What is your favorite D&D Class?

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I’m conducting a little D&D research. Will you help me out?


And would you be so kind to tell me in the comments why you chose that specific class? What do you like so much about it?

Thank you kindly!
Dungeon DuTchess

Of Radiation Sickness and Druid Spells

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Bereft of her sight, Phaedra’s senses seem to be heightened. Cautiously she continues deeper into the cave. When she walks around the corner of the corridor on the far right side, she gets very nauseated. She looks slightly pale, even for a drow. The pungent smell of mushrooms is very heavy.

I think there’s darklight ore in here!

Her sister walks towards the opening and sees a pile of ore on the left side, a full cart and three pickaxes. It seems to be a rich vein. Lilith also feels the effect of the glowing darklight ore.

Cleaning it away won’t do any good, all is contaminated,

Phaedra says, recovering slightly. The cleric calls upon Lolth and imbues herself with magical energy that protects better against the radiation. The drow move into the corridor single file, with an earth elemental, summoned by Jharrath, up front. In the distance the glow of violet mushrooms lights the area. Notwithstanding his mask, the fighter though is very nauseated and violently sick, while the others seem to fare better.

The mushrooms seem to thrive near the ore. Perhaps we can make an anti-toxin out of it. Jharrath, take a sample later on, so we can examine it.

Just when the wizard complies, a white figure dressed in animal skin glides into the corridor, fifteen feet above the ground. He’s surrounded by a shimmering aura, wears a wicked spear and a demonic smile. After drinking a potion, his image blurs.

druid

His murmur activates the violet mushrooms into an attack on the earth elemental, while two others attack from the side. Lilith immediately counterattacks by dispelling his magic. Suddenly the blur effect is gone, the aura lessens and with a surprised yelp the szarkai drops from the air.

They all take up fighting positions. Phaedra loads her crossbow and stands next to her wizard brother. When she hears the thump of an attack, she shoots, but blinded as she is, her bolt doesn’t find a target. Jharrath takes out a small ball of bat guano and sulfur and strikes at the szarkai with a fireball. The gigantic blast clears away all mushrooms near the szarkai and even hits the druid. Debris is falling everywhere, and sounds of the ceiling settling back into an unstable balance fill the air. After a hit from the earth elemental, the druid szarkai retreats around the corner.

Jharrath orders his elemental to charge after the white elf, and when he hears it hit something, he glances around the corner. The summoned ally is standing in the middle of blankets and bedrolls, surrounded by the remnants of a big rock that it smashed, while the druid again floats higher up. He seems to be healing himself. With a ray of clumsiness, Jharrath hinders their opponent, and his sister adds a spell, blasting the area with a tremendous cacophony. The others move forward too. A wall of smoke prevents the druid from making visual contact, but his voice calls out in Elven:

If I die, I will take at least one of you with me!

He calls upon the earth, and the earth obeys. A gigantic stalagmite rises up and tries to impale Lilith. She manages to jump to the side, but her armor is ruptured. A counterattack with her spiritual weapon goes awry because of this. Jharrath sends in a salt mephit, whose breath irritates the elf’s skin and eyes, and he strikes back with another spell. Two iron poles rise up next to the spell casters, and an arc of lightning jumps back and forth, hurting the drow. By jumping aside quickly, they manage to reduce their injuries.

By now, Lilith is totally fed up with the druid and lashes out with a counter spell. A vertical column of divine fire roars downward, wiping everything away except the fire mephit. Of the szarkai and the mushrooms only ashes are left.

Jharrath examines the remains and finds 20 platinum pieces, the short, wicked looking short spear, magical hide armor and a blurring potion in a scarred but still usable belt. He hands over the potion to the cleric and the spear to his brother, who is feeling better.

This seems to have been a temporary camp, but all clues are burned.

Phaedra isn’t too happy with this result, but doesn’t say anything about her feelings to her older sister.