Tag Archives: Mindflayer
Really? A mindflayer?
0The Xaniqos pick up their weapons and are escorted from the premises, when Alvra asks
Mistress, are we in a hurry to return to our House? An acquaintance of Taldinyon has asked me to pick up a couple of items at the tower of Uliordell – a mindflayer – while we’re in the neighborhood.
Not now, Alvra. The matter at hand is of the gravest importance, we need to get back to the Matron Mother immediately!
Back at the mansion, the two sisters report to Lady Thandysha. She listens intently to what Lilith has to say, nods, and then turns to Phaedra.
House Vae has been in contact, and has assured me they had nothing to do with the slave trade of the Shar’ans.
Ah, so the venerable Flesh peddler acted on his own?
Yes. I was on the verge of breaking up our relationship with House Vae, but now… Your sleeping around has turned out right for once. Hmm, you might be useful after all. Our House could profit from this slave trade.
You are all free to do as you want until the Council meets.
The Matron Mother seems content.
While the cleric visits the chapel to pray to Lolth, and Phaedra takes care of some business, the wizard sets out in search of his brother. After checking out the fighter’s room, the arena and dining room, he finds him at the bathhouse, where Alvra is washing away the bugbear stench.
Tell me, brother. How did you come by this assignment? A mindflayer? In what location can we find him?
I don’t know which tower exactly. I was advised to ask YOU for advice, Jharrath.
When Alvra suggests the four of them ought to be able to do the job, the wizard replies:
Brute force alone is not enough. You can interrupt the mindflayer’s casting, but only by doing a lot of damage, so his concentration is broken. And his force of will is enormous. Psionics are not bound to any House, they are independent. Let me think on this a little while longer.
Later on, Lilith approaches her brothers. Alvra is not at liberty to reveal the name of his client, but he does tell her that they will be looking for a special kind of gem. Asked for battle tactics, he advises don’t talk, just fight physically. The wizard knows where the illithid has its residence, and has a plan for entering the tower. But first he has to copy a special scroll to his spell book: pass wall. Lilith allows it, and a day later, they set out on the quest.
Looblishar
0The Hobgoblin zombies resume their rowing, following the Kua-Toas’ new instructions. The remainder of the journey is uneventful and finally they draw near to Looblishar. Not a single light shines at the base nor on top of the looming cliffs. In this city, Shar, the goddess of darkness, rules. Her ultimate goal is to take over all of Faerûn and plunge it into an absolute black void. Looblishar is situated in the Deep Reach Region, next to cities of Duergar and Illithid. Everyone is welcome in Looblishar, and information is her main trade.
The party moors at the docks and watch the bustle of the small port for a moment. Kua-Toas walk past them, on their way to the caves at the base of the cliffs, while others dive down from above; not a comfortable way of descending, but it is fast.
The only way into the city is up by lianas of kelp; there are no stairs. The Cleric is not amused by their trip so far. A boring journey over water in a boat with no luxury at all. Then the irritating attack, and now climbing a stinking vegetable rope into utter darkness. While her sister easily climbs the walls, Lilith and Jharrath need more time to arrive at the top of the plateau. A shaggy, messy cluster of houses and a couple of vague streets, where about two thousand inhabitants live. Apart from a couple of Illithid, the Kua-Toas are most represented. Everyone watches as the Xaniqos and their guides make their way into the center, towards the Temple of Shar. All Kua-Toas of Looblishar wear her symbol.
Inside, twenty human Clerics, a male Drow Wizard – all dressed in black – and a Kua-Toa are gathered. The latter is Vuon Goddessgifted, to whom Lilith gives Plill Seachild’s letter. He introduces them to the Drow, Xothed Trizz’lorllin.
Ah, so you are all ‘Spider kissers’, eh?
His contempt is obvious.
The Xaniqos Cleric icily stares him down and then ignores the inferior male, while Phaedra says through clenched teeth that they indeed serve the one true Goddess, Lolth. After the exchange of a few more ‘pleasantries’, Lilith inquires after the best inn in town. Vuon tells her they can chose between the Hidden Veil and the Shadowed Lair. As the Xaniqos leave for the inn, their Kua-Toa guides decide to continue on their quest. The siblings thank them for their protection and guidance, and wish them good luck.
Go with the Goddess.
Uneven roads lead to a large mud building with a sign board, depicting a veil. The Hidden Veil is a modest accommodation, no shops, nothing fancy. A doorway leads into the very quiet inn, where the clientele consists of a couple of Mindflayers and Kua-Toas. They get four rooms, including baths and dinner, for two gold pieces. Soon they are served rothé broth, potatoes and green stuff. Lilith checks the food for poison, but it seems to be safe. And it even smells good.
Phaedra asks the inn keeper for a map of the area. He tells her that the Great Well – the only fresh water well for many miles, where many merchants gather before setting out into the Underdark again – is their best option to obtain one. Meanwhile six Duergar enter the inn and order lots of beer. They get quite rowdy, so the other customers stay away from them. The four siblings go up to their very spartan rooms and emerge again somewhat later, refreshed from their baths.
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