Deeper Down

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Phaedra loads her crossbow and walks down the riffle, while the spells casters stay atop. The aranea is nowhere to be seen. The monstrous spider on the right has landed in the caustic liquid and is thrashing about. It attacks in a frenzy. Though the claws are almost eaten away by the acid, its jaws close around Alvra in a bite attack. The Fighter immediately drives back his lizard and drinks a healing potion.

Suddenly a fire ball erupts near the still hanging monster, killing both spiders in one take. Jharrath aimed his spell well. The remaining ettercap stares and stares, unable to believe this turn of events. Then it spits a web over the lizard and runs off. Lilith casts a spell of blindness on the creature to prevent it from sounding the alarm. She seems to succeed, since the ettercap stops running. Alvra’s mount bites through the webbings, free once more. Phaedra climbs the walls, while Jharrath dismisses the acid caustic mire. Then the ettercap too suddenly disappears from view. The Scout goes after to investigate.

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At her feet a slope of smooth damp stone ends in an abyss, twenty feet away. There’s still no sign of the ettercap. On the other side of the abyss is a wooden palisade, cluttered with bales and barrels – a watchtower hovering over it. The draw bridge is hanging useless on the other side, the pulley unreachable. Phaedra signals her sister to come closer. The slope makes it impossible for them to cross the black abyss, so the Cleric orders Alvra to go to the other side over the walls and ceiling. Halfway the Fighter gets stuck in another concealed web and even his considerable strength isn’t enough to pull free.

The Scout spots the missing aranea on the other side of the fissure, gesturing in a strange way. She shouts a warning to her brother, who is a sitting duck on his immobilized mount. Not a moment later Alvra is hit by three magic missiles; his lizard by an arrow. The result of another attack by a bugbear, which is hiding behind the crates. Jharrath sends a mephit over to the other side, while the Cleric casts dancing lights to reveal two more archers.

Though Phaedra tries to wound the aranea, the beast hurls a ball of acid at the poor trapped lizard. In an attempt to break free, Alvra surrounds himself with darkness and orders his steed to bite through the web, but to no avail. His sword has more success and he slowly advances again.

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Meanwhile the fight rages on. A fierce breath attack by the mephit damages the bugbears, while Lilith’s ray of slashing darkness hurts it even more. Phaedra takes a stone from her backpack and throws it at the feet of the aranea. A sound like thunder echoes through the cave. Then two earth elementals materialize near the bugbears, and pummel one to death. When the salt mephit gets hit, it flies upwards and surprises the aranea with glitter dust. The spider creature is momentarily blinded. The Wizard’s fire bolt ends its life, while Lilith uses a darkfire spell to kill another bugbear.

When Alvra dispells his darkness, he is confronted with a hovering mephit. He instantly attacks, aided by his lizard, but the mount misses and is barely to hold on to the wall.

You idiot, that’s MY creature!

the wizard yells at his brother. Fuming, he dismisses it, while his earth elementals kill the last bugbear.

The Portal

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The Matron Mother eagerly awaits their return, so the four siblings leave the Steelshadow mansion as soon as they have rested a bit, the men carrying the treasure chest and Phaedra holding on to the gems. They only stop at the Hammer & Anvil Inn to pick up their lizards. The beasts seem to be in excellent condition. They thank Ivar for taking good care of their animals and then set out into the Underdark, riding the big reptiles in single file. 

The Xaniqos cross the bridge, looking imposing but none too glorious. The Cleric is wearing shards of her burned robe and ill fitting dwarven armor. Still she likes the feeling of riding above the crowds in the streets; it is rather comfortable to travel this way. Alvra is an excellent rider and Phaedra and Jharrath also manage quite well. The lizards stay calm and are well trained, even in the ruckus of the busy bridge. They travel to the south of the town and set out into a remote area, south-east of Dunspeirrin. With the map, Lilith leads the way to the portal that will take them back to Looblishar and consults her sister every now and then to double checks if they still head in the right direction. Their mounts don’t seem to tire and the Underdark passages provide enough insects and fungi to feed them.

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After a while the path gets rougher and it leads them towards a passage: an arc, twenty feet wide and very high. It is surrounded by walls and there’s no other way to pass than underneath the arc. It seems like they have arrived at the portal. The siblings stop at a safe distance and first take a short break. They secure the lizards there. When they proceed towards the arc, their vision is blurred, the closer they come to the entrance. At ten feet distance, there seems to be a streaming curtain of mercury in front of it and at five foot distance it resembles a mirror. Suddenly a mouth, then a head becomes visible in the mercury mirror, though nothing else happens.

Lilith tries out several passwords, like ‘Looblishar’ and ‘Steelshadow’, but to no avail. Then her sister says ‘We want passage’ in Duergar. A voice answers from afar and tells them they first need to solve ten riddles. Seven will grant them passage, ten means passing without harm.

Question 1:
I can have no color, though there may be darkness within. I have no weight and hold nothing, and if placed in a container it becomes lighter.

The Drow decide on the answer Space, which alas is incorrect. The correct answer was Hole.

Question 2:
Of all your possessions, I am the hardest to guard. If you have me, you will want to share me. If you share me, you no longer have me.

To their delight, they have the right reply now: Secret.

Question 3:
Alive as you but without breath, as cold in my life as in my death; never a thirst though. I always drink dressed in a mail but never a cling.

Again they know the correct answer: Fish.

Question 4:
I am free for the taking through all of your life, though given but once at birth. I am less than nothing in weight, but will fell the strongest of you if held.

Their answer is assessed as positive: Breath.

Question 5:
They flow and leap, but only as you pass. Dress yourself in darkest black, and they are darker still. Always they flee in the light, though without the sun there would be none.

And again: Shadows.

Question 6:
They come to witness the night without being called, a sailor’s guide and a poet’s tears. They are lost to sight each day without the hand of a thief.

Their fifth good answer: Stars.

The Xaniqos breath a little easier at this point. But then…

Question 7:
The more that there is, the less that you see. Squint all you wish when surrounded by me.

After a long discussion, the Drow decide on Mist, but the voice tells them the answer should have been Darkness. They have only one mistake to spare to gain access to Looblishar, and the tension grows worse.

Question 8:
The life I lead is mere hours or less, I serve all my time by being consumed. I am quickest when thin, slowest when fat, and wind is the bane of the gift that I bring.

The answer Candle is correct!

Question 9:
A spirited jig it dances bright, banishing all but darkest night. Give it food and it will live, give it water and it will die.

Though their solution Flame is on the track, the right and only answer is Fire. No more mistakes!

Question 10:
Lighter than what I am made of, more of me is hidden than is seen, I am the bane of the mariner, a tooth within the sea. Speak my name.

Fortunately they manage to solve this riddle together, and tell the voice it’s Ice. And that is correct.

They have gained access! The mouth says ‘You may pass’ and then disappears. All that is left is a void. Alvra mounts his lizard and Phaedra takes hold of the others, which are connected by a rope. When the portal doesn’t open and nothing else happens either, Lilith walks towards it… and sees a small thorny head poking through that looks malignantly at her. When she consults the Wizard about the creature, Jharrath tells her that it reminds him of a portal drake, small dragons that live in and near portals. They love to attack travelers who use the portals. Seems he is right.

portal drake

The little creature flies from the portal, accompanied by two other drakes. They are light gray, four feet long and have razor sharp teeth, as the Cleric is about to find out. One of them is attracted by Lilith’s weapon and it bites her arm. Another uses its spell-like ability and shimmers in the air. They converse in Draconic, figuring out some kind of strategy, and laugh in anticipation.

Jharrath summons a salt mephit and orders it to attack one of the drakes with a ten feet cone of salt crystals. Though its victim is angry, it doesn’t seem hurt. Alvra’s javelin has more effect and hits one of the portal drakes. It counterattacks with a cone gas attack from its snout, but stops when it is hit by a bolt from the Scout’s crossbow. The animal is not amused. Another gas attack hits the Fighter and the Salt Mephit, and both feel weaker and seem to lose strength. Lilith’s flail scores a hit on the one that has been gnawing her arm.

Suddenly there are four drakes where first there was only one; seems they know the spell Mirror Image as well as Blur. Alvra takes his two-edged sword and steers his lizard towards the drake that is hovering over him. His mount attacks with its claws and all of a sudden the mirror images disappear: the attack has taken the drake by surprise. Now all go into a frenzy to hit each other but they alll miss. When the salt mephit’s opponent evades its attacks, the Drow Wizard sends a Kelgore’s Firebolt. Try to evade that! He wounds one of the drakes heavily and it warns the others about Jharrath. Seems like they are magical creatures indeed.

Lilith is still fighting ‘her’ drake and hits it well with her flail and a fire burst. In reaction the beast again bites her shoulder and its teeth sink deep into her skin. Big mistake! Enraged, the Cleric beats the creature to pulp, while another Firebolt finishes off Jharrath’s opponent. Alvra’s lizard strikes with its claws and takes down the last drake from the air. The Drow Fighter cuts the body into tiny pieces before it hits the ground and then jumps down to retrieve his javelin.

The portal is clear!

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Into the Heat

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As they seem to get closer to the action, Lilith calls on her Deity and strengthens her siblings and herself with a Mass Shield of Faith. She then blesses Alvra with additional spells of Bull’s Strength and Healing, for the Fighter doesn’t look well.

Phaedra sets off to explore the tunnel and arrives at a larger cave. The heat is oppressive. She sees two little Devils who seem to be having fun fooling around: one is a squat brutish miniature human, made of stone and lava; the other of water and steam – both with wings. There’s also another Fire Salamander. When Phaedra describes the smaller creatures to Lilith, the Cleric recognizes them as Fire and Steam Mephits.

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The plan of action for Phaedra is to lure the creatures back towards the others one by one. She tiptoes to the entrance of the fire cave and shoots at the Fire Mephit, but the bolt doesn’t seem to hurt much. When she steps back to reload, the Steam Mephit follows, yelling,

Away, intruder! Away, intruder!

and blows steam in her face. Fortunately the potions helps deflect the heat damage. The Fire Mephit picks up the bait too and follows on her heels. The Scout rushes back to her siblings, warning them of the approaching Mephits.

The little Devils fly around the bend of the corridor and one duplicates itself: suddenly there are three Mephits! The new one is no challenge for Alvra though: he kills it with one mighty blow. The Steam Mephit can’t see the humor of that and also attacks, but the Fighter is on a roll and with a second blow wounds this opponent severely. When the winged creature tries to escape, Alvra kills it. Phaedra tumbles back and two hits with her spike chain end the life of the third creature.

Fire Mephit  Steam Mephit

The Scout returns to the cave to see if she’s able to get more opponents to chase her. Two more Fire Mephits are hovering above the lava, and though she tries to tempt them by shooting bolts, they don’t follow her. The Fire Salamander orders the two to stay put. Phaedra then attacks the salamander and step by step it comes forward, until it charges. Because of Lilith’s shield spell, the charge misses and the Scout fully retreats into the corridor. Its failure finally lures the beast into following her and the Drow are ready for it.

Again it goes for Phaedra, but Alvra interrupts and scores a hit. All Xaniqos now attack with chain, magic missiles and flail. Alvra’s two-handed sword is especially effective. After Phaedra manages to trip the beast, Jharrath finishes it off with his wand of missiles. The Fighter takes the salamander’s spear as substitute for his incinerated javelin.

The Drow all march into the cave now, where the heat is like a blow to the face There’s much hissing of the lava. The remaining Mephits stay at a safe distance above the fiery liquid. Lilith cautiously moves forward, followed by her Fighter brother. Up ahead is a passage to another cave. They all walk slowly towards the arch when suddenly the fire takes shape on both sides of the walkway and two Fire Elementals rise to the surface.