Top Ten Signs You Just Met The Main Bad Guy

2

😉 You’d better run when:

  1. Your assassin henchman just wet his pants.
  2. The ancient red dragon you had just been fighting says

    S**t, I’m out of here!

    and flies away.

  3. The bad guy just laughed evilly, and seven birds fell dead out of the sky.
  4. The DM chuckles, and says

    I spent seven hours rolling this guy up.

  5. The bad guy burps, and a human toe flies out of his mouth.
  6. The DM plays a tape of scary organ music, and starts talking like Boris Karloff.
  7. The bad guy is dressed all in black, but has one of those little yellow smiley face buttons (DMs can be sooo sarcastic).
  8. You point your wand of fire at him, and it melts.
  9. The bad guy keeps Elminster in a cage, and occasionally pokes him with a fork.
  10. After the battle, the only Player Character to survive is the one that stayed back in town with the flu.

130526run

Source: 3rd Edition Palace of D&D

Drow Cleric

12

For the first time ever I’ll play an evil character in our next campaign! Normally I prefer playing a ranger, druid or (like I’m playing at the moment) a paladin – defending the weak, trying to do good, healing and loving nature.

But after this one, no more goodie good doing. Nope, I’ll be Lilith, a drow cleric in the Underdark. We already rolled the stats:

Charisma: 17
Strength: 15
Constitution: 15
Dexterity: 13
Wisdom: 16
Intelligence: 16

A drow gets +2 on intelligence, +2 charisma, +2 dexterity and -2 on constitution.

To give you an impression of an evil drow cleric,  meet Viconia DeVir. She’s a character in the role playing game Baldur’s Gate.