the ninja reacts quick as lightning and drops him like a fly. He jumps down and tumbles towards the front door. They need help!

The armored dude grabs his bow and shoots at Larryl. It’s a hit. After this, he disappears through the door into the interior of the warehouse again.

Inspecting the door, the Ninja discovers traps, so upstairs Darryl jumps out of the window to report back to the others. Tonks casts a Dark Bridge towards the window and, together with the Paladin and the Monk, climbs in, while the City Guards guard the building from the outside.

The fight continues

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Larryl also goes down to the alley, disarms his prisoner after stabilizing him… and then throws him against the wall.

Two more archers appear near Larryl and Darryl and suddenly the Paladin feels a dagger in her neck and a voice growls fiercely at Larryl ‘Let him go!’. They’re surrounded! The guy changes his grip and then points the knife at her throat. Magnys freezes. The Ninja duplicates the move, aims his kukri at his prisoner’s throat en takes a step towards the beleaguered Paladin.

The Cleric casts her invisibility spell and steps behind Magnys’ attacker.

An arrow hits the ground near Larryl’s feet and again he hears the command ‘Let him go!’, which he ignores. Another attacker tries to hit Tonks, but misses. Her invisibility helps enormously. Very annoyed by this all, Darryl charges the second archer but his flying kick only hits air.

Meanwhile Magnys is getting mighty pissed and tries to free herself with an elbow blow aimed at her attacker’s solar plexis. Alas she doesn’t succeed and only manages to get herself cut as a reward.

The Ninja pushes his prisoner against the ground, then runs along the wall and tumbles behind Magnys. He stabs her attacker in the side with such ferocity that he manages to kill him. Magnys is free again!

Tonks turns around and goes after her opponent with a melee touch attack that inflicts a lot of damage. As a reaction the guy stabs the gnome with a dagger. The Paladin – seeing that her friend is now in danger – deals the man a huge blow after which the Cleric finishes him off.

Darryl is also being stabbed by his attacker, and then the dude runs away.  He shouldn’t have done that… the Monk chases and kills him.

Larryl quickly checks the bodies but – apart from 80 gold pieces and a bag of jewels – finds nothing of importance, no identifications. Darryl and his brother take their prisoner inside, while Tonks and Magnys haul the other one up. ‘What in all hells is going on here?!’ The inn keeper, awake from all the tumult, stares with big eyes at the battered group. They quickly inform him of the prowlers and continue to their rooms.

After a bit of threatening, the brothers’ prisoner is willing to spill the beans in exchange for his release. Apparently the bandits were sent to rob the Inn by a guy named Mutamin. Afterwards they are supposed to meet in the southern part of the Trades District, at Warehouse 352. Because the front door is booby trapped, they need to enter through a window. This kind of cooperativeness has earned the man his freedom and they let him go… he immediately flees town.

Meanwhile the women are having a less successful conversation. The guy is rude and won’t admit to anything. The Cleric releases the spell Chain of Eyes on the villain, planning to set him loose while spying through his eyes, but then Larryl and Darryl walk in the room with satisfied grins on their faces.

‘Too bad your friend told us everything we need to know eh? Now you have nothing to offer!’, Darryl says to the suddenly sullen captive. A pounding on the door interrupts and Magnys opens it wide to let in three guards, who have been alerted by the Inn keeper. ‘Do come in gentlemen,’ she says, ‘we have captured this gentleman who’s the representative for the group responsible for a massive burglary!’. The guards tell them that other guests have also been robbed of their gold and jewelry tonight and are happy with the catch. Larryl hands over the bags of jewels he’s taken off one of the corpses and asks the guards to return them to their rightful owners.

The Monk explains the guards about Mutamin , the meeting place of the thieves in the Trades District and suggests they go there together to check out the place and end the thieves gang once and for all. Tonks and Magnys don their armor, Darryl pulls on his new boots and together they set out into the night again.