Road to Dunspeirrin

The next morning the Cleric asks Sifarijn about the portals, as they are the fastest way to travel to Dunnspeirrin.

You can talk to Kerl Ooil,

the Vae merchant advises her,

he is the Spymaster of Looblishar and in charge of the portals.  Should that means of transportation not be available, then you have two options: either take the much used caravan route, or go for the smaller trail. It is more dangerous, with less chance for help, but there’s also less chance of being caught. They seem to be in need of slaves around here.
But stay clear of Oryndol, the city of the Illithid. And if you ever get in trouble with the King of the Giants, Kairnheim, then demand Dodking and make a claim to the Rule of Hospitality.

And, Sifarijn, where can this Kerl Ooil be found?

Why don’t you ask your sister? She knows where to find him.

With one eye on the scout, Lilith thanks the Vae merchant, after which he goes his own way.

Well, little sister, why don’t you lead the way? Seems like you have spent your time wisely.

Phaedra swiftly takes her siblings to one of the temples of Shar, while Jharrath tells them that some portals work by runes, and others even by poems. A Kua-toa grants them entry to a big hall, which seems to be buzzing with action. A good example of how information is the main trade here in Looblishar.

They introduce themselves to Kerl Ooil, a big male Cleric Kua-toa. Lilith asks the Spymaster if it is possible for them to use the portals to travel to Dunspeirrin, but in this, she is disappointed: there are no portals near the Dwarven city. And even if there were, only worshipers of Shar – Shar’ans – are allowed to use them. The whole hall seems to be listening in on the conversation.

Lilith thanks the Spymaster for his time, after which they move out, on their way to the Great Well. It seems like an oasis. Many charts and wagons are parked around it, and a lively market is in bloom. The Xaniqos see many Kua-Toas and Shar’ans mingle with the crowd, always on the lookout for new and interesting, profitable information.

Somewhat later they are ten gold pieces lighter, but in possession of an area map of the Underdark. It will take them five days via the larger road to arrive at the dwarven city; by the smaller one six. There’s a Duergar caravan leaving for Dunspeirrin, but they will not join the Dwarfs: if they find out their company just killed five of their fellow dwarfs, they will not be amused.

Lilith decides to take the smaller road and the Xaniqos travel towards the upper plateau and leave Looblishar behind. No one seems to be following them and the further they get away from the city, the ‘lighter’ it becomes. The Scout is in the lead, as always about twenty feet ahead, with the Cleric in her footsteps and the two brothers following behind. The first day passes uneventful. They keep following the small road, every now and then passing a side corridor. The path is uneven, surrounded by rocks and stalactites. The second day also passes in relative peace. But then…

One thought on “Road to Dunspeirrin

  1. Pingback: About Evil Dwarves and Delvers | Figments of a DuTchess

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