The Rescue of Solafein

0

While the cleric is concentrating on her spell, the babau secretly makes its way towards Lilith and slashes in her neck with one of his stinking claw. Alvra, seeing his mistress bloodied, turns around and beheads the tanar’ri with a powerful swing of his sword.

Lilith walks over to the altar and finds Solaufein on the brink of death. Casting a full healing spell on the captain, she manages to bring him back. The information and testimony he can give might be crucial. They need to know the secrets he has yielded to House Despana. She unties Solaufein. Though his body is healed, his dazed mind will need time to recover.

healing

The vrock keeps following the wizard and reaches for Jharrath with its beak. At that moment Leargath manages to get through its defenses and wounds the monster with his scimitar, while Jharrath retreats in full haste back towards the circle. Where the wizard can take the narrow tunnels, the vrock is forced to follow the main corridor, so Jharrath casts caustic smoke near the entrance from that side. Alvra and Leargath position themselves near the two other entrances, while the wizard walks toward the south room.

To their surprise, not one but four vrocks enter the center room. Lilith casts a dispelling screen on them, but the spell is too high to nullify. Alvra and Leargath attack the creatures with their weapons and manage to get rid of the mirror images. Aided by the cleric, the three of them fight in melee, until a swing with the cleric’s flail sends the vrock back to where it came from.

Solaufein, who is slowly coming to his senses, tells Alvra that the dungeon is a place where House Despana worships demons. They tortured him and asked him for information about the rod Dark Fate.

It was also meant as a punishment for your victory in the arena, Alvra. The warlock was the one ordering the demons, though these were not allowed to go near his room in the south.

In the other room, the knock-out potion loses its potency and the Despana warlock slowly gets up. He flees to a corridor in the back, with Phaedra in pursuit. She yells:

Don’t kill the mage!

and charges him, trying to knock him down again. Her strike is well aimed. The warlock is badly hurt but not quite dead. The Despana dark elf is getting tired of the unrelenting scout and takes a healing potion while leaning against the wall. His ebony color returns and he scowls at Phaedra. Then Jharrath enters and aims a hail of stones on the warlock. The Despana looks mangled. He focusses on Phaedra and releases an Eldritch blast.

eldritch

The energy strikes the scout, but she immediately counterattacks and lashes out again. Her strike renders him unconscious once more. Phaedra binds and gags the warlock, and strips him of his possessions. On him, she finds a mithral shirt, a magic belt, the wand of fireballs and a magic ring with three gems: two still active and one spent. The scout follows the corridor where the mage tried to flee to and arrives at a hole in the ground. Apparently, this is the place where the Despana dumps the bodies of their victims.

When she returns to the south room, she finds Jharrath studying the arcane mage symbols on a door that is a few steps down.

This sealed door can only be opened in a magical way. And I don’t have the right spells for it. Perhaps…

Phaedra shows him what she found on the warlock’s body, and Jharrath recognizes the ring as a ring of spell storing. One gem is able to hold a portal, the other has a knock spell. He puts the ring on his finger and feels he now has access to the room.

The Xaniqos siblings gather in the chamber to decide what they will do next, while  Leargath goes up into the warehouse to keep watch. Lilith orders her wizard brother to open the sealed door, and then drags the warlock back to the room with the pentagram circle. He is still out cold. Jharrath activates the ring’s knock spell and renders the arcane seal inactive.

Phaedra quickly opens the door and takes a peek. Inside it smells like a tomb. In the middle is an open sarcophagus with humanoid bones and a decayed armor. They seem to have belonged to a fighter. At the back of the chamber is a marble statue, and on it an upright hand. The wizard enters the room and circles the sarcophagus. A green mist rises, changing into a female elven warrior. Her face expresses utter hate for all that is living, malicious. By now the room is illuminated with a purple light that swirls around and in the hand of the statue. Phaedra and Jharrath both run from the room and try to lock the door again, but the female drow warrior escapes.

Chwuvain

Since the spirit doesn’t attack yet, Lilith asks who she is.

My name is Qu’Chwuvain. I have been slain and they locked me up in here. What year is it? Where am I?

You are in the city of Erelhei-Cinlu.

I am from Menzoberranzan, and was a famous warrior there. Where is the mage that kept me imprisoned?

Qu’Chwuvain works herself into a frenzy, so the cleric shows her to the next room, where the mage lies bound.

Here he is, but we still need information from him!

Lilith’s words fall on deaf ears though. They have hardly left her mouth, when the spirit swoops down on the mage, pulls a spectral sword and sticks it in the warlock, over and over again. She screams and keeps on screaming until the warlock is dead, so full of anger, hate and frustration, that Phaedra runs away in fear.

Since he was an enemy of yours, I thank you. But do not cross my path again. Now take me out of here!

Jharrath points towards the exit and tells her that the draegloth is an ally, while Lilith gets her sister back and leads her away from the mage room. She then takes the wizard to the sarcophagus.

Look at that hand, Jharrath. It is getting more real!

The Xaniqos wizard takes out his wand and detects magic, originating in strong waves from the statue. A voice in his head urges him to step closer, to come and touch it, but he resists and steps back. Phaedra is also under the influence of the hand and wants to go back into the chamber. The voice whispers:

Come and touch me. I promise to bring fame and fortune to your House. With me you will rise and flourish. Come and touch me!

Phaedra desperately tries to reach the room, but with a combined effort Alvra and Lilith stop her and drag her out of harm’s way. Jharrath casts black tentacles in front of the door and they run out. Once they are past the pentagram, the evil voice of the hand gets softer, then fades.

The siblings go outside, where they meet Leargath.

What did you unleash?

Ah, just a pissed off ghost, searching for the warlock that entombed her. And that mage now is dead. By the way, could you carry him?

The draegloth grumbles, but gives in to the cleric’s request and walks out, together with the Xaniqos siblings and the Captain of the Guard. Somewhat later they arrive at their house, fatigued and wounded, but safe.

 

 

 

A Warlock and his Tanar’ri’s

0

The Xaniqos fighter charges the vrock that Lilith is in combat with. He hits the demon repeatedly, after which the vrock releases spores, that bite into Alvra’s skin. Then it counterattacks with claw, beak, and talons! The drow is glad for the cleric’s protection earlier on. Lilith walks towards the monster and her touch attack leaves marks of negative energy. The creature screeches with pain. The fight rages back and forth, both sides evenly vicious in the battle, seemingly oblivious to the pain being dealt to them. Alvra is bleeding from many wounds, scratches and bite marks all over his body. When fungus starts to grow in his wounds and he feels very sick and weak, he retreats to take a potion.

The earth elemental fights valiantly, but the combined attacks of the other vrock and the mage send it back to its own plane. The demon looks up, in search of his next victim. Slowly he makes his way towards the entrance of the dungeon, where Jharrath is waiting.

Phaedra tumbles past the mage while staying clear of the circle. She lands in front of another room. Masses of blood and remains are strewn around the side chamber, the smell is awful. Behind her back, the second babau sneaks closer. Phaedra puts away her spiked chain and knocks an arrow on her short bow. When the small demon springs to attack her, she fluently steps back.

 

Laergath

What a fine mess did you get yourself into now?

Jharrath hears breathing in his ears and smells wet dog. Leargath is back! Haughtily he replies:

I was just about to help.

He and his mirror images teleport to the circle. The device with the levers is still there, but the creature handling it is gone. Jharrath pulls several levers to try and open the portcullis for the draegloth, but he only succeeds in opening two others.

The mage takes a wand ending in a red flame, and shoots a fireball against the wall above the summoning circle. Debris rains down, but the Xaniqos are not hurt by it – including the drow on the altar, who is indeed their lost Captain of the Guard!

warlockdrow

The enemy mage orders the vrock near the portcullis to return to the fight, and then hits Phaedra with his purple energy beam. The Xaniqos wizard recognizes this ability as a warlock’s.  The enemy drow chants an invocation to destroy their potions, but fails in doing so. Then Phaedra’s arrow finds its mark, and the warlock slowly topples backward. The knock-out potion she used on her weapon worked really well.

At the same moment, Lilith inflicts critical wounds on the vrock and sends it back to the demon plane. Quickly she checks on Alvra. The potion seems to have done its job, and she casts a strong healing spell to help him recover: she needs the fighter on his feet. She then heals herself. Alvra thanks his mistress and then walks back to help Leargath. Together they lift the heavy portcullis, their muscles trembling. The powerful drow gathers his strength and manages to hold up the gate on his own for an instant. But that is enough for the draegloth, and two seconds later, he is standing next to Alvra.

The remaining vrock attacks Jharrath several times, and one by one the mirror images disappear. The wizard steps away and recasts the spell. Now there are eight wizards facing the demon. He walks backwards into a corridor and calls forth a new earth elemental, that fights the vrock for him. Jharrath then casts a spell and incendiary slime covers part of the floor.

Phaedra repeatedly jumps away from the babau, but the tanar’ri is persistent. The scout disappears in a blinding flash, dazzling the monster. That doesn’t last long though. Again he looks for her and overcomes her invisibility. She tumbles away once more, puts her bow away and takes out her spiked chain. The babau, upset with the nimble evasive scout, makes himself invisible and searches for a new victim.

The Xaniqos fighter and draegloth walk towards the summoning circle, where the vrock and the earth elemental are in close combat.

What are your wishes, Mistress?

Kill that big demon, Leargath, and if possible, do not destroy the elemental in the proces.

Lilith then casts faerie fire on their opponent and outlines his body in sparkling light. Both Alvra and Leargath attack the vrock, but they can’t seem to damage it with their weapons. The demon flutters over the green incendiary grease by flapping its wings and menacingly approaches the mage.  The cleric casts a mighty dispelling spell, but the demon stays right where it is. Again under attack, the last of Jharrath’s mirror images disappears and he teleports to safety.

 

 

By the eight names of Lolth

0

While Leargath is busy killing the last Despana guard upstairs, the others slowly make their way deeper into the dark passage. Phaedra, who is scouting ahead, catches a glimpse of a monster with leathery skin and red eyes. She is just about to warn the others when a scream of pain shatters the silence. Someone else is chanting, his voice rising and falling with the spell. Lilith quickly gathers her siblings in a close circle and uses a couple of spells to strengthen their party. Then the siblings follow their scout, chains softly moving against their bodies like a metal curtain.

In the distance, a purple glow lifts the darkness and a smell of decay is heavy in the air. When they turn the corner, they see a glowing summoning circle. In the middle, someone is thrashing on an altar, clearly in pain, while an arcane drow is pulling energy from his victim. Smears of blood surround the frightful scene.

1807cells

Our DM used this drawing of dark cells (by Alex J. Moore) to visualize the dungeon.

The Xaniqos wizard summons an elemental to help them, but almost loses his concentration when a claw reaches for him from the dark. Almost. 😉 The earth elemental attacks the mage in the starred circle. The drow nimbly evades, chanting:

By the eight names of Lolth, I invoke thee.
By the eight dooms of the spider queen, I summon thee.
Fill my empty vessel with your profane might, your limitless power, and your inexhaustible wisdom.

With those final words, the mage draws upon the essence of a demon. His appearance changes. His body grows feathers, his head becomes a beak and he develops half wings. He turns towards the elemental and purple light shoots from his arms. The sonic force blasts right through the elemental, dealing much damage.

Calling out to the Spider Queen, Lilith creates a shimmering, magical field around her sister, brothers and herself. In the distance, they hear heavy chains rattling. Somewhere near more gates are opening!

Jharrath finds himself face to face with another demon. The tanar’ri is bent, horned, with a big mouth and claws. Acid gelly coats its slimy skin and half of its head is filled with teeth. They have found the source of the horrid smell: a babau!

Babau

Phaedra steps forward from under the portcullis and attacks the babau with her spiked weapon. She hits the demon, but the chain gets stuck in the skin. It sizzles but stays whole. She is aided by her fighter brother, who attacks the beast from the other side, but the two-handed sword attack does less damage than Alvra expected. Back in the corridor, the Xaniqos wizard casts a spell on the tanar’ri and the creature is sent back to its plane, growling, hissing and seething with rage.

There is no shortage of opponents though: two vrocks step into view near the circle, most likely as a result of the opened cages. The birdlike demons attack the elemental, but it defends itself well.

Vrock

When Phaedra moves forward, she notices a device with multiple handles to the side on her left. A second babau, which is -she presumes- responsible for freeing the vrocks, is standing near it. The scout takes out her spiked chain and attacks one of the vrocks. Focusing divine power like a ray of the sun, Lilith also walks towards the circle, projecting a blast of searing light from her open palm that slams straight into the other vrock.

From the corner of her eyes, Phaedra sees the tanar’ri pull a lever, and with a loud clang the portcullis which they just passed, comes down. Alvra dives forward to be in the same corridor as his mistress, but Jharrath is trapped behind the iron gate! Quickly he casts a spell, and five more duplicate Jharrath’s appear.

Xaniqos versus Despana

0

After their victory, the Xaniqos drow are escorted into the catacombs of the arena. Not only a cleric of the temple of Lolth is waiting for them to administer healing, but also the Xaniqos entourage. Hurriedly they freshen up while listening to their advice.

“You gave a good performance, Alvra, and your resilience is also fine. I miss a bit of finesse here and there, but overall, your showmanship makes up for it. And as long as you’re the victor… By the way, try to evade at least some hits.” Next, Taldinyon turns to his daughter. “Phaedra, you also are doing a good job. Evade is the keyword for your fighting style. Don’t let them hit you!” On the other side of the room, K’yorl tells Jharrath: “I am satisfied with your performance, but I haven’t seen much, apart from the fireball. But it is a wise choice to spare your magic.” And even Quarra is enthusiastic, for the House.

“The next challenge will be to defeat a promising group of House Despana. These students have just finished their training and, just like you, have been gaining experience outside the city. Their leader is a wizard, specialized in the evocation art. Among the others is also a cleric. Watch out for their summoning, and for demonic rituals. Make sure you win, take them down! And a little bit of humiliation on their side would be great.” With these words, the weaponmaster leaves them to prepare themselves.

Lilith gathers her brothers and sister in a circle and casts several spells to strengthen them —both in body and spirit— for the upcoming fight.

180215Arenda

Both parties are escorted into the arena. “Take up your positions. The fight will continue until one of the groups or one member surrenders. Or is killed. We look forward to a great performance; show us who is the best!”

Before the other team can do anything, the Xaniqos wizard takes a piece of tentacle from his pouch and casts a holding spell, causing black tentacles to rise up in the middle of the Despana group. The rubbery arms try to grapple, slow them down. As Alvra steps forward, he incidentally activates a trap. Vicious scythes slash through the air where a second earlier the Xaniqos fighter had been standing. Landing safely behind a wall, he turns the incident into a show. The crowd loves him.

The scout, who was observing their adversaries from atop another wall, calls out that the fighter and cleric of the other party are stuck, jumps into the air and lands gracefully on the ground. She grabs her short bow and shoots an arrow at the enemy fighter. The male drow instantly falls smack down on his face, overcome by the knock-down poison. There’s a loud “Wooooow” of appreciation for Phaedra from the tribunes.

Jharrath summons three medium sizes earth elementals, that promptly fall into a trap. Fortunately, they succeed in climbing out. With javelin and his two-handed sword, Alvra attacks in melee, aided by the elementals.

180215EE

The enemy wizard uses a dimensional door to escape the tentacles and appears behind a woodblock. Ominous darkfire shoots from Lilith’s hands, counterattacked by an enemy ice storm – the Xaniqos wizard and cleric are unaffected though. The battle rages on until another streak of darkfire hits the Despana leader. Severely hurt, he asks his group to surrender. A loud booing erupts from the spectators, and in the noble lounge, Sheihirae is furious. Unladylike, the Despana Matron Mother snorts her contempt, a crack showing in her stern composure. She signals to Thimeta to end the match. Down at the field, the Xaniqos cleric again bows to her mother. Lady Thandysha smirks in triumph.

When Phaedra, Jharrath, Alvra and Lilith enter the noble lounge, they are greeted with enthusiasm. K’yorl now shows outright respect for Jharrath and Quarra nods towards her sister. She has not much to say. The praise of the Matron Mother of House Despana is somewhat restrained. “Congratulations on your second victory. It is not our day. You are deserving of a better match.” Sheihirae consults with Thimeta, while the siblings have a bite to eat and take a short rest.

All seats in the arena are occupied by the time the third and last round starts. Again Lilith buffs her companions with strong spells. To top it off, she casts an armor of darkness on her fighter brother and peps up her own strength.

Not much has been changed in the setup of the fighting grounds, but the Xaniqos now stand on the other side. Suddenly a loud roar shatters the expectant silence and with a lot of noise, the gates on the opposite side are lifted clear off their hinges. An enormous beast steps forward, big horns curling from its head. It seems like House Despana has summoned a demon to fight for them!

180215Ghour

Again the ghour roars. Apparently, it is anticipating the exercise. Being immune to cold, fire, poison and lightning, the demon will be hard to fight, and the Xaniqos have a real challenge to deal with.

Jharrath calls forth the largest elemental yet summoned. It lumbers towards the ghour and hits, hard. The first punch seems to hurt the demon, but it easily shakes off the second attack. Phaedra’s charge attack with her spiked chain also is not very effective, but she keeps it up, as she doesn’t have anything else to hurt it with. A javelin streaks towards the demon, but the creature brushes it aside. Alvra had already anticipated this, but he needed to be sure of the effect –or lack of– of his attack.

Stamping its hoofs, the ghour breaks the cleric’s concentration, and her flame strike sizzles out. When the beast charges with its head down, attacking with both horns and two aggressive legs, Lilith’s searing lights spell also fails.

The wizard summons another large earth elemental. Both creatures throw themselves into the fight and engage the demon. Lilith calls forth a blade barrier around one of the elementals, to enhance the havoc it wreaks upon the demon. She then casts a spell on Alvra’s weapon: the sword becomes extra shiny!

Her attempt at attacking with a slashing darkness spell, fails though. The wizard uses his wand of magic missiles, while Alvra and Phaedra keep attacking, making sure they stay out of reach. Only their best hits do any damage, while the ghour has no problem wounding the drow.

Frustrated, the cleric grits her teeth and concentrates with all her might. Focusing divine power like a ray of the sun, Lilith projects a blast of pure light from her open palm. And her attack is extremely effective, because, with a loud roar of defeat, the demon disappears back to its plane. Again the Xaniqos are victorious!

180215Searing

The crowd goes absolutely berserk, and under a massive applause, the drow are escorted from the arena.

Mutual Acquaintances

0

In the next few days, the drow keep themselves occupied. Alvra spends his time training with bugbears. He would have liked to train with the lizards as well, but they are still back at the noble estate.

Interested in learning more about the area of Szith morcane, the cleric sets out to find a cartographer at the Palace of Scribes. Accompanied by the captain and two guards, she arrives unhindered in the district of House Shi’quos. The scholars give her entrance to the tower where the scribes keep the cards. An old scroll shows her the city of Maerimydra, which was built in the shape of a spider before it was demolished by the demon hordes. Szith morcane is only a small outpost of the prominent city.

Their wizard brother is in his lab in the district, while Phaedra mingles -anonymously- with the people. Though the quarter has been renovated, there are still enough outcasts and beggars around. One of them approaches the scout and tells her a mutual acquaintance wants to see her in the Hideaway, a place for runaways.

Do you know his name?

When the guy shakes his head, she asks him to describe the acquaintance.

He looks fishy, Mistress.

Intrigued, Phaedra follows the beggar. At the inn, the innkeeper Melash d’Falla points at the stairs.

Take a left at the top.

She taps on the door and a watery voice says “Who is it?” When the drow opens the door, she sees a familiar face. It is Vuon, the Sharran priest from Blessed Seahaven! Submerged in his bathtub, the kua-toa thanks Phaedra for coming.

 I need your help.

Oh, and why would we help you?

Well, a mutual acquaintance is going to be very happy.

kua-toa

There seem to be an awful lot of ‘mutual acquaintances’ today, Phaedra mutters.

The Spymaster will be grateful, Mistress, we serve the same master.

And what’s in it for us?

We will grant you access to some of the portals.

Phaedra nods at the kua-toa to continue.

Three weeks ago, an ogre-vampire appeared at our temple. He wormed his way in by telling secrets and many lies! He took my second-in-command, turned him, and has overthrown us. I need you to clear out the temple, Mistress Phaedra. Will you help us?

Before I can do that, I will have to discuss it with our Matron Mother. Enjoy your bath, Vuon, I will be back with an answer.

The kua-toa will stay at the Hideaway until she returns.

Phaedra goes back to the estate and asks for an audience with the Matron Mother. As it will take a while, the siblings pay a visit to Nyttoris Arms & Armor in the meantime, where Nyttoris is very glad to see them.

shop

The Xaniqos pile their loot on the counter. While they are waiting for Nyttoris to assess the items, a beautiful drow woman serves them snacks and drinks.

Well, well, well. You have been busy! Will I get into trouble with this stuff?

Nah, the former owners have passed away,

Phaedra answers with a wink.

As always Nyttoris is a graceful host and his daughter a good distraction in the negotiations. Eventually the Xaniqos siblings leave the store without their loot but with plenty of gold!

Back at the house, Phaedra is granted an audience with the Matron Mother. She tells Lady Thandysha that she is approached by a Sharran high priest of Looblishar.

He told me that his temple has been taken over by the Ogre vampire, and wants us to clear it out. In return he will give us access to some portals. If it’s the night portal, it could be helpful in our mission to find the Dark Fate rod. I could go back and ask him more information?

Access to an important portal could be interesting indeed.

Phaedra returns to Vuon, introducing Jharrath.

As you probably guessed, House Xaniqos is interested in your proposition. We want to hear more about the portals; which ones are we talking about?

Only the Spymaster can tell you, Master Wizard. You may choose only one, but you can pick a suitable one.

Can we talk to the Spymaster ourselves?

He is in Looblishar, it will take two weeks to contact him. But the Spymaster needs you, and not many can say that.

When Phaedra asks about the temple security, the former high priest draws a map with two secret passages to his old room.

What is the name of your former second-in-command?

Sloomike Goldskill, but I suspect him to be cursed now too. There are ten to twelve armed Kua-toas – three of them are whips – plus a couple of monks and fighters in the temple. By the way, Mistress, all connections between House Xaniqos and Blessed Seahaven have stopped and the trade deal has ended, due to the miscommunication with a female of Erelhei-Cinlu. A buffed one, and not too diplomatic.

Back home Phaedra talks to the Matron Mother again.

We will only gain access to one portal, but it will be beneficial. Furthermore, Vuon mentioned that our trade deal has been broken?

I know, Quarra told me; I’m afraid Vuon was not impressed about her diplomatic skills.

The Lady Thandysha likes Phaedra’s suggestion that they might be able to bring the trade back by helping the kua-toas and sends them on their way to deal with the problem.

The Hidden Dell

0

The well-trodden path leads towards the entrance of the cave. It looms ahead, dark and forbidding. The cleric sends forth another eye, directing it into the darkness. When it comes back, it relays the images of a deserted space, with objects piled near the opening.

161202grot2

The horses have been secured to metal poles outside the cave. To enter, the siblings have to pass them or lure them away. Lilith prepares an enchantment spell, but while they softly debate over the best course of action, the dire beasts get more agitated. The breeze must have carried their smell towards them. They can’t wait any longer. Phaedra moves stealthily closer and stays on the left side of the path, while the wizard chooses the other side, but the horses’ red eyes follow her. Lilith buffs the fighter with spells. His muscles pop up.

One of the horses finally manages to break free and canters straight towards the scout. The cleric immediately releases her spell, but the horse’s willpower is too strong; it doesn’t heed her suggestion. Jharrath summons a large earth elemental and places it right in the path of the charging beast. The elemental hits the horse twice on the head. The dire horse counterattacks and rears up on its hind legs, thrashing the summoned monster, its red eyes flashing. It must have fiendish blood.

Then the second horse breaks its tether and lashes out with its hoof, striking the wizard in the shoulder. Alvra, muscles bulging, draws his sword and slashes at the horse, but he doesn’t do much damage. The skin is too thick. Jharrath uses his boots and moves backwards, where he casts mirror image on himself. Four more wizards appear out of thin air.

Lilith looses a bolt, but it misses its target. Discarding her useless crossbow, she takes out her flail, activates its special ability and charges the horse. She cries out,

Lolth, give me the strength to slay this beast!

but the fiendish horse is not bothered by the extra fire damage. The wizard fires his wand of magic missiles and then summons five small elementals, while Alvra strikes again. This time he focuses and with a mighty swing of his sword, he hurts the fiend good. The small elementals are no match for the black horse. It seems to like fighting, and is trained to kill. The steed bites and kicks, sending two elementals back to their native plane. Lilith activates her rod of grievous wounds, and gets kicked by a massive hoof as reward. With a cry of rage, she focuses her divine power and projects a blast of light from her open palm into the steed’s head. The horse is trembling, exhausted and severely wounded. Then Alvra steps in and with another massive attack beats it to pulp.

161202paard

Meanwhile the battle between the first horse and the large earth elemental rages back and forth. The other elementals join the fight, their master following behind. The fighter hurls a javelin towards the horse, followed by a frost breath attack by Lilith. But like the fire, the cold seems to do little to no damage. Jharrath summons a medium sized elemental, that immediately attacks. Alvra grabs his javelin and takes up position next to his sister.Together they attack again, both flanking the dire horse. Alvra hacks and slashes, and finally manages to slay the fiend.

The siblings slowly stand up, quiet returning to the battle field. Lilith heals both herself and her fighter brother, and hands him an extra healing potion. They are bruised and bleeding. Jharrath walks towards the cave: their younger sister seems missing…

Three drow against two horses. Phaedra looks back at her siblings. They seem to be handling the situation well, so she continues towards the cave. She creeps closer and closer, then hides and listens carefully. Taking a quick peek inside, she sees a fairly wide natural cave, artificially widened. She spots the crates, mentioned earlier by the prying eye. The remains of a campfire are cold and abandoned. The scout warily enters the cave. She moves steadily deeper, searching for traps, but finds nothing. The barrels contain food and trading goods from several merchant houses. A prison is built into the wall, the bars in excellent condition, complete with chains and a pit. It is empty. Phaedra checks out the back of the cave. Two bunk beds, a table, chairs and a hatch in the ground. She crouches down.

161203bar

… the others walk inside. Alvra examines the empty holding cell; its neck clamps silent witnesses of the people who have been kept there. Searching for her sister, Lilith notices signs, which have been carved in the hatch.

Wait for me, I’ll be back.

She recognizes Phaedra’s signature. While her brother searches for clues near the bunks, she walks back towards the entrance to check out the crates. Like Phaedra discovered earlier, she finds food, silk, probably stolen. The drow decide to sit down and eat while waiting. Lilith takes her dinner over towards the hatch -her flail within reach- and readies for action, while Alvra positions himself on the other side, taking a defensive stance.

Suddenly the hatch opens and Phaedra’s head pops up. In sign language, the cleric asks her sister what she’s found out. The scouts looks businesslike.

I’ve got news!

Circling the Mountain

0

Though the Xaniqos have escaped the deadly trap this time, there are still possibly ten to twelve hostile drow on the loose. There is no trace of the fiendish ravens; strategically, the siblings have a good and defensible position, Alvra says. Tired and wary, they decide to spend the night in the pit and wake up feeling slightly better.

Lilith sends out one of her prying eyes to assess their situation. The orb returns to convey images of hills and meadows to the cleric, a landscape where nothing moves except small wildlife. There is no visible threat, there are no other drow. With this knowledge, they set out and head back towards the old watchtower area. The smell of burned flesh still permeates the air from the silo. Phaedra wearily enters the scorched area, and finds the battle scene undisturbed. Many footprints are still visible in the sand, the area is scorched and blood permeates the soil.

pryingeye

Clear tracks lead towards the mountains, deeply imprinted by the weight of heavy armor. They seem to be in a hurry! Another prying eye sets out to scout the area. The drow follow the trail for many hours, but Phaedra’s instinct and scouting skills tell her that they are only two miles as the crow flies from the portal through which they entered the Upper World. The landscape is becoming more and more overgrown with bushes and trees, the ground gets stony. When her sister loses the track, Lilith calls back the prying orb. In their vicinity are many small furry animals, but no houses or settlements; nothing is threatening. One more orb sets out with the specific instructions to search for caves and people, and its search proves successful. There’s a dark space up ahead that could be the entrance they are searching for.

Soon they find themselves on a much used path. Phaedra sees track from creatures that are not know to them; they are wider than those of rothé. As they follow the trail –Phaedra in the lead– the scout hears snorting and ducks behind the nearest tree. Fortunately it seems closer than it is, due to the mountain’s acoustic. Phaedra signals to the others, who have heard nothing unusual over the wood’s natural sounds, whereupon the cleric sends forth another magical orb. When it returns to her hand, it brings news: there are two jet-black red-eyed creatures ahead, waiting in front of an opening in the mountain.

Phaedra sneaks closer, while Jharrath casts his awareness forward, toward the beasts. He gets the impression that these are no natural inhabitants of the forest. They are different, more powerful and bigger, than the draft animal that was harnessed to the chariot in the village. The cleric calls back her sister, whereupon Jharrath shares his findings with the others.

161109direhorse2