Once the ghost is gone, Phaedra examines the door to the right. It opens into a room with a sarcophagus. The cleric tells her brother to use his wand to see if the coffin has been tampered with. There seems to be no magic trap, so Lilith slides the lid to the side: the sarcophagus is empty. Behind the second door is an ornate sarcophagus, and when Lilith opens it, the remains of a decomposed body are exposed, two rings still wrapped around the finger bones. One is an expensive family ring with a pearl, which looks familiar to Jharrath. The other ring is magic. The cleric breaks off the skeleton’s fingers and removes the rings.

Whomever despoils this tomb is defiled by demons seven days hence.

A voice resonates through the room. Lilith pours some holy water over the corpse, but nothing happens. Yet.

Two closed double doors remain, and the scout takes her time to examine them. The wood is beautifully carved. When she opens them, she sees eleven statues of drow males, soldiers with full gear, attached to a wooden platform. In the middle stands a large chest, inlaid with gold. Lilith wipes the dust off each of the statue’s plinths to reveal arcane writing. Jharrath uses his spell read magic, upon which the letters rearrange themselves to words.


The eleven plinths read:

  1. At night I come without being fetched, at day I am gone without being stolen.
  2. No beginning. No end. I am a symbol of the world’s cycles.
  3. Two brothers we are, great burdens we bear, all day we are bitterly pressed; yet this I will say – We are full all the day, and empty when we go to rest.
  4. Here, in this place, you swallow me. Yet, were I more, I could swallow you.
  5. I have seen the mountains rise. I have seen the fall of Netheril. You shall die but still shall I march on.
  6. To those within the dungeon I am joy. To those fully beneath my gaze, I can be hell.
  7. I will save your life yet you can die by me. I will settle disputes yet not with words.
  8. Name me and so shall you break me.
  9. Always do I tell the truth, yet cannot speak. Look to me and see what really is.
  10. I have two heads but one body. The more I stand still the faster I run.
  11. Try to defeat me but try in vain. When I win I end your pain.

The only way to move forward is to solve these puzzles. Phaedra has no trouble opening the beautiful padlock of the chest. Inside are eleven objects, and they seem to be the possible answers to the riddles on the plinths. Together the siblings decide which object belongs to what soldier and Jharrath and Lilith place them on the platforms.

  1. Star medallion
  2. Golden circlet
  3. Worn out boots
  4. Jar of water
  5. Sundial
  6. Sun medallion
  7. Sword
  8. Gagged man
  9. Mirror
  10. Hourglass
  11. Grinning skull

As soon as the last object has been placed in front of the statues, Alvra notices a glow emanating from the chest. It has been filled again! He calls out to his cleric sister. Lilith discovers a leather belt; a dagger that ends in a barb made of obsidian glass; a large shiny spiked chain and a pair of bracers. She asks Jharrath if he can identify them. The dagger seems to be made by drow, since a spiderweb is engraved in the weapon, as well as in the spiked chain. The bracers seem to be arcane.

Lilith gives the spiked chain to her sister, and then hands the other objects over to Alvra. As long as they are not properly identified, the belt, dagger and bracers are not to be used.

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