The Infernal Ghoul

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Standing in the long corridor, Lilith casts a spell and creates a number of semi tangible, visible magical orbs. She sends one of the prying eyes into the cave. It returns shortly to her hand, and in her mind the cleric sees headstones, two mounds of bodies with their belongings intact, armor and weapons. It seems to be a lair. Then the images move towards a very ugly being; a dark goblin or a ghoul. Its battered robe ends in sharp claws and a long tongue protrudes from its mouth. The creature looks extraplanar -maybe undead- and is heavily muscled. Lilith suddenly loses sight of the creature when it jumps from view. The prying eye, its task done, disappears.

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The cleric sends in another eye with the assignment to look out for the monster, and soon it returns, depicting that the ghoul is hiding high up in the stalactites! She gathers her siblings close and, calling out to the Spider Queen, buffs them with three spells. The effect is immediately noticeable: they feel stronger, have a stronger conviction and feel more protected.

A bunch of skeletons rattles near, and Jharrath unleashes a fireball in their midst. A nice explosion destroys five skeletons and anything of value they might have carried on their bodies. When the fire dies out, Phaedra charges down the hallway and damages a skeleton with her spiked chain. Five more stand up and attack the scout. Alvra steps forward and readies for action, but Lilith rebukes the undead. Within sixty feet all flee or cower in fear. Quickly she commands them to attack their master… but since she’s their new master… “Stupid creatures”, she mutters, and crushes bones with her flail.

Suddenly an energy ball streaks towards the Xaniqos, crackling with blue-black substance. The ball expands and Jharrath recognizes it as the evocation chaos hammer. When the chaos hammer hits, the only one who is temporarily affected is the wizard, who stayed behind. He casts darkness behind him and starts moving towards Alvra and Lilith.

Meanwhile Phaedra is battling the skeletons, aided by Alvra. Lilith gives the undead a new command and orders them to go to the master of the cave, but before they can abide, the ghoul appears -seemingly out of nowhere- next to the inadequately protected wizard. Its claw with long sharp nails lashes out and rakes into Jharrath’s flesh. The wizard is paralyzed and the smell of sulfur and soot fills the air. All his magical protection is gone. “I’m saving most of you for later,” the ghoul telepathically transmits to Jharrath, “but for now, just a bite…” Its teeth sink into the drow’s shoulder and start chewing.

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The skeletons, now firmly under command of Lilith, start moving towards the ghoul. The cleric looks up and sees the ghoul, chewing on her brother. She calls upon her deity and sends forth a bolt of cold darkness from her left hand. Overwhelmed by the evil charge of the darkbolt, the beast is momentarily stunned.

Alvra, our foolish brother is being eaten alive! Hurry!

No longer under the ghoul’s influence, Jharrath comes to his senses and soon five mirror images appear next to him, mirroring his every move. Phaedra hears her sister’s call. She steps back and kills the last bone creature near her, then walks back towards Alvra. Together they see six Jharraths, very sick and heavily wounded. Blood oozes from multiple bite wounds, and shards of flesh dangle from his shoulder.

“What’s happening?”, the fighter yells to Lilith, readying for a charge. “Watch out. Ghoul!”, is her reply. As if on cue, the monster shakes off the cleric’s spell. Lilith’s second darkbolt misses, but her flame strike hits the target. Jharrath aids by summoning an earth element, which starts to grapple the ghoulish fiend. The opponents battle back and forth, and the drow tensely watch the fight when suddenly… they disappear. The ghoul has taken the elemental to another plane by shadow walk!

Phaedra takes a defensive stance, waiting for the monster to reappear; Alvra and Lilith ready their weapons. The wizard holds a Kelgore’s firebolt at his command. The siblings are on high alert, but minutes pass and nothing happens. The scout checks out the cave and sees corpses of gnolls, a drow female and a bugbear. Their equipment is near, and Phaedra notices a  large javelin and two black gloves, the former owner’s hands still in them. The items look very good. She’s about to turn around, when she feels a foul presence. A filthy claw rakes through her flesh. She steps back, counterattacks and hits the fiend with a burst of light. The light seems to have no effect though.

Lilith cautiously searches the corridor and draws nearer to the entrance of the cave, a darkbolt sizzling over her hand. Her brothers follow her.

The ghoul takes a step forward and his tongue lashes out, but the drow elf disappears and becomes visible a bit further away. Phaedra calls out to her siblings, and the cleric rushes forward towards the opening. Her dark bolts have dissipated, so she takes out her flail. A large earth elemental appears next to the ghoul, summoned by Jharrath. It grapples the ghoul in close combat, while Phaedra makes a full retreat and runs for the corridor. Alvra stands shoulder to shoulder with Lilith, protecting his mistress. He notices how the ghoul moves without a sound, a real predator.

Their opponent touches the big elemental and again they disappear. Jharrath moves aside to make room for the fighter. Suddenly the beast reappears, surprising Alvra. Its attack hits in full force, and immediately the drow male is paralyzed. His magical defenses and buffs are gone. Again the wizard summons an earth elemental, and it hits the ghoul. When Lilith furiously attacks the beast too, she fumbles, and in stead, the beast hits her. She’s paralyzed as well!

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Jharrath hurls the Kelgore’s firebolt and a shard of red-hot rock streaks through the air, a nimbus of arcane energy crackles around it. It’s a hit. Phaedra looks at the ghoul -nimble and strong- and moves towards it. As her attack fails, the ghoul has no difficulty stepping towards Alvra. It drains energy from the fighter and hacks at him with its claws. Alvra lights go out, and he goes down hard.

While the monster is gloating over its victory, the medium earth elemental bull rushes the ghoul backwards. Quickly Lilith focuses her will and fully heals her fighter brother. Alvra regains consciousness, winks at his mistress and then attacks the ghoul from the ground with his short sword. There is no time or strength left in Alvra to get up. Another Kelgore’s firebolt hits the ghoul, while the scout tumbles through. Again she attacks, but due to the high natural armor and high dexterity, she misses.

The ghoul, bleeding and battered, is now attacked simultaneously from four sides. A grimace distorts its face. It looks around, assesses the situation and, with a mighty jump, scampers away.

The Xaniqos look at each other, panting and dripping blood. The cleric calls her siblings close into a healing circle, with special care for the wizard. When they catch their breath, the fighter and scout set out to investigate the cave. Phaedra a chainmail, shield, cloak and leather armor, all magical, and a sharp dagger. Alvra checks out the items that Phaedra noticed earlier. The javelin is of excellent quality, the head formed like an electric bolt. The black gloves are well made and have a magical aura. He shows the javelin to Lilith, who lets Alvra keep the weapon. She tells the wizard to identify the gloves.

But it will take a long time to…

I said, immediately!

As you wish.

Jharrath bows slightly and prepares his spell. After an hour he reports:

These are gloves of lightning, mistress. Three times a day they can be used in a ranged attack.

They move away from the smelly cave and resume their journey. The terrain climbs slowly, ever upward, and after a long while their path takes a sharp turn. The scout peeks around the corner, very silent, and sees four statues with spiders. She takes a closer look and realizes they are back at the portal! Their relief is short-lived though, when they hear footsteps. Someone’s coming! A familiar hairy face greets them: the draegloth!

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Laergath, what are you doing here?!,

Phaedra exclaims. His pelt is splattered with blood. With a wicked smile, the half demon – half drow replies.

We almost gave up hope and thought you would not come back. Lady Thandysha has sent me to find you. Of all search parties, none have returned. And don’t worry: this blood is not mine. In my search I came upon some others, but they are not looting anymore.

His grin is terrible to witness, the teeth pointed and still red.

I guess your reward will be great. Or your punishment. Come now, I will escort you back to town, because your mother can wait no longer. We have to be careful though. Scouting parties of House Shi’quos and others are still walking around.  House Vae has had no news from their scouts either. And Thorntor is collecting a big army. We have to evade them.

The draegloth accompanies them safely back to Erelhei-Cinlu. His manoeuvres to evade the other searching parties are successful, though it takes them several days to return.

 

 

Szith Morcane

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Wary of the shadow spider, the Xaniqos continue their way over the unstable spider strands. Phaedra carefully picks a route through the sticky maze, while the others follow in her footsteps. When she hears unfamiliar voices, the scout urges the others to stay quiet. Lilith takes a moment to examine their surroundings and spots a plateau. It seems to be another entrance in the wall opposite the thoroughly destroyed former balcony, where smoke still smolders – the result of Jharrath’s devastating fireball. Phaedra crawls upwards towards the damaged ledge and takes a quick peek. The tunnel seems empty at first, but then something moves. What in Lolth’s name… Quickly she regroups with the others and signals them to keep ready.

Hideous skinless creatures appear at the rim of the ledge. With muscles stretched taut over skeleton and fluids oozing from their bodies, they start to climb down the twenty feet drop. “Quth-maren,” the cleric exclaims, “undead skinned drow. Be careful of their ooze: it’s acid!”. They turn to face this new threat, when the spider once again jumps into existence.

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The wizard, accompanied by his mirror images, moves forward and climbs the strands, trying to reach a more strategic position. The spider launches a bite attack and its teeth sink into one of the shimmering images of the wizard. Up on the ledge a new opponent appears -an arcane guard- and four magic missiles fly straight into the fray. When they hit, only two of Jharrath’s mirror images remain.

“This fight is well coordinated,” the Xaniqos fighter observes through clenched teeth. No sooner have these words left his lips, than the spider takes advantage of his temporary slip of attention and paralyzes Alvra with a well-placed bite. Phaedra’s counterattack bounces off the spider’s hide, and the arachnid grapples her.

Lilith calls upon the Spider Queen to rebuke the undead warriors, but before she can activate that ability, one of the undead rests his horrifying gaze upon her and the normally strong willed fighter feels herself overcome with fear. A second undead tries to slice her open with his filthy claws, but can’t penetrate her armor.

From the side, the wizard launches an arch of lighting, which ravages the undead and wounds them heavily with electricity. Through the cleric’s spell resistance, she’s able to withstand the lightning arch; and Alvra is safe as well. Next, Jharrath takes out a candle and summons three earth elementals near the spider. Their combined weight is too much for the spider webs and they slowly topple out of sight, leaving a huge hole in the webbings. The spider is able to keep its footings, but has to release the scout in the process. Immediately, Phaedra lashes out and hits the eight-legged animal. When another round of the arcane guard’s magic missiles slams into the wizard, his last mirror image disappears.

“The only way you can enter Szith Morcane is either dead or as slaves!” A female voice rings out over the grunts and growls of the combatants. Upon the ledge, the Xaniqos see a female, wearing the symbol of a leering skull; it must be one of the Kiaransalee clerics, worshipers of the Lady of the Dead.

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Strengthened by the proximity of his mistress, the flayed creature makes another clawed attack on Lilith, once again keeping his horrifying gaze on her. The wounds of the oozing creature slowly begin to heal. They have to get out of there! Phaedra tumbles past the shadow spider -hitting it hard- and touches the still immobile Alvra on landing. Jharrath casts darkness on himself and moves towards the plateau Lilith spotted earlier. He sees a deserted corridor and dashes into it. “Don’t run, you’ll make a perfect slave!” The mocking voice of the Kiaransalee cleric follows him, as well as a crossbow bolt. The enchantment instantly seizes the wizard, leaving him paralyzed. There’s only one mobile Xaniqos drow left!

Phaedra teleports and takes Alvra with her, slowly dragging him towards the plateau where Jharrath is standing still. In the blink of an eye, three more drow scouts mirror her movements. She maintains her connection to Alvra, leading him further and further from the battlefield. Jharrath struggles and breaks the enchantment, casting darkness to hide their actions and whereabouts.

A frustrated shout sounds through the battle scene. The Kiaransalee cleric is not happy to see her prey escape and calls upon her Goddess. And the Lady of the Dead answers: a roaring flamestrike slams into the middle of the three, or rather six, siblings, but searing only Jharrath. Phaedra pushes the fighter into the corridor, and then steps back onto the webs.

The Xaniqos cleric manages to break the will of the glaring Quth-maren. Shaking her head clear of the last remnants of the undead’s influence, she tries to dodge the slashes of one, while the other spits acid blood at her. It splashes against the stone and spider strands, where it mingles with Lilith’s blood. Looking up, she sees the arcane guard drawing near. In full retreat she follows her brothers and sister, while being attacked by the undead and the guard over and over again.

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When Alvra comes to, he’s face down in a dark tunnel. His brother is heavily wounded, and both his sisters are battling on the web strands, while trying to flee to the relatively safety of the corridor. Another necromancer spell hits his eldest sister. Phaedra is driving the guard mad by teleporting away constantly when he comes too close. The fighter takes out his javelin and hurls it towards the Kiaransalee cleric on the other side of the crevice. Caught up in her spell casting, the necromancer is surprised by the attack. She pays in blood.

Summoned from another plane by the wizard, a large earth elemental appears and tries to grapple the arcane guard. As planned, its weight proves to be too much though, and both start falling through the net. The guard manages to hold on and climbs back up. In all consternation the spider advances on Lilith and paralyzes her with a bite of its poisonous fangs.

Covered in darkness, Phaedra sets out to retrieve the immobile cleric. Under attack by the quth-marens, she starts pushing her sister towards the plateau. Fortunately the undead miss. Alvra doesn’t though, and throws another javelin at the creatures, scoring a hit. Jharrath readies a fireball, waiting for his siblings to clear the webbing. The fighter bull-rushes the quth-marens, but loses his footing and lands on his back. There he continues fighting his opponent, who is stuck in the spider strands. Jharrath casts a spell on the other. Alas it seems to be resistant to fire. The spider removes Phaedra’s mirror images in a double attack. Quickly the scout shoves Lilith back another step. Jharrath lifts his arms and…

“Let them run!” Overseeing the battlefield, the Kiaransalee calls back her allies. “Stop the chase and let the worms run!” The attackers leave, making care to dodge Alvra’s harassing sword.

Limping and bleeding the drow of House Xaniqos manage to escape. Not a good day for the four adventurers. Still they finally managed to find Szith Morcane!

Circling the Mountain

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Though the Xaniqos have escaped the deadly trap this time, there are still possibly ten to twelve hostile drow on the loose. There is no trace of the fiendish ravens; strategically, the siblings have a good and defensible position, Alvra says. Tired and wary, they decide to spend the night in the pit and wake up feeling slightly better.

Lilith sends out one of her prying eyes to assess their situation. The orb returns to convey images of hills and meadows to the cleric, a landscape where nothing moves except small wildlife. There is no visible threat, there are no other drow. With this knowledge, they set out and head back towards the old watchtower area. The smell of burned flesh still permeates the air from the silo. Phaedra wearily enters the scorched area, and finds the battle scene undisturbed. Many footprints are still visible in the sand, the area is scorched and blood permeates the soil.

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Clear tracks lead towards the mountains, deeply imprinted by the weight of heavy armor. They seem to be in a hurry! Another prying eye sets out to scout the area. The drow follow the trail for many hours, but Phaedra’s instinct and scouting skills tell her that they are only two miles as the crow flies from the portal through which they entered the Upper World. The landscape is becoming more and more overgrown with bushes and trees, the ground gets stony. When her sister loses the track, Lilith calls back the prying orb. In their vicinity are many small furry animals, but no houses or settlements; nothing is threatening. One more orb sets out with the specific instructions to search for caves and people, and its search proves successful. There’s a dark space up ahead that could be the entrance they are searching for.

Soon they find themselves on a much used path. Phaedra sees track from creatures that are not know to them; they are wider than those of rothé. As they follow the trail –Phaedra in the lead– the scout hears snorting and ducks behind the nearest tree. Fortunately it seems closer than it is, due to the mountain’s acoustic. Phaedra signals to the others, who have heard nothing unusual over the wood’s natural sounds, whereupon the cleric sends forth another magical orb. When it returns to her hand, it brings news: there are two jet-black red-eyed creatures ahead, waiting in front of an opening in the mountain.

Phaedra sneaks closer, while Jharrath casts his awareness forward, toward the beasts. He gets the impression that these are no natural inhabitants of the forest. They are different, more powerful and bigger, than the draft animal that was harnessed to the chariot in the village. The cleric calls back her sister, whereupon Jharrath shares his findings with the others.

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What is your favorite D&D Class?

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I’m conducting a little D&D research. Will you help me out?


And would you be so kind to tell me in the comments why you chose that specific class? What do you like so much about it?

Thank you kindly!
Dungeon DuTchess

The Battle Rages

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In a flash, an arrow embeds itself in the glittering mephit. The creature flutters to the ground, where it shows remarkable resilience. Alvra throws a javelin towards the hostile archer and follows the direction of his weapon. The enemy drow tries to take cover, which brings him closer to where Phaedra is hiding on the other side of the rim. She quickly replaces her arrow with another and awaits her opportunity.

Jharrath summons another, much bigger monster, which costs him dearly. His action has alerted one of the invisible priestesses and her footsteps come closer. A whispered spell calls down another flamestrike, hitting the Xaniqos wizard head on. The blast proves almost to be the end of him. Luckily Lilith quickly manages to heal her brother, and then strides forward to confront their attacker. With his last reserves, Jharrath strips the foreign drow of a layer of her protective spells. She counterattacks by conjuring a spiritual weapon over his head. A second archer appears behind the mephit and hits the creature twice, but is is still living. Tough little thing!

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The Xaniqos priestess calls upon the Spider Queen to grant her strength and calls forth dark bolts, but the dark light sputters out, due to the drow’s inherent magical resistance when it reaches her opponent. The drow smirks and Lilith glares back, determined to make her pay. The cleric’s smile fades when the mephit uses its breath weapon and releases a ten feet cone of salt crystals. At its back, the summoned earth elemental takes on the archer, but after a quick thrust, it is sent back to its plane.

Jharrath surrounds himself with six mirror images. Suddenly a figure, dressed in black, appears behind Lilith and stabs her in the back, and another one attacks Jharrath – or so she thinks. Two mirror images shatter. Quickly the wizard calls forth another elemental, to engage the female backstabbing rogue, while the salt mephit extracts water from their surroundings, sending it as a weapon towards their opponents. But soon its powers are defeated and it is gone.

Meanwhile Alvra sees the first drow move away and charges after the elf. He hits her hard, but then hears another grating yet vaguely familiar voice behind him, dripping with hatred. It was a setup. Through charred lips from yesterday’s confrontation, the female utters the last necromantic syllables for her incantation and lays her hand on the fighter, but Alvra’s constitution proves to be too strong for the deadly spell. A bastard swords whooshes through the air afterwards, aimed at Alvra’s back. He sidesteps, assesses the situation and is soon in a life or death fight with the female fighter, while keeping an eye on the deadly cleric.

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Phaedra comes out of hiding and shoots the cleric with a poisoned arrow. She then drops her bow and takes out her spiked chain. A tangle foot bag keeps the charred cleric at bay for a while, but then the dark elf calls out to her goddess. “Slay this fighter, Lolth!” Alvra grabs the opportunity to quickly counterattack, but gets hit by a nasty spell. He barely survives and pulls back towards safety. His sister also tumbles back and takes a potion. The enemy cleric disappears in layers of mist, and Phaedra hears footsteps fading. She tracks the fleeing cleric for a while.

The priestess near Lilith starts casting, causing her magical weapon to grow larger with each second, but the Xaniqos cleric counterattacks with a spell of her own and strips away the magical enhancements. Frustrated the woman hisses and attacks Lilith with her morningstar. The Xaniqos is too heavily armored and shrugs off the attack. Lilith’s flail lashes out and hits not once, but twice. Her faith in the Spider Queen is justified, as with a powerful spell, she inflicts mortal wounds to the second cleric.

As one after the other mirror image disappears under the ferocious attack of the rogue, Jharrath summons more elementals. One of them grapples the rogue, holding her tight, while the others pound her into the ground. The wizard ends her life with Kellgore’s fire-bolts.

Alvra retraces his steps and finds his javelins. What he doesn’t find though, is one of the drow who fell in the pit earlier during the fight. He assumed he was dead, but he must have sneaked off. He walks towards Lilith and receives a full healing. “One of the drow corpses turned out to be not quite dead yet,” he reports. Lilith acknowledges him with a nod and then turns her attention towards Jharrath. Together they search through the possessions of the fallen.

 

Failure Is No Option!

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After spending time in reverie, the cleric’s spells are renewed and Lilith is finally able to remove the curse that blinded her sister. She also restores both Alvra’s and Phaedra’s strength. When she finally sees their surroundings, the drow scout concludes they did a good job navigating: they’re only about four miles from Erelhei-Cinlu! They find their way back to the trail that leads to the mine and after two more hours, they see the walls of their city again. House Tormtor is manning the gates; the Xaniqos are admitted, with torn and dusty armors.

At home they are greeted by Quarra, and together the siblings go to the chapel, where Lilith gives a full report. Their eldest sister comments.

These places you mention are in the Boneyard. It is a big area with undead. Szith Morcane is an outpost of Maerimydra. Our Matron Mother is still working with the council to search for the prophecy. The other houses also want to chase after the rod Dark Fate. Stay close. And freshen up!

And they do exactly that. Alvra offers his help in repairing the wizard’s armor of dark scales. With a firm blow… he dents it beyond repair; apparently the armor is too frail for such a strong treatment.

Something went wrong… want me to try again?

but all of his efforts are in vain.

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Jharrath rolls his eyes, disappointed.

Guess I’ll have to find a real specialist; thanks for the attempt anyway.

The fighter has more luck with fixing his sister’s broken armor.

Jharrath, will you use this piece of violet mushroom to make an antidote?

Of course, sister, but I think normal ones – if taken up front – will also help against the poisoning of darklight ore.

In the middle of the night there’s a big commotion at the door: the Matron Mother has returned home. Kyorl calls everyone to the throne room. Minotaurs guard the doors, while the Xaniqos family sits down for food and drinks. Lady Thandysha sits at the head of the table.

The future of House Xaniqos is at stake. The information on the scroll you found is extremely important. Several search parties have set out to find the rod, and House Tormtor is especially active. If that House succeeds, they will become even mightier. But with the information you have provided, we have a better chance at retrieving Dark Fate. I was planning on giving the assignment to Quarra, but I have a better use for her here. Can and dare you to take on this mission upon yourself, Lilith? Failure is NO option.

The cleric assures her mother that they are worthy and capable to go in search of the rod.

Quarra, revered elder sister, I’m sure your skills will be perfect for the diplomatic mission to the Kua Toa settlement.”

Yes, you will go together with Taldinyon,” her mother adds, “while you, Lilith, go to Sythe Morcane to search for this Dark Fate. Tonight I will ask Lolth for guidance, and tomorrow you’ll go on your way. You will not be alone in your search; other drow parties will be on the road as well. House Tormtor and House Shi’quos know a lot and they will be working together. Keep your diplomacy close at hand and don’t let yourself be overruled. Make sure there are no consequences for this House! And whatever happens, I must have this rod! Take whatever you need.

The whole household prays for a successful mission and the Spider Queen grants them four potions of holy water, while Jharrath – who has managed to set up quite a business – offers each a number of healing potions.

Test of Lolth

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To Alvra’s relief, two of his javelins can be salvaged. The relief doesn’t last long though, for soon he feels sickened. The others tend to their equipment and investigate the cave.  Then Lilith hears a dark voice inside her head.

Continue your journey alone!

This time she feels she must obey the command. There’s only one way forward. The cleric tries to crawl through the opening, but it is too narrow: she will have to take her armor off. Phaedra helps her sister shed the metal protection. Her way leads upwards and she has to fight her way through debris. Then she finds herself in a small room, fifteen feet in diameter. Something is staring at her, best defined as a swollen tumor, bristling with spider legs. The abomination seems to be in eternal agony. Lilith suspects this is one one she was looking for. There still seems to be some drow awareness left. Contorted by pain it says:

The Spider Queen warned me you would come. You have failed her!

I don’t believe a word you say.

The Shunned lets out a wail of agony – the noise ear splitting – but Lilith is determined and believes wholeheartedly in Lolth. Her faith shines strong and she is not affected by the wail at all. The cleric counterattacks with two darkbolts, but she doesn’t succeed: her spell fails. Mumbling

I knew it, this is my chance,

the creature attacks, but something magical stops her. Frustrated she steps back. Lilith immediately lashes out with her flail, adding extra fire damage, and hits the creature twice. Suddenly a swarm of spiders floods from the Shunned’s mouth. The hairy spiders swarm towards the cleric, but her fortitude proves too strong. The Xaniqos merely shrugs her shoulders and concentrates on her opponent. She calls on her deity to grant her Bebilith Blessing, but again the connection to Lolth seems severed. Nothing happens! The Shunned tries to sink her teeth in the Xaniqos, but misses. The spiders it set loose on the drow swarm all over Lilith, but so far they don’t harm her.

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Another flail attack misses, and the extra bonuses she was granted, also disappear. The Spider Queen does not seem interested in this fight. With her rod of grievous wounds, the drow finally is able to make a statement. The Shunned hisses

Surrender! Lay down your weapon!

but Lilith laughs at her, her resolve is high. To make a statement, she attacks with her flail and scores a hit. The Shunned controlled spiders don’t seem to like that and bite the drow. The Shunned also sinks her teeth in the cleric’s side, but two more flail attacks end that bite feast quickly. Lilith feels sickened though, especially after another attack of the spider swarm. Again the creature bites her and a wave of weakness flows through Lilith’s muscles. Grinding her teeth, she ignores her wounds, takes a tanglefoot bag and aims it successfully at the Shunned: the beast’s movements slow. That gives her the strength to handle her flail again, but before she can get ready for a second attack, the Shunned’ face changes into the image of Phaedra.

Sister, it’s me! This is a trick of the Spider Queen, don’t fall for it!

Lilith’s faith never wavers and with determination she lashes out with her flail, putting her whole strength – at least what is still left – into the attack. She scores a full hit. The creature’s face changes back to the Shunned. Then the spiders disappear and slowly the creature topples forward. She is dead.

The cleric falls down on her knees and bows her head to her deity. Gratitude fulfills her. This time her prayers are answered.

Your faith in me has been very strong, Lilith. You have not doubted me, and you should not. Return to your house and know that you have pleased me.

The bites on her arm transform into a spider mark under her skin. She crawls back through the corridor, where she is greeted by her brothers and sister – they seem happy she made it. When Phaedra helps her don her armor, she notices that Lilith is covered in tiny spider bites, and a mark on her arm is bright red.

In the ghetto, the Xaniqos siblings are not bothered on their way home. They arrive back at the gate, where the Matron Mother already is waiting. She seems pretty interested

Welcome back. You succeeded in the test of Lolth. House Xaniqos is blessed with yet another High Priestess. You make us proud!

Even Quarra realizes the importance and kisses her sister on the cheek, while lady Thandysha kisses the other.

This experience has taught you a lot. Wear this amulet to remind you of that and may Lolth bless you with her eternal wisdom. Go and rest. Next week there will be a party in your honor.

The siblings sleep well that night. When Lilith wakes up, she notices that the wounds on her arm changed into two circles, enclosed by eight smaller dots. It resembles a spider bite, encircled by spider legs.