While the cleric is concentrating on her spell, the babau secretly makes its way towards Lilith and slashes her neck with one of his stinking claws. Alvra, seeing his mistress bloodied, turns around and beheads the tanar’ri with a powerful swing of his sword.
Lilith walks over to the altar and finds Solaufein on the brink of death. Casting a full healing spell on the captain, she manages to bring him back. The information and testimony he can give might be crucial. They need to know the secrets he has yielded to House Despana. She unties Solaufein. Though his body is healed, his dazed mind will need time to recover.
The vrock keeps following the wizard and reaches for Jharrath with its beak. At that moment Leargath manages to get through its defenses and wounds the monster with his scimitar, while Jharrath retreats in full haste back towards the circle. Where the wizard can take the narrow tunnels, the vrock is forced to follow the main corridor, so Jharrath casts caustic smoke near the entrance from that side. Alvra and Leargath position themselves near the two other entrances, while the wizard walks toward the south room.
To their surprise, not one but four vrocks enter the center room. Lilith casts a dispelling screen on them, but the spell is too high to nullify. Alvra and Leargath attack the creatures with their weapons and manage to get rid of the mirror images. Aided by the cleric, the three of them fight in melee, until a swing with the cleric’s flail sends the vrock back to where it came from.
Solaufein, who is slowly coming to his senses, tells Alvra that the dungeon is a place where House Despana worships demons. They tortured him and asked him for information about the rod Dark Fate.
It was also meant as a punishment for your victory in the arena, Alvra. The warlock was the one ordering the demons, though these were not allowed to go near his room in the south.
In the other room, the knock-out potion loses its potency and the Despana warlock slowly gets up. He flees to a corridor in the back, with Phaedra in pursuit. She yells:
Don’t kill the mage!
and charges him, trying to knock him down again. Her strike is well aimed. The warlock is badly hurt but not quite dead. The Despana dark elf is getting tired of the unrelenting scout and takes a healing potion while leaning against the wall. His ebony color returns and he scowls at Phaedra. Then Jharrath enters and aims a hail of stones at the warlock. The Despana looks mangled. He focusses on Phaedra and releases an Eldritch blast.
The energy strikes the scout, but she immediately counterattacks and lashes out again. Her strike renders him unconscious once more. Phaedra binds and gags the warlock, and strips him of his possessions. On him, she finds a mithral shirt, a magic belt, the wand of fireballs and a magic ring with three gems: two still active and one spent. The scout follows the corridor where the mage tried to flee to and arrives at a hole in the ground. Apparently, this is the place where the Despana dumps the bodies of their victims.
When she returns to the south room, she finds Jharrath studying the arcane mage symbols on a door that is a few steps down.
This sealed door can only be opened in a magical way. And I don’t have the right spells for it. Perhaps…
Phaedra shows him what she found on the warlock’s body, and Jharrath recognizes the ring as a ring of spell storing. One gem is able to hold a portal, the other has a knock spell. He puts the ring on his finger and feels he now has access to the room.
The Xaniqos siblings gather in the chamber to decide what they will do next, while Leargath goes up into the warehouse to keep watch. Lilith orders her wizard brother to open the sealed door, and then drags the warlock back to the room with the pentagram circle. He is still out cold. Jharrath activates the ring’s knock spell and renders the arcane seal inactive.
Phaedra quickly opens the door and takes a peek. Inside it smells like a tomb. In the middle is an open sarcophagus with humanoid bones and a decayed armor. They seem to have belonged to a fighter. At the back of the chamber is a marble statue, and on it an upright hand. The wizard enters the room and circles the sarcophagus. A green mist rises, changing into a female elven warrior. Her face expresses utter hate for all that is living, malicious. By now the room is illuminated with a purple light that swirls around and in the hand of the statue. Phaedra and Jharrath both run from the room and try to lock the door again, but the female drow warrior escapes.
Since the spirit doesn’t attack yet, Lilith asks who she is.
My name is Qu’Chwuvain. I have been slain and they locked me up in here. What year is it? Where am I?
You are in the city of Erelhei-Cinlu.
I am from Menzoberranzan, and was a famous warrior there. Where is the mage that kept me imprisoned?
Qu’Chwuvain works herself into a frenzy, so the cleric shows her to the next room, where the mage lies bound.
Here he is, but we still need information from him!
Lilith’s words fall on deaf ears though. They have hardly left her mouth, when the spirit swoops down on the mage, pulls a spectral sword and sticks it in the warlock, over and over again. She screams and keeps on screaming until the warlock is dead, so full of anger, hate and frustration, that Phaedra runs away in fear.
Since he was an enemy of yours, I thank you. But do not cross my path again. Now take me out of here!
Jharrath points towards the exit and tells her that the draegloth is an ally, while Lilith gets her sister back and leads her away from the mage room. She then takes the wizard to the sarcophagus.
Look at that hand, Jharrath. It is getting more real!
The Xaniqos wizard takes out his wand and detects magic, originating in strong waves from the statue. A voice in his head urges him to step closer, to come and touch it, but he resists and steps back. Phaedra is also under the influence of the hand and wants to go back into the chamber. The voice whispers:
Come and touch me. I promise to bring fame and fortune to your House. With me you will rise and flourish. Come and touch me!
Phaedra desperately tries to reach the room, but with a combined effort Alvra and Lilith stop her and drag her out of harm’s way. Jharrath casts black tentacles in front of the door and they run out. Once they are past the pentagram, the evil voice of the hand gets softer, then fades.
The siblings go outside, where they meet Leargath.
What did you unleash?
Ah, just a pissed off ghost, searching for the warlock that entombed her. And that mage now is dead. By the way, could you carry him?
She points at Solaufein. The draegloth grumbles, but gives in to the cleric’s order and walks out, together with the Xaniqos siblings and the Captain of the Guard. Somewhat later they arrive at their house, fatigued and wounded, but safe.