By land or by sea?

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Warily the Drow again approach the portal, but this time all stays peaceful; seems there are no other drakes around. They lead the lizards through and for a moment, all are totally disoriented. When the sensation passes, they find themselves in a dark cave where several battle ready Kua Toa are waiting for them. When the guards hear that the Drow have been trading with the Duergar, they are allowed to pass. Once again they are back in the dark and gloomy city of Looblishar.

portal

At the temple they meet Vuon, who leads them to the throne room. In stead of Kerl Ooil, a Drow male is sitting on the throne – the one they met on their way to Dunspeirrin. Lilith tells him she needs passage to Erelhei-Cinlu overland with their cargo. Xothed Trizz ‘Lorlin makes her a better offer:

You can travel overseas, since Vuon is traveling with a big group to Blessed Seahaven anyway.

And how much will the passage cost us?

Because I have a special interest in your group, the passage will be free. All I ask is that I can call on you in the future, where you will have to hold your end of the bargain. The offer stands for two days.

The Cleric thanks Xothed with a curt nod and turns to leave. Vuon leads them outside. The Xaniqos are wary of the offer, but the sea trip will take them four days and by road it will take three weeks. Jharrath asks Vuon if there is a library. There is none, but there is a Kua Toa temple that has recorded history. Phaedra and Jharrath decide to visit it. Many eyes are watching them from the dark. At the temple, a priest dressed in gold reads the old tomes – necklaces made of seashells – to the Drow. On the wall of the moist and wet dome-like room the history of the Kua Toas is depicted in mosaic. The void, the nothingness, is worshiped in these scenes. The Priest tells them that Vuon was challenged to a duel and has won the right to lead the mission to Blessed Seahaven. These heathens need to join our cult, he says. Do you know that Looblishar means ‘Forsaken for Shar’, forsaken until the void comes? After the visit to the temple, the Drow go to the docks to take a look at the barges. Last time there was some activity, but now the port is buzzing with action. There are ten large barges, some of them are being loaded with chests and crates. Many Kua Toas are armed to the teeth. After observing the scene for a while, brother and sister go back to the Inn

Lilith has been questioning the bartender on the subject of the ritual. It seems that this year the ritual to persuade Kua Toas to come to the goddess Shar, is much bigger than usual. When the Clerk mentions the name Kerl Ooil, his expression becomes uncertain, and upon hearing the name of Trizz ‘Lorlin, a look of fear crosses his features. She goes to her room and prays for guidance to the Spider Queen, but the answer remains unclear. The Cleric is inclined to refuse Trizz ‘Lorlin’s offer for now and see how he will react. She doesn’t like to be forced into an uncertain situation and doesn’t trust the male one bit. There must be a catch to his offer.  After a night’s rest, where Jharrath and Alvra keep watch, the Cleric again prays to Lolth and casts a divination spell.

Will it be an advantage to House Xaniqos to embark with the Sharan Kua Toas?

After a long silence, the answer is

You will meet no peril on that journey.

Still rather cryptic, but Lilith makes up her mind: they will go by sea anyway. The extra 2.5 weeks would take too long, they need to get back to their House.

lolth

Phaedra and Lilith go back to the temple and inform Vuon of their decision to board. The Scout emphasizes that whatever happens in Blessed Seahaven, the Drow will be kept out of it! Vuon agrees and tells them to be ready in two hours. They pay the inn keeper and walk towards the port. Two barges are packed with cargo, three others are filled with slaves who carry crude weaponry, like javelins and spears. Three barges are still empty; it seems those are for the Xaniqos and their lizards. The animals are lead onto the barges – four per barge – and secured, while eight Hobgoblin slaves man the oars. Around fifty Kua Toas are in the water, swarming around the vessels. At the plateau above, the Drow male has appeared to see them off, accompanied by humanoids in cloaks. Vuon lifts his scepter and cheers, and is answered by the gathered Kua Toas – the exodus has begun.

The Portal

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The Matron Mother eagerly awaits their return, so the four siblings leave the Steelshadow mansion as soon as they have rested a bit, the men carrying the treasure chest and Phaedra holding on to the gems. They only stop at the Hammer & Anvil Inn to pick up their lizards. The beasts seem to be in excellent condition. They thank Ivar for taking good care of their animals and then set out into the Underdark, riding the big reptiles in single file. 

The Xaniqos cross the bridge, looking imposing but none too glorious. The Cleric is wearing shards of her burned robe and ill fitting dwarven armor. Still she likes the feeling of riding above the crowds in the streets; it is rather comfortable to travel this way. Alvra is an excellent rider and Phaedra and Jharrath also manage quite well. The lizards stay calm and are well trained, even in the ruckus of the busy bridge. They travel to the south of the town and set out into a remote area, south-east of Dunspeirrin. With the map, Lilith leads the way to the portal that will take them back to Looblishar and consults her sister every now and then to double checks if they still head in the right direction. Their mounts don’t seem to tire and the Underdark passages provide enough insects and fungi to feed them.

130601map

After a while the path gets rougher and it leads them towards a passage: an arc, twenty feet wide and very high. It is surrounded by walls and there’s no other way to pass than underneath the arc. It seems like they have arrived at the portal. The siblings stop at a safe distance and first take a short break. They secure the lizards there. When they proceed towards the arc, their vision is blurred, the closer they come to the entrance. At ten feet distance, there seems to be a streaming curtain of mercury in front of it and at five foot distance it resembles a mirror. Suddenly a mouth, then a head becomes visible in the mercury mirror, though nothing else happens.

Lilith tries out several passwords, like ‘Looblishar’ and ‘Steelshadow’, but to no avail. Then her sister says ‘We want passage’ in Duergar. A voice answers from afar and tells them they first need to solve ten riddles. Seven will grant them passage, ten means passing without harm.

Question 1:
I can have no color, though there may be darkness within. I have no weight and hold nothing, and if placed in a container it becomes lighter.

The Drow decide on the answer Space, which alas is incorrect. The correct answer was Hole.

Question 2:
Of all your possessions, I am the hardest to guard. If you have me, you will want to share me. If you share me, you no longer have me.

To their delight, they have the right reply now: Secret.

Question 3:
Alive as you but without breath, as cold in my life as in my death; never a thirst though. I always drink dressed in a mail but never a cling.

Again they know the correct answer: Fish.

Question 4:
I am free for the taking through all of your life, though given but once at birth. I am less than nothing in weight, but will fell the strongest of you if held.

Their answer is assessed as positive: Breath.

Question 5:
They flow and leap, but only as you pass. Dress yourself in darkest black, and they are darker still. Always they flee in the light, though without the sun there would be none.

And again: Shadows.

Question 6:
They come to witness the night without being called, a sailor’s guide and a poet’s tears. They are lost to sight each day without the hand of a thief.

Their fifth good answer: Stars.

The Xaniqos breath a little easier at this point. But then…

Question 7:
The more that there is, the less that you see. Squint all you wish when surrounded by me.

After a long discussion, the Drow decide on Mist, but the voice tells them the answer should have been Darkness. They have only one mistake to spare to gain access to Looblishar, and the tension grows worse.

Question 8:
The life I lead is mere hours or less, I serve all my time by being consumed. I am quickest when thin, slowest when fat, and wind is the bane of the gift that I bring.

The answer Candle is correct!

Question 9:
A spirited jig it dances bright, banishing all but darkest night. Give it food and it will live, give it water and it will die.

Though their solution Flame is on the track, the right and only answer is Fire. No more mistakes!

Question 10:
Lighter than what I am made of, more of me is hidden than is seen, I am the bane of the mariner, a tooth within the sea. Speak my name.

Fortunately they manage to solve this riddle together, and tell the voice it’s Ice. And that is correct.

They have gained access! The mouth says ‘You may pass’ and then disappears. All that is left is a void. Alvra mounts his lizard and Phaedra takes hold of the others, which are connected by a rope. When the portal doesn’t open and nothing else happens either, Lilith walks towards it… and sees a small thorny head poking through that looks malignantly at her. When she consults the Wizard about the creature, Jharrath tells her that it reminds him of a portal drake, small dragons that live in and near portals. They love to attack travelers who use the portals. Seems he is right.

portal drake

The little creature flies from the portal, accompanied by two other drakes. They are light gray, four feet long and have razor sharp teeth, as the Cleric is about to find out. One of them is attracted by Lilith’s weapon and it bites her arm. Another uses its spell-like ability and shimmers in the air. They converse in Draconic, figuring out some kind of strategy, and laugh in anticipation.

Jharrath summons a salt mephit and orders it to attack one of the drakes with a ten feet cone of salt crystals. Though its victim is angry, it doesn’t seem hurt. Alvra’s javelin has more effect and hits one of the portal drakes. It counterattacks with a cone gas attack from its snout, but stops when it is hit by a bolt from the Scout’s crossbow. The animal is not amused. Another gas attack hits the Fighter and the Salt Mephit, and both feel weaker and seem to lose strength. Lilith’s flail scores a hit on the one that has been gnawing her arm.

Suddenly there are four drakes where first there was only one; seems they know the spell Mirror Image as well as Blur. Alvra takes his two-edged sword and steers his lizard towards the drake that is hovering over him. His mount attacks with its claws and all of a sudden the mirror images disappear: the attack has taken the drake by surprise. Now all go into a frenzy to hit each other but they alll miss. When the salt mephit’s opponent evades its attacks, the Drow Wizard sends a Kelgore’s Firebolt. Try to evade that! He wounds one of the drakes heavily and it warns the others about Jharrath. Seems like they are magical creatures indeed.

Lilith is still fighting ‘her’ drake and hits it well with her flail and a fire burst. In reaction the beast again bites her shoulder and its teeth sink deep into her skin. Big mistake! Enraged, the Cleric beats the creature to pulp, while another Firebolt finishes off Jharrath’s opponent. Alvra’s lizard strikes with its claws and takes down the last drake from the air. The Drow Fighter cuts the body into tiny pieces before it hits the ground and then jumps down to retrieve his javelin.

The portal is clear!

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To pass the time

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Only a month to go to our next D&D session in the weekend of October 6&7th. So I’d better start working on the reports, or my DM will make up all sorts of nastiness to punish me ingame. And we can’t have that 😉 The Drow world is harsh enough as it is.

To pass the time, here’s a great post on Cracked.com:

It starts with:

D&D, the game that lets you save the maiden, slay a dragon and become a hero; all without leaving your kitchen table.

Just The Facts

  1. Dungeons and Dragons was created by the team of Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. (TSR).
  2. Is credited with being the first modern role playing game, and spawning an entire multibillion dollar industry. If you play WoW, your addiction started in a box in 1974.
  3. Has been the source material for some of the best and worst novels, movies, video games, comic books and cartoons ever produced.
  4. Has a higher nerd to norm ratio of enthusiasts that can be found anywhere outside a Comic Book Convention or high school chess club.

Cracked on Dungeons and Dragons

The world of Dungeons and Dragons is not actually one world at all, but a nearly infinite number of realms and universes, all with spell casters, valiant warriors, and women with the most revealing chain mail bikinis ever imagined by the sordid minds of fourteen year old boys.

The official website describes D&D as “an imaginative, social experience that engages players in a rich fantasy world filled with larger-than-life heroes, deadly monsters, and diverse settings. As a hobby game, D&D is an ongoing activity to which players might devote hours of their time much like a weekly poker game, getting together with friends on a regular basis for weeks, months, or even years.”

And for our group, the D&D fun has been going strong for almost ten years!

Interesting article so far huh? It has much more information on D&D, its history, the dice, how to play, the DM. Go and read Dungeons and Dragons.

In the meantime I’ll be typing like a mad Drow Cleric, so next time you come over to Dungeon DuTchess, you can read more about our adventures in The Underdark.

Nyttoris Arms & Armor

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After the hasty withdrawal, they find themselves in a kind of art gallery with only one exit. Captain of the Guard Solaufein, in heavy armor with a large sword and a shield on his back, is already waiting for them. He gives directions to ‘Nyttoris Arms & Armor’, where they are to pick up the weapons. The shop is situated in the Ghetto of Artisans in the south-west of Erelhei-Cinlu. Solaufein warns them about Nyttoris’ shrewdness and tells them not to fall for his tricks: all has already been paid for! Two minotaur guards open the gates into the city.

On their way to the Ghetto of Artisans the four drow see a lot of different houses, all very imposing and beautiful. To cross into the main part of the city, they have to pass the Flying Bridge – the bridge between the Noble Quarters and the rest of the town. The bridge is magnificent with lots of images of Lolth. A squad of drow stands guard but lets them pass, their eyes averted. The Noble Gate into the city is manned by a hundred highly trained elite troops, but again they pass unchallenged. Not many male drow would dare to stop a female drow cleric. It has its advantages 😉

Once past the gate, they find themselves in the Ghetto of Performers, where a drow female of the House of Vae, wearing a superior smirk, passes by with a number of house slaves. They lead new ’employees’ by leashes. Apparently she has just bought new slaves. Then they cross into the Ghetto of Artisans, where fine arts thrive. The group makes its way to ‘Nyttoris Arms & Armor’, housed in a big building. Lots of sounds are coming from an open door that leads to the entrance hall.

Inside Lilith almost trips over a troglodyte. What the…?! Annoyed she growls for it to make way and when it does not react immediately, the cleric simply kicks it aside. During a second, the troglodyte shows the tiniest bit of protest, but after a deadly glare the animal averts its eyes and crawls away.

They enter a shop where many of the species are working on various tasks and mages cast spells on armor. Then a small and slender drow approaches: Nyttoris. Irritated by the insolent troglodyte, Lilith is not in the mood for small talk and quickly gets to business.

Nyttoris hands Alvra a magnificent two bladed sword. Alvra spins the weapon expertly and then attacks a troglodyte to test it. Apparently the sword passes the test, since the reptile is cut in half. The drow fighter thanks Nyttoris, after which the other troglodytes clean up the mess. Then Lilith becomes the owner of a masterwork flail, while Phaedra receives a sparkling spike chain. A dashing rapier brings a smile to Jharrath’s face. All are content.

Lilith thanks Nyttoris for his excellent craftsmanship and tells him she will recommend his services to the Matron Mother. As they walk away, they hear a shout for mercy being cut off. Seems Nyttoris has been informed of the insulting behavior of his former servant.

The Calling

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Welcome to this Dungeons & Dragons 3.5 adventure in the strange and fascinating world of the Drow Elves…

THE UNDERDARK

It all starts when four siblings of the house of Xaniqos receive an urgent message to return home immediately. They leave their various academies – scout Phaedra, wizard Jharrath, fighter Alvra and cleric Lilith – and hurry towards their new home in Erelhei-Cinlu.

Like all drow cities, Erelhei-Cinlu is situated underground and is built on an island. Only one bridge leads from the city into the Underdark. There is a wall all around it and in the west another bridge leads to the Noble Estates. This area is backed up by a huge cliff.

In the early morning the four are supposed to report to the Matron Mother in the hall near the altar of Lolth. Jharrath hurries down the stairs, a drow of average height with a smooth stoic face and straight shoulder long hair. Dressed in a gray robe with long sleeves, boots and some simple jewelry, he walks towards the central room. His eldest brother Alvra follows on his heels, a long and muscled lean drow, sturdy and – like his brother – stoic, even a bit surly, dressed in a chain shirt and a piwafwi. His eyes are bright red.

Downstairs the rest of the family is already gathered. A petite female with silver hair and amber eyes is among them: their sister Phaedra, third daughter of the House of Xaniqos. In her short dress, high boots and gloves she looks quite beautiful. She is wearing a spider on a choker around her neck. Next to her is their other sister and second daughter, Lilith. Slim yet wiry, with a pure black skin and lavender almond-shaped eyes, she is dressed in tight-fitting black long skirts with high splits and a leather bustier with red silk accents and a family brooch. She wears a leather band around her neck and and holds her long white hair back with hairpins, so it tumbles down her back in a nonchalant mass.

Their mother Thandysha is waiting impatiently, flanked by her eldest daughter Quarra, a very tall and heavily muscled imposing drow female. Very arrogant too. Next to her are Taldinyon – weapon master – and the house wizard K’yorl.

Above a basin of water, there is a beautiful statue of Spider Queen Lolth. When Lilith looks at it, she sees the image waver between the ageless beauty of Lolth and the horror of a drider. The cleric doesn’t have much time to wonder over this phenomenon, since the Matron Mother Thandysha speaks up.

House Xaniqos is moving up after the ‘acquisition’ of house Everhate with all remaining assets. I need every hand – even worthless ones like yours – to strengthen our new position as eighth House of Erelhei-Cinlu and take Xaniqos to a higher level.

We are lacking slaves and have problems at the rothé island. Furthermore we lost the Weapon Maker during the takeover. Go into the city and pick up the weapons we already paid for!

The two female and two male drow bow their heads and rush out the hall to do her bidding immediately. It is not healthy to make a Matron Mother wait.