The brave halfling pursues his armored attacker across the warehouse and ghoststeps through the already closed door. Keeping very quiet he assesses the situation: the gang leader is standing at the opposite side of a big table, flanked by an archer and swordsman. There are two doors on either side, while the door behind Larryl is locked with bolts. Out of options for now, he slides under the table and coats his kukri with scorpion poison.
Meanwhile his three friends climb in through the window on the first floor. Ignoring the door upstairs, the Monk simply jumps down towards the spot where his brother had been. Magnys and Tonks take the stairs; no use ending stuck with their two feet in the floor, heavily armored as they are.
With Larryl nowhere in sight, they walk up to the door where Darryl saw the leader last and an infuriated Paladin starts kicking down the door. Eventually she succeeds and as a thank you, catches an arrow.
Magnys rushes in and attacks the archer. In her haste she completely misses and slams her mace straight into the wall. Fortunately her target is a bit surprised and misses the counter attack. In the confusion, the Ninja ghoststeps once again and stabs the armored man, doing a lot of damage.
Stop, the whole building is surrounded. You can’t get out! Surrender and your life will be spared.
Tonks yells to try and stop the violence, but the men are too busy fighting. The archer gets out his dagger and tries to make a hole in the Paladin. He misses, just like the swordsman who is attacking the Monk. Magnys defends herself and gives her opponent a blow, while Darryl goes after the swordsman with a flurry attack.
The Cleric calls on the Vengeance of her Deity and together with Larryl, she attacks the leader, telling him once again to surrender.
Hearing the Gnome’s words, Magnys uses her diplomatic talents to persuade the archer to lay down his dagger. She succeeds and immediately kicks the weapon out of the way. Darryl is having fun, creating dents in the swordsman’s armor. Defeated, the man surrenders and throws his sword on the ground. Magnys binds them both tight.
The leader, seeing his buddies taken prisoner, escapes up the stairs in the corner of the room, with Larryl once again in pursuit. Tonks directs her spiritual weapon to the villain, but fails. Darryl comes to the rescue of his brother and together they grapple the bloke. All are down!
After disabling the sword trap on the outer door, Larryl lifts the bars off and opens the door for the guards. Djuhah and his men rush in to take the prisoners into custody. The halfling then searches both of the headquarter’s side rooms. One is a storage room for food, containing nothing special, the other a kitchen. In a big cabinet they find maps, dice and card games.
When asked for his name, the armored man tells Darryl it is Mutamin. As for his motives: money; the art of robbery is profitable. Djuhah comes back in with his guards and then escorts all prisoners to the Guard House.
The two halflings, the gnome and woman return to their inn at the break of dawn to catch a bit of sleep. Magnys first prays to her Morning Lord Lathander and thanks him for keeping them safe. They wake around noon to their growling stomachs. After a healthy lunch, Darryl takes his brother to the Bathhouse for an afternoon massage. Refreshed and relaxed they go back to the Golden Bracer. In the evening the four of them return to the Sandpit Inn, where they are supposed to meet Dijab.
Tonks and Magnys order a beer while waiting for Dijab, and Darryl tries the wine. Horrible! A little later Dijab walks in, orders a beer and then joins them at their table. He has the information but first wants his money. Larryl shows him the 900 gold pieces.
Dijab tells them that Kai is a middle man who works for one of the big slave traders, Ghunayya. The trader has a good reputation. Dijab will send a messenger to the Golden Bracer, as soon as he has set up a meeting. He has earned his 900 gold pieces. They are finally back on the trail leading to Kai!