At the waterhole

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The next day, Phaedra leads her brothers to a waterhole north of Erelhei-Cinlu. It is a place where caravans stop on their trek through the Underdark. The drow need to find out where and how the worm can be found.

Several caravans are camping there, but not as many as usual. The scout searches for the merchants among them and she picks out a group of poorer looking goblinoids. Their almost purple skin identifies them as Vril, the product of dark elf wizards’ experiments on goblins over many generations. Some are busy eating, others are fighting.

Vril

Phaedra goes to the barkeeper, buys a brew and sits down at a table. The goblinoids are frightened by her presence and half of them get up.

“Sit!” She takes a sip. “I’m surprised your caravan made it.”

“Our caravan didn’t make it: we’re the only guards left. Two days ago we were ambushed by a harpy and her gang of tree-like creatures. On a normal trade route just north of the city!”

The drow nods and continues. “Have you heard anything about a purple worm?”

The vril replies: “There’s a bounty for killing it! We are looking for work, and we were told that we should hunt this worm. But we don’t want to.”

“And who asked you?”

“Those orogs over there. They want to bully us into it.”

Phaedra looks up and sees a group of twelve orogs, a mixed species between orc and ogre. Fierce warriors and the best fighting slaves one can hire. The majority is watching a fight. One of them is wearing a magical enhanced full plate. Phaedra signals to Jharrath, who walks towards the provisional ring.

After carefully observing the contestants, he asks “What are the odds?”

“3 : 1 for the small guy over there. Why, do you want to place a bet?”

The Xaniqos wizard puts 15 GP on the small competitor and soon after all bets are off. It is a fight to the death and the crowd is in a frenzy. The orogs circle each other warily. The big one confident, the other feigns fright. Then in a flash, the smaller one pulls out a dagger and sticks it in his opponent’s eye. The big brute collapses and the audience roars. The mood is right and the drinks are plenty.

When Jharrath goes to collect his money, the organizer tries to swindle him. After a bit of negotiating, he still receives most of his money, and then makes his way to the orog in full plate, who seems to be the leader of the group.

“That was a nice fight!”

The orog nods. “Dere strong fighters in my group, yous will find no bettar!”

“Would you happen to know where to find a purple worm?”

“Dere is one three days from here. We have to kill da beastie and take back da stinger. There’s a reward of 10.000 GP; with that kind of gold, I can equip my men betta. Why yous want to no?” The orog regards Jharrath suspiciously

“Well, perhaps we could work together. We also need those glands.”

The orog grimaces. “Are yous able to do da?”

“Let’s say I have my connections.”

“Ow much yous wanna no?”

“How about 2.000 gold pieces?” the wizard offers.

“Yous make it 5.000, and da map is yours. It shows da place where the worm was seen. Give me da gold and no one will botha yous.”

org

Jharrath gives Phaedra a sign, and they return to Alvra. “5.000 GP is too much,” Phaedra says. “Make it 4.000, and add the option for future activities for House Xaniqos.” Alvra has another idea. “Just let them do the job, and then ambush them on their way back. When are they planning to leave?”

Phaedra heads back to the vril to find out, while the drow fighter now joins the orogs. He listens to their boasting and asks after their plans.

“We are going to defeat a huge worm and earn us 5.000 gold, promised by one of the pointy ear Houses. Da vrils are going with us!”

“Aha,” Alvra says, “and how are you going to do that?”

“We’ll use the purple ones as fodder, and then we’ll do some hacking and slashing.”

Alvra grins. “With all the partying going on here, you’re not leaving any time soon, right?”

The orog shrugs. “We’ll party tonight and leave in the morning.”

“Will you be able to get the vrils to join?”

“Psah, they gonna!”

“Why don’t you bind one to a pole in the ground?” Alvra suggests. “Break a leg and he’ll moan nice and loud, and lure the worm towards you.”

“Watta good plan!” The orog looks at the drow approvingly. “Yous wanna come along?”

Alvra claps him on the back. “Happy hunting!” and with these words, the drow heads back to his siblings. Together they return home to consult with their mistress.

Lilith talks to the Matron Mother about the things her siblings have learned at the waterhole. Lady Thandysha doesn’t want them to go and fight a purple worm. That beast isn’t worth the lives of four nobles! The cleric discusses the best course of action with Alvra. They will go back together and try to overbid the orogs, so they fight the worm and give the glands to house Xaniqos.

At the waterhole, Lilith is pleasantly surprised by the fighting spirit of the orogs. Together, the drow advance on the leader. Alvra is showing off his muscles, while Lilith offers the orog double the bounty that the other House has offered if they will give the glands to House Xaniqos.

“Da may all be fine an all, but who protect da orogs against da other Houses?”

“We will. And I train the fighters of our House,” Alvra replies.

“Then yous fight me. If yous win, we agreel!”

“And what are the rules? I just saw another fight and I wouldn’t want your group to go leaderless.”

“Haha fighta funny! Well, me don’t want your House without strong fighta eitha. Hows about we fight till we bleed?”

They walk to an open area, and soon are surrounded by orogs and vril. The orog leader has a massive two-handed sword and in his mind, he’s already won. But he hasn’t taken into account the agility of the drow! Alvra is the first to react and with a well-aimed thrust, he sticks his sword into the leader’s side. The audience greets this defeat with boos and hisses.

The orog grunts loudly and has to control his anger. “Fight is over, you fast for a fighta. Very fast! We have a deal.”

“We will meet again, at this place, when you have the glands,” the cleric replies.

The Rescue of Solafein

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While the cleric is concentrating on her spell, the babau secretly makes its way towards Lilith and slashes her neck with one of his stinking claws. Alvra, seeing his mistress bloodied, turns around and beheads the tanar’ri with a powerful swing of his sword.

Lilith walks over to the altar and finds Solaufein on the brink of death. Casting a full healing spell on the captain, she manages to bring him back. The information and testimony he can give might be crucial. They need to know the secrets he has yielded to House Despana. She unties Solaufein. Though his body is healed, his dazed mind will need time to recover.

healing

The vrock keeps following the wizard and reaches for Jharrath with its beak. At that moment Leargath manages to get through its defenses and wounds the monster with his scimitar, while Jharrath retreats in full haste back towards the circle. Where the wizard can take the narrow tunnels, the vrock is forced to follow the main corridor, so Jharrath casts caustic smoke near the entrance from that side. Alvra and Leargath position themselves near the two other entrances, while the wizard walks toward the south room.

To their surprise, not one but four vrocks enter the center room. Lilith casts a dispelling screen on them, but the spell is too high to nullify. Alvra and Leargath attack the creatures with their weapons and manage to get rid of the mirror images. Aided by the cleric, the three of them fight in melee, until a swing with the cleric’s flail sends the vrock back to where it came from.

Solaufein, who is slowly coming to his senses, tells Alvra that the dungeon is a place where House Despana worships demons. They tortured him and asked him for information about the rod Dark Fate.

It was also meant as a punishment for your victory in the arena, Alvra. The warlock was the one ordering the demons, though these were not allowed to go near his room in the south.

In the other room, the knock-out potion loses its potency and the Despana warlock slowly gets up. He flees to a corridor in the back, with Phaedra in pursuit. She yells:

Don’t kill the mage!

and charges him, trying to knock him down again. Her strike is well aimed. The warlock is badly hurt but not quite dead. The Despana dark elf is getting tired of the unrelenting scout and takes a healing potion while leaning against the wall. His ebony color returns and he scowls at Phaedra. Then Jharrath enters and aims a hail of stones at the warlock. The Despana looks mangled. He focusses on Phaedra and releases an Eldritch blast.

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The energy strikes the scout, but she immediately counterattacks and lashes out again. Her strike renders him unconscious once more. Phaedra binds and gags the warlock, and strips him of his possessions. On him, she finds a mithral shirt, a magic belt, the wand of fireballs and a magic ring with three gems: two still active and one spent. The scout follows the corridor where the mage tried to flee to and arrives at a hole in the ground. Apparently, this is the place where the Despana dumps the bodies of their victims.

When she returns to the south room, she finds Jharrath studying the arcane mage symbols on a door that is a few steps down.

This sealed door can only be opened in a magical way. And I don’t have the right spells for it. Perhaps…

Phaedra shows him what she found on the warlock’s body, and Jharrath recognizes the ring as a ring of spell storing. One gem is able to hold a portal, the other has a knock spell. He puts the ring on his finger and feels he now has access to the room.

The Xaniqos siblings gather in the chamber to decide what they will do next, while Leargath goes up into the warehouse to keep watch. Lilith orders her wizard brother to open the sealed door, and then drags the warlock back to the room with the pentagram circle. He is still out cold. Jharrath activates the ring’s knock spell and renders the arcane seal inactive.

Phaedra quickly opens the door and takes a peek. Inside it smells like a tomb. In the middle is an open sarcophagus with humanoid bones and a decayed armor. They seem to have belonged to a fighter. At the back of the chamber is a marble statue, and on it an upright hand. The wizard enters the room and circles the sarcophagus. A green mist rises, changing into a female elven warrior. Her face expresses utter hate for all that is living, malicious. By now the room is illuminated with a purple light that swirls around and in the hand of the statue. Phaedra and Jharrath both run from the room and try to lock the door again, but the female drow warrior escapes.

Chwuvain

Since the spirit doesn’t attack yet, Lilith asks who she is.

My name is Qu’Chwuvain. I have been slain and they locked me up in here. What year is it? Where am I?

You are in the city of Erelhei-Cinlu.

I am from Menzoberranzan, and was a famous warrior there. Where is the mage that kept me imprisoned?

Qu’Chwuvain works herself into a frenzy, so the cleric shows her to the next room, where the mage lies bound.

Here he is, but we still need information from him!

Lilith’s words fall on deaf ears though. They have hardly left her mouth, when the spirit swoops down on the mage, pulls a spectral sword and sticks it in the warlock, over and over again. She screams and keeps on screaming until the warlock is dead, so full of anger, hate and frustration, that Phaedra runs away in fear.

Since he was an enemy of yours, I thank you. But do not cross my path again. Now take me out of here!

Jharrath points towards the exit and tells her that the draegloth is an ally, while Lilith gets her sister back and leads her away from the mage room. She then takes the wizard to the sarcophagus.

Look at that hand, Jharrath. It is getting more real!

The Xaniqos wizard takes out his wand and detects magic, originating in strong waves from the statue. A voice in his head urges him to step closer, to come and touch it, but he resists and steps back. Phaedra is also under the influence of the hand and wants to go back into the chamber. The voice whispers:

Come and touch me. I promise to bring fame and fortune to your House. With me you will rise and flourish. Come and touch me!

Phaedra desperately tries to reach the room, but with a combined effort Alvra and Lilith stop her and drag her out of harm’s way. Jharrath casts black tentacles in front of the door and they run out. Once they are past the pentagram, the evil voice of the hand gets softer, then fades.

The siblings go outside, where they meet Leargath.

What did you unleash?

Ah, just a pissed off ghost, searching for the warlock that entombed her. And that mage now is dead. By the way, could you carry him?

She points at Solaufein. The draegloth grumbles, but gives in to the cleric’s order and walks out, together with the Xaniqos siblings and the Captain of the Guard. Somewhat later they arrive at their house, fatigued and wounded, but safe.

Xaniqos versus Despana

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After their victory, the Xaniqos drow are escorted into the catacombs of the arena. Not only a cleric of the temple of Lolth is waiting for them to administer healing, but also the Xaniqos entourage. Hurriedly they freshen up while listening to their advice.

“You gave a good performance, Alvra, and your resilience is also fine. I miss a bit of finesse here and there, but overall, your showmanship makes up for it. And as long as you’re the victor… By the way, try to evade at least some hits.” Next, Taldinyon turns to his daughter. “Phaedra, you also are doing a good job. Evade is the keyword for your fighting style. Don’t let them hit you!” On the other side of the room, K’yorl tells Jharrath: “I am satisfied with your performance, but I haven’t seen much, apart from the fireball. But it is a wise choice to spare your magic.” And even Quarra is enthusiastic, for the House.

“The next challenge will be to defeat a promising group of House Despana. These students have just finished their training and, just like you, have been gaining experience outside the city. Their leader is a wizard, specialized in the evocation art. Among the others is also a cleric. Watch out for their summoning, and for demonic rituals. Make sure you win, take them down! And a little bit of humiliation on their side would be great.” With these words, the weaponmaster leaves them to prepare themselves.

Lilith gathers her brothers and sister in a circle and casts several spells to strengthen them —both in body and spirit— for the upcoming fight.

180215Arenda

Both parties are escorted into the arena. “Take up your positions. The fight will continue until one of the groups or one member surrenders. Or is killed. We look forward to a great performance; show us who is the best!”

Before the other team can do anything, the Xaniqos wizard takes a piece of tentacle from his pouch and casts a holding spell, causing black tentacles to rise up in the middle of the Despana group. The rubbery arms try to grapple, slow them down. As Alvra steps forward, he incidentally activates a trap. Vicious scythes slash through the air where a second earlier the Xaniqos fighter had been standing. Landing safely behind a wall, he turns the incident into a show. The crowd loves him.

The scout, who was observing their adversaries from atop another wall, calls out that the fighter and cleric of the other party are stuck, jumps into the air and lands gracefully on the ground. She grabs her short bow and shoots an arrow at the enemy fighter. The male drow instantly falls smack down on his face, overcome by the knock-down poison. There’s a loud “Wooooow” of appreciation for Phaedra from the tribunes.

Jharrath summons three medium sizes earth elementals, that promptly fall into a trap. Fortunately, they succeed in climbing out. With javelin and his two-handed sword, Alvra attacks in melee, aided by the elementals.

180215EE

The enemy wizard uses a dimensional door to escape the tentacles and appears behind a woodblock. Ominous darkfire shoots from Lilith’s hands, counterattacked by an enemy ice storm – the Xaniqos wizard and cleric are unaffected though. The battle rages on until another streak of darkfire hits the Despana leader. Severely hurt, he asks his group to surrender. A loud booing erupts from the spectators, and in the noble lounge, Sheihirae is furious. Unladylike, the Despana Matron Mother snorts her contempt, a crack showing in her stern composure. She signals to Thimeta to end the match. Down at the field, the Xaniqos cleric again bows to her mother. Lady Thandysha smirks in triumph.

When Phaedra, Jharrath, Alvra and Lilith enter the noble lounge, they are greeted with enthusiasm. K’yorl now shows outright respect for Jharrath and Quarra nods towards her sister. She has not much to say. The praise of the Matron Mother of House Despana is somewhat restrained. “Congratulations on your second victory. It is not our day. You are deserving of a better match.” Sheihirae consults with Thimeta, while the siblings have a bite to eat and take a short rest.

All seats in the arena are occupied by the time the third and last round starts. Again Lilith buffs her companions with strong spells. To top it off, she casts an armor of darkness on her fighter brother and peps up her own strength.

Not much has been changed in the setup of the fighting grounds, but the Xaniqos now stand on the other side. Suddenly a loud roar shatters the expectant silence and with a lot of noise, the gates on the opposite side are lifted clear off their hinges. An enormous beast steps forward, big horns curling from its head. It seems like House Despana has summoned a demon to fight for them!

180215Ghour

Again the ghour roars. Apparently, it is anticipating the exercise. Being immune to cold, fire, poison and lightning, the demon will be hard to fight, and the Xaniqos have a real challenge to deal with.

Jharrath calls forth the largest elemental yet summoned. It lumbers towards the ghour and hits, hard. The first punch seems to hurt the demon, but it easily shakes off the second attack. Phaedra’s charge attack with her spiked chain also is not very effective, but she keeps it up, as she doesn’t have anything else to hurt it with. A javelin streaks towards the demon, but the creature brushes it aside. Alvra had already anticipated this, but he needed to be sure of the effect –or lack of– of his attack.

Stamping its hoofs, the ghour breaks the cleric’s concentration, and her flame strike sizzles out. When the beast charges with its head down, attacking with both horns and two aggressive legs, Lilith’s searing lights spell also fails.

The wizard summons another large earth elemental. Both creatures throw themselves into the fight and engage the demon. Lilith calls forth a blade barrier around one of the elementals, to enhance the havoc it wreaks upon the demon. She then casts a spell on Alvra’s weapon: the sword becomes extra shiny!

Her attempt at attacking with a slashing darkness spell, fails though. The wizard uses his wand of magic missiles, while Alvra and Phaedra keep attacking, making sure they stay out of reach. Only their best hits do any damage, while the ghour has no problem wounding the drow.

Frustrated, the cleric grits her teeth and concentrates with all her might. Focusing divine power like a ray of the sun, Lilith projects a blast of pure light from her open palm. And her attack is extremely effective, because, with a loud roar of defeat, the demon disappears back to its plane. Again the Xaniqos are victorious!

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The crowd goes absolutely berserk, and under a massive applause, the drow are escorted from the arena.

The Arena

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“It is time.” Lilith takes her sister and brothers across the street. It has become quite busy with slaves, drow, and nobles. From afar they hear the cheering and screaming of the crowd.

At the entrance, they are stopped by a bugbear.
“Guests or players?”
“We come to participate in the fights.”
“Please follow me.”
The bugbear leads them towards a side entrance, where more warriors are waiting.
“You can sign up here.”

Behind the desk is a drow male, who is very interested in the Xaniqos.
“How are the opponents chosen?” Phaedra asks him.
“The rules are simple: you sign up as a team and fight three bouts. Everything has to happen inside the arena. No matter what happens, do not leave it. And if you survive, you have won.” He adds: “You are among the prime of the day.”
“Can we watch the other fights?”
The drow directs them towards a passageway.
“Lady Thandysha has one of the best spots. But be back in two hours!”

The huge arena is filled to the brim with almost a thousand spectators. Most are drow. The siblings are escorted to the noble area, where their mother is surrounded by a large entourage. A very large woman, broad and strong, is observing them. She is introduced as Thimeta Despana, the combat instructor of House Despana. Her armor is as black as night, marking her as a blackguard as well as a fighter.

The Matron Mother of House Despana, lady Sheihirae, is older than lady Thandysha. “Ah, so these are the chosen ones, Thandysha. You show courage to put four family members out in the arena. I have several enthusiastic warriors, waiting to take up arms against them. May the best team win.”
“Good luck, for the House!” Lady Thandysha nods encouragingly.

The arena is prepared for the tournament. It is a varied terrain, with hills and walls.
“Mistress Thimeta, does the outlay change with every round?”
“Indeed, Alvra, each fight will be a new challenge, in an ever-changing arena.”

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“Let the tournament begin!”

Upon lady Sheihirae’s words, an expectant hush settles over the arena. The first gate opens and four warriors of House Despana enter. The crowd cheers. On the opposite side, one of the Fey folk and two svirfneblins step onto the sand. Where the drow tread slowly and carefully, the deep gnomes rush forward – straight into a trap. It soon becomes a massacre.

The Xaniqos are called to their quarters. Underneath his cloak, Alvra wears a new black breastplate, studded with sharp points. Soon a lower drow escorts them to the middle of the arena. The fighting area has been hastily raked to absorb the blood of the unfortunate victims who came before them. “Stop right here.” On the other side, a huge quaggoth enters, carrying a great ax. Five more follow.

Both Matron Mothers rise, and lady Thandysha announces her children. “Today, House Xaniqos will show its strength. Our brave drow will fight against these savage beasts.”

180214Quaggoth

With a loud roar, the quaggoth leader charges at full speed. Suddenly the earth beneath his feet disappears, but he jumps aside. As Phaedra searches for traps, the wizard moves sideways and starts casting, a piece of bat guano in his hand. A bright fireball speeds towards the quaggoths and the stench of burned hair and flesh spread throughout the arena. The crowd stamp their feet to show their appreciation.

Then the fight starts in earnest. Alvra moves to get a clear line of sight and throws one of his javelins. Phaedra at first shoots bolts, but soon engages in a melee fight, her spiked chain tearing through the tough hide of their enemies. Three small earth elementals join in and engage the raging quaggoths, while magic missiles find their target. After several attacks, the Xaniqos cleric takes out the leader with her flail, the sparks of her added fire slowly winking out. Alvra’s sword whistles through flesh and bone.

Within minutes, all quaggoths are dead. Lilith bows to her Matron Mother. Two more rounds to go.

Battle Axe Black

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Back home, Jharrath gorges himself until bursting and then eats some more. A scolding hot bath makes him feel almost as good as new. Almost… Somehow he feels changed.
The next morning finds House Xaniqos in turmoil. All siblings are called towards a meeting in the throne room.

“Welcome back!” Lady Thandysha almost purrs. “I have found a worthy task for you, to show the strength of our House and to deal a blow to our enemies. Tomorrow morning you will go to the Arena in the Ghetto of the Savages, and sign up for the fights. It should be an interesting program. An important noble of House Despana wants to prove himself, and –if you all provoke him enough with your display of strength– he will appear in the Arena in person. Destroy him. House Despana may be able to change the rules, but they have to let you go once you’re victorious.”

As an afterthought, she adds: “And siblings? Do NOT fail me! Lolth is watching and testing you. Do well, and your status could improve within our House. I will see you tomorrow at the arena.”

Taldinyon takes Alvra aside. “I’m watching you closely. If you truly are the future of this House, you could be a weapon master yourself.”
Meanwhile, Jharrath has a likewise conversation with the house wizard. “I’m looking forward to your tricks tomorrow, and I do hope you will show more than the average magician.” The rivals look each other in the eye. “Oh, you can be assured of that, K’yorl.”
As they are about to leave, Quarra saunters towards her younger sister and wishes her good luck, in the open! Surprised, Lilith nods her head in appreciation. “Thank you, sister!” The whole house seems uncharacteristically united in their support of the adventurers.

With the good wishes and warnings still fresh on their minds, the next morning the four drow walk towards the Ghetto of the Savages. The rest of their House will arrive later. Well armed drow patrol the district. There are troglodytes and trolls —some of which approach them for work— and many goblins.

Troglodyte

In front of the Arena is a large inn, with loud music pouring from the entrance. A duergar is holding a mixed crowd enthralled with this story. “In the Old Battle Axe”, a sign over his head says. A battered axe emphasizes the inn’s name. The place is run by a female bugbear and her two sons.

When the Xaniqos enter, the proprietor bids them welcome and asks what they’d like to drink.
“Water please,” Phaedra says. Lilith echoes her sister’s order.
The bugbear almost chokes. “Water?!” she mutters, “I have never heard such a peculiar request. How about you, gentlemen. Can I get you something stronger? We have Elf Blood; we serve a tasty Chieftain’s brew, and a nice strong Battle Axe Black!” She orders her sons to clear a table. Within seconds the bugbears start tossing dwarfs, goblins, and even a bugbear to the side. When the Xaniqos take their seats, the innkeeper returns with the drinks.

Jharrath takes a sip of his drink. The Elf Blood is bright red and even looks like blood. And though it appears to be wine, there’s a hint of iron to it.

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The bugbears both stare at Alvra. “A Battle Axe Black! You are strong, we are impressed! The drow fighter raises the mug warm, bubbling beer to his mouth and, ignoring the foul smell, takes a firm sip. The super strong ‘beer’ carves a trail of fierceness down his throat, and his heart is pounding in his ears. Alvra spits out the remaining liquid, sputtering and gasping for air. “Humph, we thought you were stronger.” Disappointed, the two bugbears turn away. The drow quickly empties the mug over his shoulder and slams it on the table. Perhaps drinking wasn’t such a good idea after all.

Meanwhile, the duergar continues his Arena stories, and the drow listen, quietly observing the customers. It is almost time.

Szith Morcane

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Wary of the shadow spider, the Xaniqos continue their way over the unstable spider strands. Phaedra carefully picks a route through the sticky maze, while the others follow in her footsteps. When she hears unfamiliar voices, the scout urges the others to stay quiet. Lilith takes a moment to examine their surroundings and spots a plateau. It seems to be another entrance in the wall opposite the thoroughly destroyed former balcony, where smoke still smolders – the result of Jharrath’s devastating fireball. Phaedra crawls upwards towards the damaged ledge and takes a quick peek. The tunnel seems empty at first, but then something moves. What in Lolth’s name… Quickly she regroups with the others and signals them to keep ready.

Hideous skinless creatures appear at the rim of the ledge. With muscles stretched taut over skeleton and fluids oozing from their bodies, they start to climb down the twenty feet drop. “Quth-maren,” the cleric exclaims, “undead skinned drow. Be careful of their ooze: it’s acid!”. They turn to face this new threat, when the spider once again jumps into existence.

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The wizard, accompanied by his mirror images, moves forward and climbs the strands, trying to reach a more strategic position. The spider launches a bite attack and its teeth sink into one of the shimmering images of the wizard. Up on the ledge a new opponent appears -an arcane guard- and four magic missiles fly straight into the fray. When they hit, only two of Jharrath’s mirror images remain.

“This fight is well coordinated,” the Xaniqos fighter observes through clenched teeth. No sooner have these words left his lips, than the spider takes advantage of his temporary slip of attention and paralyzes Alvra with a well-placed bite. Phaedra’s counterattack bounces off the spider’s hide, and the arachnid grapples her.

Lilith calls upon the Spider Queen to rebuke the undead warriors, but before she can activate that ability, one of the undead rests his horrifying gaze upon her and the normally strong willed fighter feels herself overcome with fear. A second undead tries to slice her open with his filthy claws, but can’t penetrate her armor.

From the side, the wizard launches an arch of lighting, which ravages the undead and wounds them heavily with electricity. Through the cleric’s spell resistance, she’s able to withstand the lightning arch; and Alvra is safe as well. Next, Jharrath takes out a candle and summons three earth elementals near the spider. Their combined weight is too much for the spider webs and they slowly topple out of sight, leaving a huge hole in the webbings. The spider is able to keep its footings, but has to release the scout in the process. Immediately, Phaedra lashes out and hits the eight-legged animal. When another round of the arcane guard’s magic missiles slams into the wizard, his last mirror image disappears.

“The only way you can enter Szith Morcane is either dead or as slaves!” A female voice rings out over the grunts and growls of the combatants. Upon the ledge, the Xaniqos see a female, wearing the symbol of a leering skull; it must be one of the Kiaransalee clerics, worshipers of the Lady of the Dead.

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Strengthened by the proximity of his mistress, the flayed creature makes another clawed attack on Lilith, once again keeping his horrifying gaze on her. The wounds of the oozing creature slowly begin to heal. They have to get out of there! Phaedra tumbles past the shadow spider -hitting it hard- and touches the still immobile Alvra on landing. Jharrath casts darkness on himself and moves towards the plateau Lilith spotted earlier. He sees a deserted corridor and dashes into it. “Don’t run, you’ll make a perfect slave!” The mocking voice of the Kiaransalee cleric follows him, as well as a crossbow bolt. The enchantment instantly seizes the wizard, leaving him paralyzed. There’s only one mobile Xaniqos drow left!

Phaedra teleports and takes Alvra with her, slowly dragging him towards the plateau where Jharrath is standing still. In the blink of an eye, three more drow scouts mirror her movements. She maintains her connection to Alvra, leading him further and further from the battlefield. Jharrath struggles and breaks the enchantment, casting darkness to hide their actions and whereabouts.

A frustrated shout sounds through the battle scene. The Kiaransalee cleric is not happy to see her prey escape and calls upon her Goddess. And the Lady of the Dead answers: a roaring flamestrike slams into the middle of the three, or rather six, siblings, but searing only Jharrath. Phaedra pushes the fighter into the corridor, and then steps back onto the webs.

The Xaniqos cleric manages to break the will of the glaring Quth-maren. Shaking her head clear of the last remnants of the undead’s influence, she tries to dodge the slashes of one, while the other spits acid blood at her. It splashes against the stone and spider strands, where it mingles with Lilith’s blood. Looking up, she sees the arcane guard drawing near. In full retreat she follows her brothers and sister, while being attacked by the undead and the guard over and over again.

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When Alvra comes to, he’s face down in a dark tunnel. His brother is heavily wounded, and both his sisters are battling on the web strands, while trying to flee to the relatively safety of the corridor. Another necromancer spell hits his eldest sister. Phaedra is driving the guard mad by teleporting away constantly when he comes too close. The fighter takes out his javelin and hurls it towards the Kiaransalee cleric on the other side of the crevice. Caught up in her spell casting, the necromancer is surprised by the attack. She pays in blood.

Summoned from another plane by the wizard, a large earth elemental appears and tries to grapple the arcane guard. As planned, its weight proves to be too much though, and both start falling through the net. The guard manages to hold on and climbs back up. In all consternation the spider advances on Lilith and paralyzes her with a bite of its poisonous fangs.

Covered in darkness, Phaedra sets out to retrieve the immobile cleric. Under attack by the quth-marens, she starts pushing her sister towards the plateau. Fortunately the undead miss. Alvra doesn’t though, and throws another javelin at the creatures, scoring a hit. Jharrath readies a fireball, waiting for his siblings to clear the webbing. The fighter bull-rushes the quth-marens, but loses his footing and lands on his back. There he continues fighting his opponent, who is stuck in the spider strands. Jharrath casts a spell on the other. Alas it seems to be resistant to fire. The spider removes Phaedra’s mirror images in a double attack. Quickly the scout shoves Lilith back another step. Jharrath lifts his arms and…

“Let them run!” Overseeing the battlefield, the Kiaransalee calls back her allies. “Stop the chase and let the worms run!” The attackers leave, making care to dodge Alvra’s harassing sword.

Limping and bleeding the drow of House Xaniqos manage to escape. Not a good day for the four adventurers. Still they finally managed to find Szith Morcane!

Shadows

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The drow climb through the hatch and descend down the rope ladder, which ends at a platform. A short corridor leads towards a giant chasm, that opens up 30 feet wide. A wind is blowing from down below. The crevice is wrapped up in spider webs, forming a kind of walkway. The web consists of several layers of thick spider ropes. Even the walls have been decorated with the sticky strands. As they look over the edge, they see the lower levels are also layered in spider silk. It is possible to climb the walls, but only for very experienced climbers. Which some of them are not!

After locking the hatch, the siblings gather near the edge. Jharrath uses one of his wands to see if there’s magic at work, but only faint traces of magic linger. Alvra steps onto the webbing, with Lilith close behind. The air currents feel weird. After advancing about 20 feet, the fighter’s foot gets stuck. When they examine the sticky strands, they notice that the webbings glisten in the area where Alvra is trying to get loose. Unfortunately he only manages to get his other foot stuck too. He’s entangled.

People have passed here, so there must be a safe route. The cleric walks back towards the platform, gathers up some dust and small stones and swipes these over the webbings near her brother. The dust clings to the sticky pieces, vaguely showing which way they should not go. When she tries to pull the fighter back to safety, she slips on the treacherous webbing. Now both drow are stuck!

Their siblings move out to help them, but a sudden movement alerts Phaedra to a new danger: in the top right corner she sees a large spider, hiding in the shadows. The beast is green, and has dark eyes which faintly glow red. The shadow spider rushes towards the drow and lashes out with very sharp claws. Phaedra quickly teleports to safety and takes out her spiked chain. When Jharrath is attacked, he uses his boots to zap away. Alvra and Lilith meanwhile try to keep their balance on the treacherous footings. The cleric’s soundburst spell has no effect on the advancing spider, so Alvra casts a globe of darkness.

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Phaedra watches the spider’s silhouette become vague, then disappear in the shadows altogether. With all of her senses alert, she suddenly hears a faint rustling behind her and immediately lashes out with her spiked weapon. The chain connects with something solid and the spider again pulls back into the shadows, narrowly missing the dark bolts that Lilith aims at the beast. Alvra tries to cast faerie fire on the creature, but to no avail. Turning, the spider attacks the wizard, or so it thinks. In stead, one of Jharrath’s six mirror images disappears. The wizard quickly summons a salt mephit to help him fight, and shoots Kellgore’s firebolts into the arachnid.

While the shadow creature is occupied, the drow scout approaches her sister and tries -in vain- to free her. Lilith casts a mass shield of faith to help her siblings out; her boots seem to be glued to the web strands. She then calls upon her deity for darkfire. Alvra manages to pull himself free and carefully steps to the side of the crevice. There he casts dancing lights around the spider’s head and grabs his sword.

With only two of the wizard’s mirror images left, Jharrath’s situation is not looking good. The arachnid fanatically bites and claws. Phaedra counterattacks and hits, but the damage is less severe than expected. A full hit of Lilith’s darkfire also has little to no effect.

A soft whistling alerts the Xaniqos to a new danger: in an aperture, two drow appear. They seem satisfied to watch the fight scene from up above. Their grin quickly changes to horror when a sizzling ball of fire roars towards them. The spell detonates with a low roar and the hostile drow are catapulted. One lands in the web – a charred corpse; the other lies smoldering one floor down. Jharrath puts away the bat guano with a satisfied grin.

Alvra swings his sword at the shadow spider, but misses because of the darkness. The spider immediately lashes out and grapples the fighter, which activates the drow’s special armor. Another round of darkfire soars towards the spider, but the flames don’t harm it. The beast, attacked on all sides, tries to take its prey to the Shadow Plane, but the fighter resists. Lilith quickly heals her heavily wounded brother before the arachnid returns, and then casts Bebelith Blessing on herself. She finally manages to pull herself loose and rushes in to help her sister, who is attacking the beast. Again the shadow spider returns to its plane.

 

Prying Eyes

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While Lilith patches up her wizard brother, Phaedra and Alvra go over the remains of their defeated enemies. They were very well equipped with magic weapons and armor, amulets, wands and potions. When Lilith searches the archer, she finds an obsidian bat form among the other equipment. The cleric scrutinizes the statue, and then asks Jharrath if it could be the sought after key to the portal. The wizard studies the object in the light of the dawn and confirms her belief: this is an activating stone.

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The cleric applies more healing to Alvra, while keeping an eye on the surroundings. The fighter is leaning against a wall. Someone is watching us, he signs. Lilith nods. At that moment, Phaedra return from patrolling the neighborhood. A flock of ravens is their constant company up above. I know, Lilith signals, but we can’t go back, we still need to find Dark Fate. Alvra, find us a defensible spot. Do it, quickly!

They travel on, until the fighter finds a shallow basin with a low wall at the back and bushes in the middle. Lilith creates a number of semi-tangible, visible magical orbs and sends them forth. These Prying Eyes have the specific instructions to scout for danger. The cleric leans back against the rim of the basin, as does Alvra, and tries to get some rest. Their brother finds cover under a bush. Phaedra hides nearby and keeps watch.

The day passes slowly, until the Prying Eyes wake their mistress and alert her to advancing danger: six drow are at 120 feet and closing in. Lilith sits up and signals to her siblings. They are surrounding us! Alvra gives his sister a hand, and with his help, she manages to climb out of the pit. The Eyes inform her that the enemies have advanced to sixty feet from where they were resting.

The cleric starts chanting and creates a shimmering, magical field around her companions, that enables them to avert attacks easier. She then casts a spell on Alvra, that makes his muscles bulge, and dresses herself in an magical armor of darkness. An anti-toxin potion should also help counter any sleeping spell darts. Jharrath drinks one as well. Lilith warns the others: through her Prying Eyes she can see that that five of the six enemy drow just became invisible. Among them is the cleric who attacked them yesterday. And she doesn’t seem to be the only cleric this time!

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Alvra peeks over the edge, ready to jump into action. Drinking a potion that blurs her outline, Lilith takes cover behind a big rock, with her wizard brother near. Moments later he summons a salt mephit. Glitter dust swirls through the air.

Silently, Phaedra steps away, taking position on the other side of the rim’s top while hiding in invisibility. Then she hears footsteps next to her. She keeps very quiet and from the corner of her eye she sees an archer who takes aim at the mephit. The warrior is in full armor and dressed in black. Another battle is about to begin.

Ambushed!

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The drow hit the road in the dead of night, when the evil sun’s glare isn’t as fierce. Keeping to cover as often as possible, they travel the lands, past neglected and overgrown farmhouses. Phaedra falls back to keep an eye on possible pursuit. It’s a cold, windy and cloudy night. The Upperworld is quite unpleasant. After a while, they arrive at the end of the shrubbery. Up ahead the farmland is dotted with ruins. In the distance the rolling hills give way to higher mountains.

Jharrath and Theo exchange small talk. Apparently the Friezford drow uphold trade through the portal. Lilith checks the air, where patrolling ravens once again come closer. They feel evil. The Xaniqos run towards one of the ruins to hide, but apparently it’s too late: they have been spotted. Immediately the ravens fly southward – without a doubt straight towards the Hidden Dell, as Theo informs them. The drow cautiously follow the black birds over the deserted fields, ot of options for cover.

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Then a voice rings out from one of the ruins to their left. Elven chanting finds a way to Lolth, calling down a flame strike in their middle. Nimble Phaedra escapes without as much as a single blister, but the other drow all take damage. Their unfortunate guide is charred beyond recognition and slowly topples forward. Arrows buzz through the air, one striking the wizard in his chest, another piercing Phaedra’s armor. She quickly turns around and discovers both cleric and bowman. Both are dressed from head to toes in black.

Jharrath surrounds himself with five mirror images. He takes out a bit of bat guana and sends a fireball sizzling towards the silo, where the —soon to be severely injured— archer hides. He then takes position between his brother and sister.

The scout runs and crouches behind a wall, finding a bit of cover – or at least, that’s what she thought. Someone suddenly pops up, apparently coming out of invisibility, and fires a crossbow at Phaedra. She duplicates his tactics and disappears before the bolt can find her as a target. Taking out her spiked chain, she lashes out repeatedly. The drow’s rapier counterstrikes, and the two opponents battle back and forth. When her spiked chain doesn’t give her the results she wishes for, she exchanges it for her crossbow. The male charges and… Phaedra disappears from view, only to reappear a bit further on. The drow grins, seemingly enjoying the challenge. In sign language he says, If you surrender, you can always join us. The Xaniqos drow answers by blinding the dark elf.

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Further to the left, Lilith serves the unknown and hostile cleric a portion of her own medicine: a flame strike sears from the skies and strikes the female head on. A shriek gives voice to the hit, leading Alvra’s javelin her way as well.

More arrows cross the open area, passing through two of Jharrath’s mirror images. The second archer aims a wand at herself, then puts it away. The boost is successful, because her next arrow finds a crack in Lilith’s armor. The Xaniqos priestess roars and charges full towards her attacker. The drow archer didn’t exactly see that coming. Quickly she trades the bow for her rapier and aims it at Lilith, while an additional arrow from the silo finds its way into Lilith’s back. The cleric sends a stream of searing lights towards her attacker, following through with a spell, inflicting more damage to the heavily wounded drow archer. When the opponent tries to tumble past Lilith, almost stabbing her in the neck, the priestess attacks with another spell and kills her.

Alvra follows the course his javelin took earlier and finds another archer behind a wall. And though his attack is well coordinated, it still misses. Something else seems to be aiding these drow. The hostile cleric once again calls upon Lolth and a dagger appears out of thin air, poking down on the Xaniqos fighter. He shrugs off the effects and concentrates on dislodging the bow from the archer’s hands. He succeeds, but gets hit again and again. He takes a moment to step back and take a healing potion.

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A huge earth elemental appears near the enemy cleric, summoned by Jharrath. She tries to dispel the creature, but it hits back and does more damage to the female. With the help of her wand, she disappears from view, but the elemental is not dazes by her act. He pummels down with his bludgeoning fists. Again the hostile cleric disappears.

The wizard directs his attention towards the archer in the blackened silo and ends his life with a fireball. He cautiously finds his way towards the part of the ruin where the scout is battling, but his joy in the successful attack is rather short lived. Once again he takes an arrow and hits the ground, unconscious. Lilith marches towards her fallen brother, receiving more arrows in the process.

Phaedra quickly pours a healing potion down Jharrath’s throat and then faces the male fighter again. Silently she sneaks towards him, moves behind him and comes out of her invisibility. In two well placed attacks, she kills her opponent.

Two new elementals come to Alvra’s aid – the fighter is definitely having a bad day. Together they finally manage to put his bastard sword wielding enemy down.

Silence returns, only disturbed by the panting of the Xaniqos siblings. Of the wounded cleric, not a sign.